12345678910111213141516171819202122232425 |
- Changelog
- ---------
- 2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use
- signlike instead of raillike drawtype, (still forced to only spawn flat as
- usual). Adjusted light level limits to give it more time to grow. Created
- this changelog file using github commit messages as the basis. Shrunk the
- geranium flower down a bit to better match the others.
- 2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's
- chance setting instead. Should be approximately the same as before, but
- hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay.
- 2012-08-01: Added blue geranium to the collection of flowers.
- 2012-07-31: Disable debug by default.
- 2012-07-30: many updates over the course of the day - first commit, removed
- some redundant files, added wield/inventory image entries for each item, to
- force the game to draw them properly (these shouldn't be needed, must be a
- bug). Tweaked spawn code so that the radius check also includes the name of
- the item being spawned as well as items in group:flower, that way all items can
- have a radius test, and not just those in group:flower. Fiddled with the spawn
- rates a bit.
|