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- Knee-Deep in ZDoom: Credits
- =========
- Core Team
- =========
- Nick Baker
- NiGHTMARE
- * M1: Tertiary mapping
- * M2: Primary mapping
- * M3: Tertiary mapping
- * M4: Secondary mapping
- * M5: Secondary mapping
- * M7: Tertiary mapping
- * M8: Tertiary mapping
- * M10: Secondary mapping
- * Texture Development
- * Quality Control
- Daniel Gimmer
- Tormentor667
- * M1: Primary mapping
- * M2: Secondary mapping
- * M5: Primary mapping
- * M7: Secondary mapping
- * M8: Primary mapping
- * M9: Secondary mapping
- * M10: Primary mapping
- * Compiling Texture Resources
- * Compiling Audio Resources
- * Hell’s Fury Patchwork Sprites
- * Rapid Fire Trooper Recoloring
- * Hell Warrior Base Sprites
- * Light Effect Developement
- * Miscellaneous Graphic Resources
- * General Resource Management
- * Quality Control
- * Project Concept and Coordination
- * Title Sequence Development
- * Advertisement Hype
- Fraser Low
- TheDarkArchon
- * M3: Tertiary mapping
- * DECORATE Development
- * Compiling Monster Resources
- * Weapons Development
- * Quality Control
- Michael Niggel
- Risen
- * M1: Secondary mapping
- * M2: Primary mapping
- * M3: Tertiary mapping
- * M4: Secondary mapping
- * M5: Secondary mapping
- * M6: Tertiary mapping
- * M7: Primary mapping
- * M8: Tertiary mapping
- * M9: Tertiary mapping
- * M10: Secondary mapping
- * Intermission: Primary mapping
- * Statistics System Development
- * Intermission Concept Development
- * Intermission Scripting/Sequencing
- * Team Lead: Cooperative Compatability
- * Miscellaneous Scripting
- * Miscellaneous Graphic Resources
- * Action Pointer System Development
- * Credit Sequence
- * General Resource Management
- * Quality Control
- * Gameplay Development
- * Copyright Specialist
- Christoph Oelckers
- Graf Zahl
- * M7: Secondary mapping
- * Quality Control
- * General Resource Management
- * Gameplay Development
- * Technical Consulting
- Björn Ostmann
- Vader
- * M3: Primary mapping
- * M4: Tertiary mapping
- * M5: Tertiary mapping
- * M6: Primary mapping
- * M7: Secondary mapping
- * M8: Primary mapping
- * M9: Secondary mapping
- * M10: Primary mapping
- * Minor DECORATE Development
- * Quality Control
- * Audio for Hell Knight, Blood Demon, Soul Harvester
- * Stone Imp Death Sprites
- * Dark Imp Variant 1 Sprites
- * Dark Imp Variant 2 Sprites
- * Soul Harvester Sprites
- * Satyr Sprites
- * Shadow Sprites
- * Chaingunner Sprites
- * Hell’s Fury Skull Sprites
- * Hell Warrior Sprites
- * Bruiser Demon Sprites
- * Magmantis Projectiles
- * Miscellaneous Textures
- * Miscellaneous Decorations
- * Item Rotations for Radsuit, Armor Bonus
- * Liquid Splashes
- Ryan Turner
- BioHazard
- * Title: Primary mapping
- * M4: Tertiary mapping
- * M9: Primary mapping
- * Bug Tracking System Development
- * Bug Tracking System Hosting
- * Cooperative Compatability Testing
- * Quality Control
- Pawel Zarczynski
- NMN
- * M1: Tertiary mapping
- * M2: Tertiary mapping
- * M3: Primary mapping
- * M4: Primary mapping
- * M6: Primary mapping
- * M7: Tertiary mapping
- * M8: Tertiary mapping
- * M9: Secondary mapping
- * Intermission: Secondary mapping
- * Intermission Concept Development
- * Compiling Audio Resources
- * Miscellaneous Graphic Resources
- * Sprite Development
- * Texture Development
- * Rapid Fire Trooper Sprites
- * Chainsaw Zombie Sprites
- * Magmantis Sprites
- * Demon Cube Sprites
- * Grenade Launcher Sprites
- * Combat Shotgun Sprites
- * Light Effect Development
- * Expanded Gore Decorations
- * Miscellaneous Decorations
- * Item Rotations
- ============
- Support Team
- ============
- cccp_leha
- * M1: Tertiary mapping
- * M2: Tertiary mapping
- * M6: Tertiary mapping
- Jan Cholasta
- Grubber
- * File Hosting
- * Quality Control
- cybermenace
- * M9: Tertiary mapping
- Darkhaven3
- * M8: Tertiary mapping
- DroobieDoobie007
- * M1: Tertiary mapping
- Eriance
- * Nightmare Sprites
- * Mauler Demon Sprites
- * Quality Control
- FarlowJ
- * M6: Tertiary mapping
- Andrew Fernie
- Ninja_of_Doom
- * M1: Tertiary mapping
- * M6: Tertiary mapping
- * M8: Tertiary mapping
- * M9: Tertiary mapping
- Kyle Guthrie
- Skunk
- * Grenade Launcher sprite base
- Randy Heit
- * Forum Hosting
- * Engine Feature Additions
- jallamann
- * File Hosting
- Kirby
- * M4: Tertiary mapping
- * M5: Secondary Mapping
- * M6: Tertiary mapping
- Krillancello
- * File Hosting
- Lexus Alyus
- * M2: Tertiary mapping
- * M5: Tertiary mapping
- * M8: Tertiary mapping
- Sarah Mancuso
- esselfortium
- * M1: Secondary Mapping
- * Quality Control
- Mephisto
- * M2: Tertiary mapping
- Kate Stone
- SnowKate709
- * Cooperative Compatability Testing
- * Quality Control
- Travis Miller
- solarsnowfall
- * Quality Control
- * Scripting Review
- NeoWorm
- * Blood Demon Sprites
- * Rotations for Computer Map
- Patrick Niggel
- MrMan
- * Cooperative Compatability
- * Quality Control
- Phobus
- * Quality Control
- Scuba Steve
- * Battery, Microscope, Jackhammer and Dead Miner Sprites
- * Quality Control
- Nigel Rowand
- Enjay
- * Miscellaneous Graphic Resources
- * Quality Control
- Ultimate Doomer
- * M9: Tertiary mapping
- * Compiling Audio Resources
- * Minor DECORATE Development
- Vile1011
- * M4: Tertiary mapping
- * M9: Tertiary mapping
- WildWeasel
- * Audio contributions for Soul Harvester, Super Shotgun, Grenade Launcher
- Jacob Zuchowski
- Ellmo
- * M3: Secondary mapping
- ===================
- Additional Material
- ===================
- * Espi
- * FreeDoom (See FreeDoom_Lic.txt)
- * Thomas Moeller (Vorph/TiC)
- * Nanami
- * Jonathan Rimmer
- * Lee Szymanski
- * Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
- * Grau for voxels from https://www.doomworld.com/forum/topic/111016-rdvox-voxelgraphics-pack-oriented-to-use-in-software-renderers-qlgzdoom-delphidoom/
- * Reikall for voxels from https://www.moddb.com/mods/reikalldoomvoxels
- * Ghostpilot for voxels from http://www.teamhellspawn.com/voxels.html
- * Pascal Van Heiden for Doom Builder
- The team responsible for Ultimate Doom Builder
- Nick "Nightmare" Baker for his texture sets
- Wadfather and its contributors for the skybox
- The ZDoom community for technical support
- Epic Megagames "OMF 2097" and "Epic Pinball" for music
- Björn "Vader" Ostmann, "The NUtcracker", "none",
- Solarsnowfall and Cutmanmike for Beta Testing
- NightFright for the statusbar code and brightmaps
- Nash Muhandes and Enjay for the old Nashgore system
- KeksDose for fire effect base sprites
- WH-Wilou84, Turin Turambar, blueinferno776, boris and DynamiteKaitorn for beta testing
- ==============
- Music
- ==============
- * Remasters by Andrej Avkhimovich
- ==============
- Special Thanks
- ==============
- * Randy Heit
- * Todd Hollenshead
- * John Romero
- * All who provided their support
- =============
- Remaster Team
- =============
- * Nash Muhandes (Remastered Chainsaw Zombie Sprites, ZScript)
- * Ozymandias81
- * RichardDS90
- * Tormentor667
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