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- Archive maintainer : This replaces the old version of this map
- ===========================================================================
- Title : The [ZDoom Community Map] Project "Take 1"
- Filename : zdoomcmp1.pk3
- Date Finished : August, 28th 2004
- Version 2.0 : July, 10th 2006
- Version 2.1 : July, 23rd 2006
- Authors & Contributors : BioHazard (mapping & credits)
- (in no special order) Giest118 (mapping & end boss)
- Xaser (mapping, scripting for version 2.0)
- Lexus Alyus (mapping & music)
- HotWax (mapping)
- Graf Zahl (mapping, bugfixing, scripting and DECORATing for version 2.0)
- Nanami (monsters)
- Nightmare (mapping & detailing)
- Enjay (mapping, bugfixing for version 2.0)
- Pablo Dictter (mapping)
- DD_133 (mapping)
- Grubber (mapping & weapons)
- Cccp_leha (mapping)
- Risen (gfx, compiling
- and Tormentor667 (mapping, gfx, detailing & project leader)
-
- Web Page : http://www.zdoom.org, especially http://forum.zdoom.org,
- what else?
- Look also for : The [ZDoom Community Map] Project "Take 2"
- Knee-Deep in ZDoom
- Description : One evening, just about 2 months ago, I had this idea of
- creating just one ZDoom map together with some other mappers
- and friends. Well, who else could be mor qualified as the
- ZDoom.org community itself? :) That was the day, when I opened
- a new thread over at the ZDoom forums and telling those
- people my plans, and the rest is just history which can be
- read over at:
- http://forum.zdoom.org/viewtopic.php?t=2935
- By the way, this is the longest thread ever in the history
- of Forums@ZDoom.org with over 1000 replies (no spam) and over
- 10.000 views, amazing, isn't it? :)
- Thx goes to all the contributors, they really worked hard
- and also very fast, so this could be released within one
- month of developement!
-
- This is an updated version that takes advantage of ZDoom 2.1.1's
- custom weapon support and replaces the DEHSUPP-based weapons that
- restricted the first version to ZDoom 2.0.63a only.
- It also features some gameplay enhancements in a few critical
- areas.
-
- 2.1 fixes the missing thunder sound that was accidentally omitted
- from 2.0.
- Technical Info : Some parts of the map might slow down your system, for example
- the "Outdoor Pump Area" or the large "Containment Area", beware
- of exploding RAM components and burning processors ;)
- Map Data : Vertices = 24047
- (we are proud for) Linedefs = 29395
- Sidedefs = 48586
- Sectors = 04524
- Things = 02078
- Thx goes to : id Software for DooM and Quake (Quake textures were used)
- Randy Heit for ZDoom, the best port ever!
- Perkristian for the hires Doom sound replacements
- ZDoom.org for being the host of our project
- Geocities.com for hosting our files
- Shame goes to : Also Geocities.com for the bandwidth limit >:|
- Remaster Thanks to : Ozymandias81 for cleaning things up and adding final
- touches wherever this was possible
- Salahmander2 for various map things and improvements
- Rolls3D for the new set of sprites for FreezeGun
- GussPrint for the new explosion effect sprites for NukeShot
- Talon1024 for additional shockwaves taken from Blade of Agony
- Remaster Features : Added a new statusbar (base by NightFright)
- Added new sprites for FreezeGun plus additional ammo for it
- Added widescreen graphics (incl. additional ones)
- Added a new palette
- Added dynamic lights (removed sector light effects)
- Added special effects (volumetric light, fire particles)
- Added improved smart weather effects (ember/nukage particles)
- Added enhanced shaders (underwater effects, heat shader, new torches)
- Added new brightmaps and gl-lights
- Added gore effects (modern Nashgore)
- Added hires sound effects in ogg format
- Added low-health effect
- Added footstep sounds with improved behavior (modern approach)
- Improved map aesthetics (texture choice, geometry, new effects)
- Converted decorate and old-decorate format to ZScript
- Improved colors for messages and statusbar graphics
- Conversion of the whole wad into a brand new pk3
-
- ===========================================================================
- * Play Information *
- Map # : Map01
- Source Port : ZDoom 2.1.1 and higher (http://zdoom.org/files/zdoom-2.1.1.zip) or GZDoom 1.0.16 and higher
- Single Player : Yes
- Cooperative 2-4 Player : Yes (tested and adjusted by BioHazard & HotWax)
- Deathmatch 2-4 Player : No
- Difficulty Settings : Yes
- New Sounds : Yes (ambient & monster sounds)
- New Music : Yes (great .IT from LexusAlyus)
- New Graphics : Yes (textures, sprites, gfx)
- * Construction *
- Base : Everything from scratch!
- Build Time : 1 1/2 Months, 24 hours a day ;)
- Editor(s) used : Adobe Photoshop, ZETH, DoomBuilder, ACC, WinTex, XWE, WadAuthor
- Known Bugs : None
- * Other Information *
- Where to Get : http://www.tormentor667.de and also at 3dgamers archive
- Copy Information : You ARE ALLOWED to use this map or the data in the wad
- itself as base to build additional levels, as long as you
- include the corresponding credits.
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