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- ===========================================================================
- Title : Zpack - Random Maps for ZDoom
- Filename : zpack.pk3
- Date Finished : July 7th, 2008
- Revision Date : July 11th, 2021
- Author : Daniel "Tormentor667" Gimmer
- Various authors (full list below)
- Web Page : http://www.realm667.vom
- Email Address : info@realm667.com
- Description : A megawad of 3 themed episodes, each of them
- with numerous maps taking advantage
- of ZDoom's features!
- Additional Credits to : Various authors (full list below)
- Special Thanks to : Ozymandias81 for cleaning things up and adding final
- touches wherever this was possible
- Salahmander2 for various map things and making me to
- start working on ZPack as another Re-Release
- ===========================================================================
- * Play Information *
- Map # : 30 (3 episodes each 10 maps)
- Source Port : GZDoom 4.4+
- Single Player : Yes
- Cooperative 2-8 Player : Yes
- Deathmatch 2-8 Player : No
- Difficulty Settings : Yes
- New Sounds : Yes
- New Music : Yes
- New Graphics : Yes
- * Construction *
- Base : Maps from scratch
- Build Time : v1.0 - 13months
- v2-0 - 2 months
- Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, Ultimate Doom Builder,
- Slade, WadExt, LameXP, GIMP
- Known Bugs : None
- * Copyright / Permissions *
- You may use material from this project for your own projects as long as you credit the respective creators.
- You may upload this file somewhere else as long as this file stays included as it is.
- You may base projects on this resources and setting.
- ===========================================================================
- * Authors *
-
- Albino_Rhino aka farlowj
- - Mapping (E2M5)
- - Music
- - "Absolutely Nothing"
- Captain Toenail
- - Mapping (E1M1, E1M5)
- - Multiplayer playtesting
- Hnsolo77
- - Mapping (E1M4, E3M5, E3M5 part2)
- - Underwater Ambient Sound
- - Textures
- - Being drunk while mapping
- IcyTux
- - Mapping (E1M6, E2M4, E2M8, E3M4, E3M9)
- - Multiplayer playtesting
- - Sprites
- - Weather (sounds, sprites)
- InsanityBringer
- - Mapping (E2M2)
- KeksDose
- - Mapping (E3M2)
- - Weather (scripts)
- - Multiplayer playtesting
-
- Kirby
- - Launching this project
- Perkristian
- - HiRes Doom sound replacements
- Phobus
- - Mapping (E1M2, E2M1, E2M0)
- - General and final testing & bugtracking
- Skillsaw
- - Mapping (E3M1, E3M8)
- - Dynamic light definitions (GLDEFS)
- Tormentor667
- - Mapping (TITLEMAP, E1M3, E1M7, E2M3, E2M7, E2M9)
- - General resource management
- - Graphics (TITLEPIC, INTERPIC, M_DOOM)
- - Textures
-
- Vader
- - Mapping (E1M3, E1M8, E1M9, E1M0, E3M7)
- - Textures
- - Sprites
- - Final testing & bugtracking/fixing
- Xaser
- - Mapping (E3M0)
- - Losing his mind multiple times
- Zippy
- - Mapping (E2M6, E3M6)
- - Final testing & bugtracking
- - Episode end texts
- *Contact*
-
- cpttoenail@hotmail.co.uk (Captain Toenail)
- henri.vuortenvirta@netikka.fi (IcyTux)
- hnsolo77@aol.com (Hnsolo77)
- I_Keks_I_Dose_I@Hotmail.de (Keksdose)
- jal8878@rit.edu (Zippy)
- james@mpcressy.com (Phobus)
- pgdebruyne@insightbb.com (Skillsaw)
- Rmalec@gmail.com (InsanityBringer)
- VaderTheEye@googlemail.com (Vader)
- webmaster@tormentor667.de (Tormentor667)
- xaser.88@gmail.com (Xaser)
-
- *Credits & Sources*
- id Software for Doom
- Randy Heit for ZDoom
- Graf Zahl for GZDoom
- CodeImp for Doombuilder
- Simon "SlayeR" Judd for SlaDE and SLumpED
- Music
-
- 3D Realms, Duke Nukem 3D
- - Attic Entertainment, Realms of Arkania
- - Banshee, Painkiller
- - Epic Megagames, UT2003
- - John Romero, Unreleased Doom Music
- - Mark Garnet
- - Monolith, Blood
- - Parralax Software, Descent
- - Purple Motion
- - Russel Pearson, World Carnage Champ.
- - Sam Wolff & Dave Phaneuf
- - Simon "SlayeR" Judd
- - Sivak Drac
- - Square, Final Fantasy
- - Xaser
- Textures
- - Eriance, Demon Eclipse
- - Gothic Team, Gothic Deathmatch
- - Nick Baker, 5th Episode & Recoloured Doom
- - Raven Software, Heretic & Hexen
- - FuzzballFox
- - Enjay
- - EarthQuake
- - CaptainToenail
- - MartinHowe
- - CC4-Tex
- Graphics
- - AgentSpork
- BIGFONT
- SMALLFONT
- Menu graphics
- Monsters
- - Eriance
- Diabolist
- Bloodfiend/Lurker
- Death Incarnate
- Hades Sphere
- Demolisher
- Cybruiser
-
- - IcyTux
- Infernalspider/Minispider
- - Innocent Crew
- Rocketguy
- - Nanami
- Afrit
-
- - Tormentor667
- Suicide Bomber
- Catharsi
- - Vader
- Shadow
- Bruiser Demon
- Satyr
- Soul Harvester
- Terminator
- Lord of Heresy
-
- - Scalliano
- Hazmat Zombie
- ===========================================================================
- *Map information*
- Note: this list does not include descriptions for every map in the .pk3!
- It is supposed to be bonus-material, giving the authors a chance to make
- some personal comments on their work if they felt like doing it.
- --------------
- Map : Blast
- Author : Phobus
- Lump : E1M2
- Build Time : A few evenings
- Idea Base : ZDCMP2
- Description : Small map I put together just to prove I could still detail, and also so I could make a minor representation of all the hard work that went into the ill-fated ZDCMP2. Probably one of the maps I'm most proud of making, despite its small size.
- ---------------
- Map : For The Hell Of It
- Author : Phobus
- Lump : E2M0
- Build Time : A good month or so.
- Idea Base : Section 1 was inspired by StarWing (or StarFox) for the SNES, the other sections are just me attempting surreal.
- Description : The whole point to the map was to be something different. In hindsight I don't think it was a good idea for something in a megawad, but as its a secret map now thats probably alright. It is split into 4 sections, each with its own gimmick. Plays much like 4 seperate maps would.
- ---------------
- Map : Switchback (A 3-in-1 Remake)
- Author : Phobus
- Lump : E2M1
- Build Time : A week or so, plus a few hours for touching up
- Idea Base : The first three maps of my wad Scourge, backwards.
- Description : Fight your way through a reverse of Mr D. Guy's journey... and make it a lot further than he did. You'll also discover why his house got invaded in the first place!
- ---------------
- Map : Sector
- Author : Xaser
- Lump : E3M0
- Build Time : Two days. That is, if by 'days' you mean 'long-drawn-out-months'.
- Idea Base : Mind of mine.
- Description : Appearances *will* be deceiving. Watch and be amazed as the map transforms before your very eyes. Insanity? Yes please.
- Credit goes to Zero Prophet for adding one hell of a secret to the map. I dare you all to find it. It's worth it.
- ---------------
- Map : The Spirit Underworld
- Author : hnsolo77
- Lump : E3M5
- Build Time : 2.5 months and 1.5 bottles of whisky.
- Idea Base : Doom II's MAP28.
- Description : the result of me drinking heavily while coming up with a map idea, essentially think The Spirit world, now think about it on steroids, then think about it on even more steroids, wash rinse and repeat as necessary.
- ---------------
- Map : Uac Waste and Storage Facility
- Author : hnsolo77
- Lump : E1M4
- Build Time : honestly i don't remember, i built this quite a while ago.
- Idea Base : MAP04 of Doom II since it was for a failed remake project.
- Description : an enhanced version of The Focus, not much more to say really...
- ----------------
- Map : Ultimate Insanity
- Author : InsanityBringer
- Lump : E2M2
- Size : Medium
- Difficulty : Easy-Medium
- Build Time : A bunch of months
- Idea Base : Nothing. OK, so ZDCMP1 inspired me some
- Description : My first map release ever. Easyish map with a medium length. Some details
- Author Quote: "I'm tired of this map. Lets just get every bug fixed so I can be done with it."
- ----------------
- Map : Fanboy
- Author : farlowj
- Lump : E2M5
- Build Time : A lot longer than it should have been, maybe 3 months?
- Idea Base : An idea I had for a while but finally got around to making
- Description : An experiment in messing around with gravity and trying to make scripted fans that look realistic. Seems to have turned out alright, though it takes a little getting used to on the timing of your jumps.
- ----------------
- Map : Blackrock
- Author : Vader
- Lump : E3M7
- Build Time : 3 or 4 month
- Idea Base : A map that was supposed to be done for CC3, but I never got around finishing it!
- Description : A huge, very non-linear map with quite some monsters to face. I think this is my best work up to date!
- Thanks goes to Esselfortium, Belial and Huy Pham for playtesting and help improving this map!
- ----------------
- Map : Thunderpeak Powerplant
- Author : Vader
- Lump : E1M8
- Build Time : about 5 month
- Idea Base : Nothing I guess
- Description : Basically I just wanted to create a map that features a thunderstorm, so I made one... I also tried some "new" ways of using additive translucent textures, resulting in those fancy electricity thingys and glows around some of the wall lights :P
-
- ----------------
- Map : Termination
- Author : Vader
- Lump : E1M9
- Build Time : 2 or 3 month
- Idea Base : Thunderpeak Powerplant :P
- Description : The whole map was first designed to be the end of Thunderpeak, but it ended up being much too large, so I had to make it its own map.
- Be prepared for a surprise in this map!
- Thanks goes to Hnsolo77 and Judge, for providing music for this map.
- ----------------
- Map : Colossus Reloaded
- Author : Vader
- Lump : E1M0
- Build Time : 1 week
- Idea Base : map06 (Colossus) from Rebirth
- Description : We were in the need of an additional secret map, so I thought what could be done in a short amount of time. I ended up with this map and although it's nothing spectacular, I think it worked out quite ok...
- A general note on the par times in my maps:
- I did a speedrun of each map, trying to complete it as fast as possible on UV! Extreme map-knowledge, including some secrets may be necessary to beat those times!
- ----------------
- Map : More Tricks & Traps
- Author : Tormentor667
- Lump : E2M3
- Build Time : About one month
- Description : My inspiration came from the original Tricks & Traps of Doom2, so the main goal for this one was to create a map with lots of traps and places where the player has to react as fast as possible but not always in an intuitive manor.
- ----------------
- Map : Abyss to the BBQ
- Author : Tormentor667
- Lump : E2M9
- Build Time : 2-3 weeks
- Description : Episode 2 was in the desperate need of a fitting boss battle map so I started this. I played around with different ACS actions to get a experience that keeps you on your toes during the battle, kinda reminds me of Unreal.
- ----------------
- Map : Black Inferno
- Author : Tormentor667
- Lump : E2M7
- Build Time : 2 Months
- Description : This was my first ZPack contribution and I actually had no idea what and how to start so I simply began with mapping. The longer I worked on it, the more this started to look like a hybrid of Torment & Torture and some urban city Doom 2 map.
- ----------------
- Map : Nuclear Sky
- Author : Tormentor667
- Lump : E1M7
- Build Time : 3 lazy months
- Description : Based on an unfinished map from Nick Baker (Nightmare), I started to complete this map and gave it my own style and look. It's mostly a UAC facility placed in a canyon. It's very linear and even has a "The Waste Tunnels" tribute area, can you find it? :p
- ----------------
- Map : KDiZD Launch Site
- Author : Tormentor667 & Vader
- Lump : E1M3
- Build Time : Hard to tell
- Description : A collaborate effort from Björn "Vader" Ostmann and me, some KDiZD inspired uac installation where you only have a certain amount of time to stop a missile from being fired (depending on the skill setting). It's a different approach on gameplay so I'd suggest playing that!
- Vader adds: Actually, the main work on this map was done by Torm, since I'm a lazy ass sometimes :P
- Basically my contribution to this map have just been some rooms I made for another map of mine (UAC City on WadsInProgress) I never had the motivation to finish... good to see these areas put to use finally.
- ----------------
- Map : Vestibule
- Author : Captain Toenail
- Lump : E1M1
- Build Time : a lot of hours, on and off
- Description : ZPack needed a definate map01, and this is it, it's short and sweet as they should be and was originally going to be a remake of Final Doom map01.
- ----------------
- Map : SiteX
- Author : Captain Toenail
- Lump : E1M5
- Build Time : a few hours,
- Description : A nice short blast-fest taking place in some sort of archeological dig, but watch out, something powerful was released from it's stone prison here, and there are corrupt marines too! Good luck!
- ----------------
- Map : Terror Cube
- Author : Zippy
- Lump : E2M6
- Build Time : 8 months or so real time, plenty of on and off mapping.
- Description : The initial basic idea was to make a "Doom style" map with fairly transparent ZDoom upgrades. To clarify, a lot of maps today depart significantly from the style and feeling of classic Doom maps, so this was to be a "find red key to open red w/ simple puzzles" map making basic use of ZDoom's features (for example, the early raising stairs puzzle is very Doomy simple, but not possible in vanilla Doom). The titular Terror Cube "device" was put in to allow me to plausibly vary the theme throughout the map (not that plausibility is needed with Doom nowadays). I originally planned 4 sections, but time and design constraints forced me to drop the "Marble Palace" section. In my goals for a "Doom style" map, I felt I largely succeeded.
- ------------------
- Map : The 13th Hour
- Author : Zippy
- Lump : E3M6
- Build Time : 3 weeks
- Description : Designed from the start to be a small combat map (and thus be quick to develop. I'm a horribly slow mapper when it comes to architecture). The initial setup with the Mancubi and Arachnotrons was purposely meant to mirror Doom 2's Dead Simple for two reasons: to pay tribute to that map, and because any veteran player should recognize the setup and immediately understand what the objective of the map is. I decided I wanted to expand the map with more "rounds" early, so I developed the clock motif to fit that purpose and add a little bit of flair to the map. The name sprang almost naturally from that. Some credit to a friend of mine who helped put the clock graphic together.
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