1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- ===========================================================================
- Title : Torment & Torture : Classic Episode 1
- Filename : tnt1.pk3
- Date Finished : December 12th 2000 (v1.0)
- December 24th 2023 (v2.0)
- Author : Daniel "Tormentor667" Gimmer
- Web Page : https://www.realm667.com
- E-mail Address : info@realm667.com
- Description : My submission to the "Wad in a Week" Contest for NewDoom
- and the very first episode of the Torment & Torture series.
- It's actually the classic with some additional twists but
- not as its remastered variant in the UTNT.
- Credits goes to : Derek "Afterglow" Mac Donald - for the Q1TEX.WAD
- Perkristian for the hires Doom sound replacements
- Sigvatr for the new palette
- Nash for nashgore
- Perkristian for the hires Doom sound replacements
- Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
- NightFright for the black/white brightmaps and the statusbar code
- id Software for DooM, DooM2 and Quake
- Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
- and help on the re-release version. Without your help,
- this wouldn't be possible!
-
- ===========================================================================
- * Play Information *
- Map # : MAP01 (ZDOOM ONLY)
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : No
- Difficulty Settings : No
- New Sounds : No
- New Music : Yes
- New Graphics : Yes
- * Construction *
- Base : The "basemap.wad" from NewDoom, the rest from scratch!
- Build Time : v1.0 - 3 days
- v2.0 - 2 months on and off
- Editor(s) used : Corel Photopaint 8.0, WinTex, ZETH, Photoshop, Ultimate Doom Builder
- Known Bugs : None
- * Original Description *
- This is my submission for the NewDoom 'Wad in a Week' contest, titled 'Torment and Torture'
- due to its highly bloody content. Initially, I was hesitant to participate because I found
- the rules somewhat ambiguous. However, after seeking clarifications from Jason Sloan on
- certain aspects that were unclear to me, I started working on my level on Friday evening
- at 11 PM. I considered naming the level 'Wad on a Weekend,' but I decided against it.
- I hope you enjoy it!
- * Original Story *
- As you awaken, you find yourself in a dimly lit room without a ceiling. Just a few tubes
- prevent the red light from reaching the ground. In front of you stand two Hell Knights,
- who haven't yet noticed your presence. There's a Combat Shotgun lying on a small platform
- right before you. This is your opportunity—grab the shotgun and take down the demons.
- * Original places, you must visit *
- The Libraries: These are visually striking due to some elegant ornamental textures. However,
- exercise caution: behind each bookshelf, there might be an Arch-Vile ready to attack in just
- 35 tics!
- The Temple of Torture: This is an impressive temple. As you open its large portal, you are
- unaware that over 100 monsters are waiting for your arrival. Arm yourself with the Rocket
- Launcher and try to survive as long as you can. After defeating all the monsters, don’t
- forget to admire the exquisite mosaic ornaments on your left and right.
- Before the Upper Libraries: Here you'll find a remarkable room-over-room effect.
- The Tech Center: In this area, you activate a switch which opens the entrance to the Dungeons
- of Torment. The switch triggers an intricate ACS script that includes a bit of an earthquake,
- light fading, engaging text output, and of course, some DEMONS (including 1 Cyberdemon and
- 20 Barons).
- The Chaos Machine (Yellow Key): Upon entering this room, all is quiet. Suddenly,
- 6 Masterminds and 4 Cyberdemons materialize! Your only escape is through one of the
- stairways leading upwards. As you ascend, 5 Imps emerge, but you quickly dispatch them with
- rockets. Upon encountering another switch, remember the demons are still waiting for you.
- Activating this switch causes a massive earthquake, a burst of light so bright that you
- can't see anything. The last thing you hear is the dying screams of the Cyberdemons and
- Spider Masterminds.
- Before the Upper Libraries: Again, a nicely executed room-over-room effect.
|