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- THIS IS AN UPDATE TO "tutnt-v106.zip", PLEASE REPLACE THE OLD FILE WITH THIS NEW ONE!
- ===========================================================================
- Title : The Ultimate Torment & Torture
- Version : v1.07
- Filename : tutnt.pk3
- Date Finished : September, 11th 2007
- Author : Daniel "Tormentor667" Gimmer
- Web Page : http://www.realm667.com/
- http://www.tormentor667.de/
- Previous Work : Original Torment & Torture Series
- X-Mas Deathmatch
- Map01 Remixes Compilation
- The City of the Damned
- Sapphire - Orbital Research
- Knee-Deep in ZDoom (KDiZD)
- Ultimate Torment & Torture : Invasion
- Community Chest 3 Contribution (1x)
- ZPack Contributions (3x)
- Sabbat Martyr II Contributions (2x)
- Look also for : The soon to be released...
- Netherworld : A Cursed Legacy
- X-Mas Deathmatch 2
- Perforated Entrails : Renaissance
- Stronghold (working title)
- Email Address : webmaster@tormentor667.de
- Description : The Ultimate Torment & Torture is a compilation of all
- classic episodes totally remastered and revamped for
- more gameplay fun and visual candy as well as the all
- new Episode 4 "Havoc" plus many new goodies and extra
- stuff. Fight yourself through each episode seperately
- or battle your way from the beginning through the whole
- game until you reach "The Source" for the final Showdown!
- Technical Info : Some of the maps, especially those with weather effects and
- the later ones in Episode 4 are huge (kinda KDiZD), filled
- with objects, sectors and lines. If you encounter framerate
- drops, you can deactivate the weather effects with "W" (or
- just define your own key in the menue). If this doesn't help,
- your machine is too old or too slow to handle UTNT and you
- can't do anything about it. Play the classics or buy a new
- computer / new components :P
- Beyond, "Fury of Fire" is independent from all the other
- episodes and isn't included in the full play from the
- beginning of Episode 1 to the end of Episode 4. Play it
- seperate.
-
- Info on v1.05 : The latest version of UTNT is fully operationable in
- Skulltag and is technically enhanced to ensure that you
- won't encounter lags or slowdowns due too many packets
- being sent and particles floating around. I changed all the
- visual special effects to be clientside only and without
- any interaction that could drop the network speed or
- framerate. Special thanks to Torr Samaho for making this
- flags reality and to Ghastly Dragon for fixing and improving
- the whole decorate code for monsters and special effects, you're
- awesome and those kind of nice guys that keep the community
- alive and flowing :)
- GZDoom Settings : Shaders MUST be DEactivated
- otherwise you will get visual glitches because shaders and
- dynamic lights don't do good together.
- Lightning Mode MUST be "Standard" style
- to make sure that contrast and sector lights look exactly
- the way they were intended to!
- Resolution Info : Make sure to play this in 4:3 resolutions instead of 16:9
- to avoid graphical errors. Most of the gfx's in UTNT are
- optimized for such aspect ratios.
-
- Credits & Special Thx : Type "changemap endmap01" in the console for a full list of
- contributers. Thx to all of them and sorry to those who
- I accidentally forgot. There were so many people who helped
- me with and contributed to this that I might have missed one
- or another.
- ===========================================================================
- * Play Information *
- Maps : 08
- Source Port : GZDoom
- Single Player : Yes
- Cooperative 2-8 Player : Yes (up to 8 players)
- Deathmatch 2-8 Player : No
- Difficulty Settings : Yes (finally)
- New Sounds : Yes
- New Music : Yes
- New Graphics : Yes
- * Construction *
- Base : Episode 4 from scratch,
- Episode 1-3,LE based on their originals.
- Build Time : v1.0 from September, 22th 2004 till September, 10th 2007
- (with several long and short breaks)
- v1.01 released on September, 11th
- v1.02 released on September, 16th
- v1.02.1 released on September, 26th
- v1.02.2 "GZDoom Hotfix" released on November, 23rd 2007
- v1.02.3 another hotfix plus minor text bugfixes, May 2008
- v1.03 released October,2nd 2008, heavily improved client/server
- performance (clientside actors & scripts), thx to Cutmanmike
- v1.03.1 final hotfix - hopefully "/me Idiot Edition"
- v1.05 fully operational now with Skulltag due +CLIENTSIDEONLY
- without hundreds of packages unnecessary network traffic.
- v1.06 Script fixes in TNT03A1 and TNT03A2 that caused network
- traffic
- v1.07 added widescreen-friendly graphics for 16:9 resolutions
- Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
- Known Bugs : Read "GZDoom Settings" (top)
- * Other Information *
- Where to Get : http://www.realm667.com/
- http://www.doomworld.com/idgames/
- Copy Information : You may use material from this project for your own
- projects as long as you credit the creators
- You may upload this file somewhere else as long as
- this file stays included as it is
- You may base projects on this resources and setting
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