trunks_settings.txt 1.2 KB

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  1. -- Settings for generation of stuff (at map-generation time)
  2. Horizontal_Trunks = true
  3. Trunks_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
  4. Trunks_Rarity = 99 -- larger values make trunks more rare (100 means chance of 0 %)
  5. Big_Twigs = true -- twigs larger than one node
  6. Twigs_on_ground = true
  7. Twigs_on_ground_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
  8. Twigs_on_ground_Rarity = 66 -- larger values make twigs more rare (100 means chance of 0 %)
  9. Twigs_on_water = true
  10. Twigs_on_water_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
  11. Twigs_on_water_Rarity = 33 -- larger values make twigs more rare (100 means chance of 0 %)
  12. Moss_on_ground = true
  13. Moss_on_ground_Max_Count = 400 -- absolute maximum number in an area of 80x80x80 nodes
  14. Moss_on_ground_Rarity = 79 -- larger values makes moss more rare (100 means chance of 0 %)
  15. Moss_on_trunk = true
  16. Moss_on_trunk_Max_Count = 640 -- absolute maximum number in an area of 80x80x80 nodes
  17. Moss_on_trunk_Rarity = 24 -- larger values makes moss more rare (100 means chance of 0 %)
  18. Auto_Roof_Corner = true -- behavior is similar (not the same!) to the one of minecraft stairs
  19. Roots = true