language.txt 1.3 KB

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  1. [enu default]
  2. PD_BLUECO = "\cCYou need a \cHblue keycard\cC to activate this object.";
  3. PD_REDCO = "\cCYou need a \cRred keycard\cC to activate this object.";
  4. PD_YELLOWCO = "\cCYou need a \cFyellow keycard\cC to activate this object.";
  5. PD_BLUESO = "\cCYou need a \cHblue skull\cC to activate this object.";
  6. PD_REDSO = "\cCYou need a \cRred skull\cC to activate this object.";
  7. PD_YELLOWSO = "\cCYou need a \cFyellow skull\cC to activate this object.";
  8. PD_BLUEC = "\cCYou need a \cHblue keycard\cC to open this door.";
  9. PD_REDC = "\cCYou need a \cRred keycard\cC to open this door.";
  10. PD_YELLOWC = "\cCYou need a \cFyellow keycard\cC to open this door.";
  11. PD_BLUES = "\cCYou need a \cHblue skull\cC to open this door.";
  12. PD_REDS = "\cCYou need a \cRred skull\cC to open this door.";
  13. PD_YELLOWS = "\cCYou need a \cFyellow skull\cC to open this door.";
  14. GOTREDCARD = "Picked up a red keycard.";
  15. GOTYELWCARD = "Picked up a yellow keycard.";
  16. GOTBLUECARD = "Picked up a blue keycard.";
  17. GOTBLUESKUL = "Picked up a blue skull key.";
  18. GOTYELWSKUL = "Picked up a yellow skull key.";
  19. GOTREDSKUL = "Picked up a red skull key.";
  20. SECRETMESSAGE = "\cUYou have found a \cCsecret\cU!";
  21. MN_OPAUST = "Adjust these options to improve performance with new effects.";
  22. MN_OPDIST = "Rendering Distance";
  23. MN_OPNONE = "None";
  24. MN_OPNEAR = "Near";
  25. MN_OPNORM = "Normal";
  26. MN_OPFAR1 = "Far";
  27. MN_OPFAR2 = "Very Far";