minetest.conf.example 6.3 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://c55.me/minetest/wiki/doku.php
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. # Note: Some of the settings are implemented in Lua
  20. #
  21. # Client and server
  22. #
  23. # Network port (UDP)
  24. #port =
  25. # Name of player; on a server this is the main admin
  26. #name =
  27. #
  28. # Client stuff
  29. #
  30. # Key mappings
  31. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  32. #keymap_forward = KEY_KEY_W
  33. #keymap_backward = KEY_KEY_S
  34. #keymap_left = KEY_KEY_A
  35. #keymap_right = KEY_KEY_D
  36. #keymap_jump = KEY_SPACE
  37. #keymap_sneak = KEY_LSHIFT
  38. #keymap_inventory = KEY_KEY_I
  39. # Go down ladder / go down in fly mode / go fast in fast mode
  40. #keymap_special1 = KEY_KEY_E
  41. #keymap_chat = KEY_KEY_T
  42. #keymap_cmd = /
  43. #keyman_console = KEY_F10
  44. #keymap_rangeselect = KEY_KEY_R
  45. #keymap_freemove = KEY_KEY_K
  46. #keymap_fastmove = KEY_KEY_J
  47. #keymap_screenshot = KEY_F12
  48. # Some (temporary) keys for debugging
  49. #keymap_print_debug_stacks = KEY_KEY_P
  50. # The desired FPS
  51. #wanted_fps = 30
  52. # If FPS would go higher than this, limit it by sleeping
  53. # (to not waste CPU power for no benefit)
  54. #fps_max = 60
  55. # The allowed adjustment range for the automatic rendering range adjustment
  56. #viewing_range_nodes_max = 160
  57. #viewing_range_nodes_min = 35
  58. # Initial window size
  59. #screenW = 800
  60. #screenH = 600
  61. #fullscreen = false
  62. #fullscreen_bpp = 24
  63. # Experimental option, might cause visible spaces between blocks
  64. # when set to higher number than 0
  65. #fsaa = 0
  66. #vsync = false
  67. # Address to connect to (#blank = start local server)
  68. #address =
  69. # Enable random user input, for testing
  70. #random_input = false
  71. # Timeout for client to remove unused map data from memory
  72. #client_unload_unused_data_timeout = 600
  73. # Whether to fog out the end of the visible area
  74. #enable_fog = true
  75. # Enable a bit lower water surface; disable for speed (not quite optimized)
  76. #new_style_water = false
  77. # Enable nice leaves; disable for speed
  78. #new_style_leaves = true
  79. # Enable smooth lighting with simple ambient occlusion;
  80. # disable for speed or for different looks.
  81. #smooth_lighting = true
  82. # Enable combining mainly used textures to a bigger one for improved speed
  83. # disable if it causes graphics glitches.
  84. #enable_texture_atlas = true
  85. # Path to texture directory. All textures are first searched from here.
  86. #texture_path =
  87. # Video back-end.
  88. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  89. #video_driver = opengl
  90. # Unobstructed movement without physics, downwards key is keymap_special1
  91. #free_move = false
  92. # Continuous forward movement (for testing)
  93. #continuous_forward = false
  94. # Fast movement (keymap_special1)
  95. #fast_move = false
  96. # Invert mouse
  97. #invert_mouse = false
  98. # FarMesh thingy
  99. #enable_farmesh = false
  100. #farmesh_trees = true
  101. #farmesh_distance = 40
  102. # Enable/disable clouds
  103. #enable_clouds = true
  104. # Path for screenshots
  105. #screenshot_path = .
  106. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  107. #view_bobbing_amount = 1.0
  108. # In-game chat console background color (R,G,B)
  109. #console_color = (0,0,0)
  110. # In-game chat console background alpha (opaqueness, between 0 and 255)
  111. #console_alpha = 200
  112. # Sound settings
  113. #enable_sound = true
  114. #sound_volume = 0.7
  115. #
  116. # Server stuff
  117. #
  118. # Default game (default when creating a new world)
  119. #default_game = minetest
  120. # World directory (everything in the world is stored here)
  121. #map-dir = /custom/world
  122. # Message of the Day
  123. #motd = Welcome to this awesome Minetest server!
  124. # Maximum number of players connected simultaneously
  125. #max_users = 100
  126. # Set to false to allow old clients to connect
  127. #strict_protocol_version_checking = true
  128. # Set to true to enable creative mode (unlimited inventory)
  129. #creative_mode = false
  130. # Enable players getting damage and dying
  131. #enable_damage = false
  132. # Despawn all non-peaceful mobs
  133. #only_peaceful_mobs = false
  134. # A chosen map seed for a new map, leave empty for random
  135. #fixed_map_seed =
  136. # Gives some stuff to players at the beginning
  137. #give_initial_stuff = false
  138. # New users need to input this password
  139. #default_password =
  140. # Available privileges: build, teleport, settime, privs, shout
  141. #default_privs = build, shout
  142. # Whether players are shown to clients without any range limit
  143. #unlimited_player_transfer_distance = true
  144. # Whether to enable players killing each other
  145. #enable_pvp = true
  146. # If this is set, players will always (re)spawn at the given position
  147. #static_spawnpoint = 0, 10, 0
  148. # Profiler data print interval. #0 = disable.
  149. #profiler_print_interval = 0
  150. #enable_mapgen_debug_info = false
  151. # from how far client knows about objects
  152. #active_object_send_range_blocks = 3
  153. # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
  154. #active_block_range = 2
  155. # how many blocks are flying in the wire simultaneously per client
  156. #max_simultaneous_block_sends_per_client = 2
  157. # how many blocks are flying in the wire simultaneously per server
  158. #max_simultaneous_block_sends_server_total = 8
  159. # From how far blocks are sent to clients (value * 16 nodes)
  160. #max_block_send_distance = 10
  161. # From how far blocks are generated for clients (value * 16 nodes)
  162. #max_block_generate_distance = 6
  163. # Interval of sending time of day to clients
  164. #time_send_interval = 5
  165. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
  166. #time_speed = 96
  167. #server_unload_unused_data_timeout = 29
  168. # Interval of saving important changes in the world
  169. #server_map_save_interval = 5.3
  170. # To reduce lag, block transfers are slowed down when a player is building something.
  171. # This determines how long they are slowed down after placing or removing a node.
  172. #full_block_send_enable_min_time_from_building = 2.0
  173. # Length of a server tick in dedicated server
  174. #dedicated_server_step = 0.05
  175. # Can be set to true to disable shutting down on invalid world data
  176. #ignore_world_load_errors = false