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- # This file is read by default from:
- # ../minetest.conf
- # ../../minetest.conf
- # Any other path can be chosen by passing the path as a parameter
- # to the program, eg. "minetest.exe --config ../minetest.conf.example"
- #
- # By default, all the settings are commented and not functional.
- # Uncomment settings by removing the preceding #.
- #
- # Further documentation:
- # http://c55.me/minetest/wiki/doku.php
- #
- # NOTE: This file might not be up-to-date, refer to the
- # defaultsettings.cpp file for an up-to-date list:
- # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
- #
- # A vim command to convert most of defaultsettings.cpp to conf file format:
- # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
- # Note: Some of the settings are implemented in Lua
- #
- # Client and server
- #
- # Network port (UDP)
- #port =
- # Name of player; on a server this is the main admin
- #name =
- #
- # Client stuff
- #
- # Key mappings
- # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
- #keymap_forward = KEY_KEY_W
- #keymap_backward = KEY_KEY_S
- #keymap_left = KEY_KEY_A
- #keymap_right = KEY_KEY_D
- #keymap_jump = KEY_SPACE
- #keymap_sneak = KEY_LSHIFT
- #keymap_inventory = KEY_KEY_I
- # Go down ladder / go down in fly mode / go fast in fast mode
- #keymap_special1 = KEY_KEY_E
- #keymap_chat = KEY_KEY_T
- #keymap_cmd = /
- #keyman_console = KEY_F10
- #keymap_rangeselect = KEY_KEY_R
- #keymap_freemove = KEY_KEY_K
- #keymap_fastmove = KEY_KEY_J
- #keymap_screenshot = KEY_F12
- # Some (temporary) keys for debugging
- #keymap_print_debug_stacks = KEY_KEY_P
- # The desired FPS
- #wanted_fps = 30
- # If FPS would go higher than this, limit it by sleeping
- # (to not waste CPU power for no benefit)
- #fps_max = 60
- # The allowed adjustment range for the automatic rendering range adjustment
- #viewing_range_nodes_max = 160
- #viewing_range_nodes_min = 35
- # Initial window size
- #screenW = 800
- #screenH = 600
- #fullscreen = false
- #fullscreen_bpp = 24
- # Experimental option, might cause visible spaces between blocks
- # when set to higher number than 0
- #fsaa = 0
- #vsync = false
- # Address to connect to (#blank = start local server)
- #address =
- # Enable random user input, for testing
- #random_input = false
- # Timeout for client to remove unused map data from memory
- #client_unload_unused_data_timeout = 600
- # Whether to fog out the end of the visible area
- #enable_fog = true
- # Enable a bit lower water surface; disable for speed (not quite optimized)
- #new_style_water = false
- # Enable nice leaves; disable for speed
- #new_style_leaves = true
- # Enable smooth lighting with simple ambient occlusion;
- # disable for speed or for different looks.
- #smooth_lighting = true
- # Enable combining mainly used textures to a bigger one for improved speed
- # disable if it causes graphics glitches.
- #enable_texture_atlas = true
- # Path to texture directory. All textures are first searched from here.
- #texture_path =
- # Video back-end.
- # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
- #video_driver = opengl
- # Unobstructed movement without physics, downwards key is keymap_special1
- #free_move = false
- # Continuous forward movement (for testing)
- #continuous_forward = false
- # Fast movement (keymap_special1)
- #fast_move = false
- # Invert mouse
- #invert_mouse = false
- # FarMesh thingy
- #enable_farmesh = false
- #farmesh_trees = true
- #farmesh_distance = 40
- # Enable/disable clouds
- #enable_clouds = true
- # Path for screenshots
- #screenshot_path = .
- # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
- #view_bobbing_amount = 1.0
- # In-game chat console background color (R,G,B)
- #console_color = (0,0,0)
- # In-game chat console background alpha (opaqueness, between 0 and 255)
- #console_alpha = 200
- # Sound settings
- #enable_sound = true
- #sound_volume = 0.7
- #
- # Server stuff
- #
- # Default game (default when creating a new world)
- #default_game = minetest
- # World directory (everything in the world is stored here)
- #map-dir = /custom/world
- # Message of the Day
- #motd = Welcome to this awesome Minetest server!
- # Maximum number of players connected simultaneously
- #max_users = 100
- # Set to false to allow old clients to connect
- #strict_protocol_version_checking = true
- # Set to true to enable creative mode (unlimited inventory)
- #creative_mode = false
- # Enable players getting damage and dying
- #enable_damage = false
- # Despawn all non-peaceful mobs
- #only_peaceful_mobs = false
- # A chosen map seed for a new map, leave empty for random
- #fixed_map_seed =
- # Gives some stuff to players at the beginning
- #give_initial_stuff = false
- # New users need to input this password
- #default_password =
- # Available privileges: build, teleport, settime, privs, shout
- #default_privs = build, shout
- # Whether players are shown to clients without any range limit
- #unlimited_player_transfer_distance = true
- # Whether to enable players killing each other
- #enable_pvp = true
- # If this is set, players will always (re)spawn at the given position
- #static_spawnpoint = 0, 10, 0
- # Profiler data print interval. #0 = disable.
- #profiler_print_interval = 0
- #enable_mapgen_debug_info = false
- # from how far client knows about objects
- #active_object_send_range_blocks = 3
- # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
- #active_block_range = 2
- # how many blocks are flying in the wire simultaneously per client
- #max_simultaneous_block_sends_per_client = 2
- # how many blocks are flying in the wire simultaneously per server
- #max_simultaneous_block_sends_server_total = 8
- # From how far blocks are sent to clients (value * 16 nodes)
- #max_block_send_distance = 10
- # From how far blocks are generated for clients (value * 16 nodes)
- #max_block_generate_distance = 6
- # Interval of sending time of day to clients
- #time_send_interval = 5
- # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
- #time_speed = 96
- #server_unload_unused_data_timeout = 29
- # Interval of saving important changes in the world
- #server_map_save_interval = 5.3
- # To reduce lag, block transfers are slowed down when a player is building something.
- # This determines how long they are slowed down after placing or removing a node.
- #full_block_send_enable_min_time_from_building = 2.0
- # Length of a server tick in dedicated server
- #dedicated_server_step = 0.05
- # Can be set to true to disable shutting down on invalid world data
- #ignore_world_load_errors = false
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