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- #pragma once
- #define CLASS_STRUCTS_VERSION 1
- #include "other.hpp"
- //0 + 52 bytes
- #define ClassStruct_SimObject \
- void* vftable; \
- const char* objectName; \
- SimObject* nextNameObject; \
- SimObject* nextManagerNameObject; \
- SimObject* nextIdObject; \
- void* mGroup; \
- unsigned int mFlags; \
- void* mNotifyList; \
- unsigned int id; /* +32 */ \
- Namespace* mNamespace; /* +36 */ \
- unsigned int mTypeMask; \
- void* SimObject_0[1]; \
- void* mFieldDictionary; \
- struct SimObject
- {
- ClassStruct_SimObject
- };
- //52 + 12 bytes
- #define ClassStruct_SimSet \
- unsigned int mElementCount; /* +52 */ \
- unsigned int mArraySize; /* +56 */ \
- SimObject** mArray[]; /* +60 */ \
- struct SimSet
- {
- ClassStruct_SimObject
- ClassStruct_SimSet
- };
- //52 + 28 bytes
- #define ClassStruct_NetObject \
- void* NetObject_0[4]; \
- void* SceneObject_netFlags; /* +68 */ \
- void* SceneObject_ghostID; /* +72 */ \
- void* NetObject_1[1]; \
- struct NetObject
- {
- ClassStruct_SimObject
- ClassStruct_NetObject
- };
- //80 + 408 bytes
- #define ClassStruct_SceneObject \
- void* SceneObject_0[102]; \
- struct SceneObject
- {
- ClassStruct_SimObject
- ClassStruct_NetObject
- ClassStruct_SceneObject
- };
- //488 + 28 bytes
- #define ClassStruct_GameBase \
- void* GameBase_0[7]; \
- struct GameBase
- {
- ClassStruct_SimObject
- ClassStruct_NetObject
- ClassStruct_SceneObject
- ClassStruct_GameBase
- };
- //516 + 1300 bytes
- #define ClassStruct_ShapeBase \
- void* ShapeBase_0[325]; \
- struct ShapeBase
- {
- ClassStruct_SimObject
- ClassStruct_NetObject
- ClassStruct_SceneObject
- ClassStruct_GameBase
- ClassStruct_ShapeBase
- };
- //1816 + 780 bytes
- #define ClassStruct_Player \
- void* Player_0[195]; \
- struct Player
- {
- ClassStruct_SimObject
- ClassStruct_NetObject
- ClassStruct_SceneObject
- ClassStruct_GameBase
- ClassStruct_ShapeBase
- ClassStruct_Player
- };
- //2596 + 140 bytes
- #define ClassStruct_AIPlayer \
- void* AIPlayer_0[35]; \
- struct AIPlayer
- {
- ClassStruct_SimObject
- ClassStruct_NetObject
- ClassStruct_SceneObject
- ClassStruct_GameBase
- ClassStruct_ShapeBase
- ClassStruct_Player
- ClassStruct_AIPlayer
- };
- //52 + 28(?) bytes
- #define ClassStruct_TCPObject \
- void* TCPObject_00; \
- void* TCPObject_01; \
- void* TCPObject_02; \
- void* TCPObject_03; \
- void* TCPObject_04; \
- void* TCPObject_05; \
- void* TCPObject_06; \
- struct TCPobject
- {
- ClassStruct_SimObject
- ClassStruct_TCPObject
- };
- //80 + ??
- #define ClassStruct_SOCKobject \
- struct SOCKobject
- {
- ClassStruct_SimObject
- ClassStruct_TCPObject
- ClassStruct_SOCKobject
- };
- //80 + ??
- #define ClassStruct_HTTPObject \
- struct HTTPobject
- {
- ClassStruct_SimObject
- ClassStruct_TCPObject
- ClassStruct_HTTPObject
- };
- int NamespaceClasses_instanceOf(SimObject* obj, const char* className)
- {
- if(obj == NULL)
- return -1;
- Namespace* ns = obj->mNamespace;
- for(int i = 0; ns != NULL; i++)
- {
- //Look for names of real classes
- if(ns->mClassRep != NULL)
- if(strcmp(className, ns->mName) == 0)
- return 1;
- ns = ns->mParent;
- }
- return 0;
- }
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