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- //HeatEffect shader
- HardwareShader PostProcess scene {
- Name "heatshader"
- Shader "shaders/heat.fp" 330
- Uniform float amount
- Uniform float timer
- }
- //SandStorm shader
- HardwareShader PostProcess scene {
- Name "sandshader"
- Shader "shaders/snow.fp" 330
- Uniform float angle
- Uniform float pitch
- Uniform float fov
- Uniform vec3 position
- Uniform vec3 particlecolor
- Uniform float size
- Uniform float timer
- Uniform float alpha
- Uniform float maxparticles
- }
- //MotionBlur shader
- HardwareShader PostProcess beforebloom
- {
- Name "sthblur"
- Shader "shaders/mblur.fp" 330
- Uniform vec2 steps
- Uniform int samples
- Uniform float increment
- Uniform int blendmode
- }
- //Underwater shader
- HardwareShader PostProcess scene
- {
- Name "watershader"
- Shader "shaders/Water.frag" 330
- Uniform float waterFactor
- Uniform float timer // placeholder?
- }
- HardwareShader PostProcess scene
- {
- Name "waterzoomshader"
- Shader "shaders/WaterZoom.frag" 330
- Uniform float zoomFactor
- }
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