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- ===========================================================================
- Title : Torment and Torture : Classic Episode 3 - Fortress of Damnation
- Filename : tnt3.pk3
- Date Finished : April 5th, 2003 (v1.0)
- January 20st, 2024 (v2.0)
- Author : Daniel "Tormentor667" Gimmer
- Web Page : https://www.realm667.com
- Email Address : info@realm667.com
- Description : The latest addition to the TNT series is here. Known for its
- immersive experience, you can expect to encounter a multitude
- of ZDoom effects, meticulously detailed areas, and, of course,
- engaging scripting. Additionally, numerous surprises are strategically
- placed throughout the map for an enhanced gaming experience.
- Additional Info : For those who aren't fond of my signature brown style: it might
- be best to skip this map, especially if you're familiar with the
- "ikpack" texture set. This time, however, I've added some variety
- to the brown hues, and you'll also find areas with white and black
- color schemes. It's important to note that I've made a conscious
- effort to shift away from the Quake-like style of TNT2, aiming for a
- more classic Doom aesthetic. This change is intended to prevent the
- feeling of being lost in a modern 3D game. I hope you find that I've
- succeeded in this endeavor.
- Story : Having battled valiantly through the formidable Ogro Steel Armory Grounds,
- you now stand at the icy peak of the mountain. Before you lies the
- treacherous path to the "Fortress of Damnation," the harbinger of doom,
- where the final hell portal, Earth's last bastion of terror, awaits.
- As tiny snowflakes drift from the heavens, your eyes pierce through the
- dense fog, revealing glimpses of a security structure. But hold your
- breath... there's movement... a groaning presence lurks within...
- New Monster Info : Soul Harvester - On the war-torn battlefields of Earth, the undead remnants
- of imps have endured, sustaining themselves by harvesting
- the souls of their vanquished victims. These tormented spirits
- now empower their hosts with formidable strength, all the
- while desperately seeking liberation from their agonizing
- existence. Aid them in their quest for freedom with your trusty
- Super Shotgun. But beware, these dark imps possess a might
- far greater than that of their ordinary brown counterparts.
- Hell Warrior - Do not underestimate these foes. While they might not possess
- the brute strength of a Baron of Hell, they are armed with robust
- titanium shields. These shields not only provide them with
- formidable protection but also have the unique ability to reflect
- your projectile weapons, including the BFG, Plasma, and Rocket.
- Additionally, these adversaries are capable of launching attacks
- with their shields, adding a complex layer to their combat strategy.
- Enh. Cacodemon - Fresh from the infernal depths, meet the new cacodemons on the icy
- combat fields. These formidable foes have evolved to unleash three
- fireballs simultaneously in your direction. This impressive display
- of power, however, comes at a cost to their vital hellish energy,
- rendering them more vulnerable to your attacks. Despite this susceptibility,
- be warned: they remain a potent adversary, especially when they
- swarm in numbers greater than ever before.
-
- New Weapon Info : Flame Bomb - This weapon is a game-changer when wielded against a sizable group of demons,
- whether they be of lesser or greater might. Its bombs detonate with an
- expansive damage radius and a high rate of destruction. While not as
- perilous to the user as the rocket launcher, nor quite as powerful, it
- still stands as a formidable tool in your arsenal. Undoubtedly, you will
- find this weapon to be an invaluable ally in your battles.
- Thx goes to : Nick Baker for a few textures out of "Nightmare 1"
- Perkristian for the hires Doom sound replacements
- Ikka Ker nen for the "IK Textures Pack"
- Gothic Team for some "Gothic Textures"
- Doomworld and ZDoom.Notgod forums for technical support as always :)
- Perkristian for the hires Doom sound replacements
- Sigvatr for the new palette
- Nash for nashgore
- Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
- NightFright for the black/white brightmaps and the statusbar code
- The "Hellstorm Team" because they gave me the idea of creating a re-colored HellKnight with shield (check the "N'Garai Daemonites" @ www.doomworld.com/hellstorm/monsters.html)
- Randy Heit for ZDoom 2.0
- Special Thx goes to : Enjay for the "Snow Script" and not to forget for his
- incredible good help with ZDoom 2.0 features, for his comment
- on TNT2 and else!
- Visit his site for amazing ZDoom scripts over
- at http://members.lycos.co.uk/Enjay001/ :)
- LilWhiteMouse for her amazing renderings and drawings
- in my mining facilites (which I unfortunately didn't
- need, for some scripting, for a lot of tipps, for the
- flamethrower in vile.wad and also for maybe being the only
- woman in our community :) Visit her site @
- http://imechanation.deepdreams.net/ and check her
- amazing ZDoom 2.0 projects!
- My Beta Tester Team: Melfice Darkmage, Little Faith, iori, doomer,
- especially Nanami & Cyrez for fixing up the level wads, helping me
- with the floating fire-bomb fuel and removing unused textures
- Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
- and help on the re-release version. Without your help,
- this wouldn't be possible!
-
- ===========================================================================
- * Play Information *
- Map # : MAP01 - MAP02
- Source Port : GZDoom 4.12+
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : No
- Difficulty Settings : No
- New Sounds : Yes
- New Music : Yes
- New Graphics : Yes
- * Construction *
- Base : Just from scratch!
- Build Time : v1.0 - 4 months
- v2.0 - 2 months on and off
- Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex,
- Slade, Ultimate Doom Builder, DALL-E, ChatGPT
- Known Bugs : None
- * Other Information *
- Where to Get : www.realm667.com and ModDB
- Copy Information : You can copy and edit everything in this map as long
- as you keep my name and the contributors' names in
- the txt file
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