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- local luaentity = pipeworks.luaentity
- local enable_max_limit = minetest.settings:get("pipeworks_enable_items_per_tube_limit")
- local max_tube_limit = tonumber(minetest.settings:get("pipeworks_max_items_per_tube")) or 30
- if enable_max_limit == nil then enable_max_limit = true end
- function pipeworks.tube_item(pos, item)
- error("obsolete pipeworks.tube_item() called; change caller to use pipeworks.tube_inject_item() instead")
- end
- function pipeworks.tube_inject_item(pos, start_pos, velocity, item, owner)
- -- Take item in any format
- local stack = ItemStack(item)
- local obj = luaentity.add_entity(pos, "pipeworks:tubed_item")
- obj:set_item(stack:to_string())
- obj.start_pos = vector.new(start_pos)
- obj:set_velocity(velocity)
- obj.owner = owner
- --obj:set_color("red") -- todo: this is test-only code
- return obj
- end
- -- adding two tube functions
- -- can_remove(pos,node,stack,dir) returns the maximum number of items of that stack that can be removed
- -- remove_items(pos,node,stack,dir,count) removes count items and returns them
- -- both optional w/ sensible defaults and fallback to normal allow_* function
- -- XXX: possibly change insert_object to insert_item
- local default_adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
- function pipeworks.notvel(tbl, vel)
- local tbl2={}
- for _,val in ipairs(tbl) do
- if val.x ~= -vel.x or val.y ~= -vel.y or val.z ~= -vel.z then table.insert(tbl2, val) end
- end
- return tbl2
- end
- local tube_item_count = {}
- minetest.register_globalstep(function(dtime)
- if not luaentity.entities then
- return
- end
- tube_item_count = {}
- for id, entity in pairs(luaentity.entities) do
- if entity.name == "pipeworks:tubed_item" then
- local h = minetest.hash_node_position(vector.round(entity._pos))
- tube_item_count[h] = (tube_item_count[h] or 0) + 1
- end
- end
- end)
- -- tube overload mechanism:
- -- when the tube's item count (tracked in the above tube_item_count table)
- -- exceeds the limit configured per tube, replace it with a broken one.
- local crunch_tube = function(pos, cnode, cmeta)
- if enable_max_limit then
- local h = minetest.hash_node_position(pos)
- local itemcount = tube_item_count[h] or 0
- if itemcount > max_tube_limit then
- cmeta:set_string("the_tube_was", minetest.serialize(cnode))
- pipeworks.logger("Warning - a tube at "..minetest.pos_to_string(pos).." broke due to too many items ("..itemcount..")")
- minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
- pipeworks.scan_for_tube_objects(pos)
- end
- end
- end
- -- compatibility behaviour for the existing can_go() callbacks,
- -- which can only specify a list of possible positions.
- local function go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
- local next_positions = {}
- local max_priority = 0
- local can_go
- if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
- can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
- else
- local adjlist_string = minetest.get_meta(pos):get_string("adjlist")
- local adjlist = minetest.deserialize(adjlist_string) or default_adjlist -- backward compat: if not found, use old behavior: all directions
- can_go = pipeworks.notvel(adjlist, vel)
- end
- -- can_go() is expected to return an array-like table of candidate offsets.
- -- for each one, look at the node at that offset and determine if it can accept the item.
- -- also note the prioritisation:
- -- if any tube is found with a greater priority than previously discovered,
- -- then the valid positions are reset and and subsequent positions under this are skipped.
- -- this has the effect of allowing only equal priorities to co-exist.
- for _, vect in ipairs(can_go) do
- local npos = vector.add(pos, vect)
- pipeworks.load_position(npos)
- local node = minetest.get_node(npos)
- local reg_node = minetest.registered_nodes[node.name]
- if reg_node then
- local tube_def = reg_node.tube
- local tubedevice = minetest.get_item_group(node.name, "tubedevice")
- local tube_priority = (tube_def and tube_def.priority) or 100
- if tubedevice > 0 and tube_priority >= max_priority then
- if not tube_def or not tube_def.can_insert or
- tube_def.can_insert(npos, node, stack, vect, owner) then
- if tube_priority > max_priority then
- max_priority = tube_priority
- next_positions = {}
- end
- next_positions[#next_positions + 1] = {pos = npos, vect = vect}
- end
- end
- end
- end
- -- indicate not found if no valid rules were picked up,
- -- and don't change the counter.
- if not next_positions[1] then
- return cycledir, false, nil, nil
- end
- -- otherwise rotate to the next output direction and return that
- local n = (cycledir % (#next_positions)) + 1
- local new_velocity = vector.multiply(next_positions[n].vect, vel.speed)
- return n, true, new_velocity, nil
- end
- -- function called by the on_step callback of the pipeworks tube luaentity.
- -- the routine is passed the current node position, velocity, itemstack,
- -- and owner name.
- -- returns three values:
- -- * a boolean "found destination" status;
- -- * a new velocity vector that the tubed item should use, or nil if not found;
- -- * a "multi-mode" data table (or nil if N/A) where a stack was split apart.
- -- if this is not nil, the luaentity spawns new tubed items for each new fragment stack,
- -- then deletes itself (i.e. the original item stack).
- local function go_next(pos, velocity, stack, owner)
- local cnode = minetest.get_node(pos)
- local cmeta = minetest.get_meta(pos)
- local speed = math.abs(velocity.x + velocity.y + velocity.z)
- if speed == 0 then
- speed = 1
- end
- local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
- if speed >= 4.1 then
- speed = 4
- elseif speed >= 1.1 then
- speed = speed - 0.1
- else
- speed = 1
- end
- vel.speed = speed
- crunch_tube(pos, cnode, cmeta)
- -- cycling of outputs:
- -- an integer counter is kept in each pipe's metadata,
- -- which allows tracking which output was previously chosen.
- -- note reliance on get_int returning 0 for uninitialised.
- local cycledir = cmeta:get_int("tubedir")
- -- pulled out and factored out into go_next_compat() above.
- -- n is the new value of the cycle counter.
- -- XXX: this probably needs cleaning up after being split out,
- -- seven args is a bit too many
- local n, found, new_velocity, multimode = go_next_compat(pos, cnode, cmeta, cycledir, vel, stack, owner)
- -- if not using output cycling,
- -- don't update the field so it stays the same for the next item.
- if pipeworks.enable_cyclic_mode then
- cmeta:set_int("tubedir", n)
- end
- return found, new_velocity, multimode
- end
- minetest.register_entity("pipeworks:tubed_item", {
- initial_properties = {
- hp_max = 1,
- physical = false,
- collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
- visual = "wielditem",
- visual_size = {x = 0.15, y = 0.15},
- textures = {""},
- spritediv = {x = 1, y = 1},
- initial_sprite_basepos = {x = 0, y = 0},
- is_visible = false,
- },
- physical_state = false,
- from_data = function(self, itemstring)
- local stack = ItemStack(itemstring)
- local itemtable = stack:to_table()
- local itemname = nil
- if itemtable then
- itemname = stack:to_table().name
- end
- local item_texture = nil
- local item_type = ""
- if minetest.registered_items[itemname] then
- item_texture = minetest.registered_items[itemname].inventory_image
- item_type = minetest.registered_items[itemname].type
- end
- self.object:set_properties({
- is_visible = true,
- textures = {stack:get_name()}
- })
- local def = stack:get_definition()
- self.object:set_yaw((def and def.type == "node") and 0 or math.pi * 0.25)
- end,
- get_staticdata = luaentity.get_staticdata,
- on_activate = function(self, staticdata) -- Legacy code, should be replaced later by luaentity.on_activate
- if staticdata == "" or staticdata == nil then
- return
- end
- if staticdata == "toremove" then
- self.object:remove()
- return
- end
- local item = minetest.deserialize(staticdata)
- pipeworks.tube_inject_item(self.object:get_pos(), item.start_pos, item.velocity, item.itemstring)
- self.object:remove()
- end,
- })
- minetest.register_entity("pipeworks:color_entity", {
- initial_properties = {
- hp_max = 1,
- physical = false,
- collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
- visual = "cube",
- visual_size = {x = 3.5, y = 3.5, z = 3.5}, -- todo: find correct size
- textures = {""},
- is_visible = false,
- },
- physical_state = false,
- from_data = function(self, color)
- local t = "pipeworks_color_"..color..".png"
- local prop = {
- is_visible = true,
- visual = "cube",
- textures = {t, t, t, t, t, t} -- todo: textures
- }
- self.object:set_properties(prop)
- end,
- get_staticdata = luaentity.get_staticdata,
- on_activate = luaentity.on_activate,
- })
- -- see below for usage:
- -- determine if go_next returned a multi-mode set.
- local is_multimode = function(v)
- return (type(v) == "table") and (v.__multimode)
- end
- luaentity.register_entity("pipeworks:tubed_item", {
- itemstring = '',
- item_entity = nil,
- color_entity = nil,
- color = nil,
- start_pos = nil,
- set_item = function(self, item)
- local itemstring = ItemStack(item):to_string() -- Accept any input format
- if self.itemstring == itemstring then
- return
- end
- if self.item_entity then
- self:remove_attached_entity(self.item_entity)
- end
- self.itemstring = itemstring
- self.item_entity = self:add_attached_entity("pipeworks:tubed_item", itemstring)
- end,
- set_color = function(self, color)
- if self.color == color then
- return
- end
- self.color = color
- if self.color_entity then
- self:remove_attached_entity(self.color_entity)
- end
- if color then
- self.color_entity = self:add_attached_entity("pipeworks:color_entity", color)
- else
- self.color_entity = nil
- end
- end,
- on_step = function(self, dtime)
- local pos = self:get_pos()
- if self.start_pos == nil then
- self.start_pos = vector.round(pos)
- self:set_pos(pos)
- end
- local stack = ItemStack(self.itemstring)
- local velocity = self:get_velocity()
- local moved = false
- local speed = math.abs(velocity.x + velocity.y + velocity.z)
- if speed == 0 then
- speed = 1
- moved = true
- end
- local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
- local moved_by = vector.distance(pos, self.start_pos)
- if moved_by >= 1 then
- self.start_pos = vector.add(self.start_pos, vel)
- moved = true
- end
- pipeworks.load_position(self.start_pos)
- local node = minetest.get_node(self.start_pos)
- if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
- local leftover
- if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
- leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel, self.owner)
- else
- leftover = stack
- end
- if leftover:is_empty() then
- self:remove()
- return
- end
- velocity = vector.multiply(velocity, -1)
- self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
- self:set_velocity(velocity)
- self:set_item(leftover:to_string())
- return
- end
- if moved then
- local found_next, new_velocity, multimode = go_next(self.start_pos, velocity, stack, self.owner) -- todo: color
- local rev_vel = vector.multiply(velocity, -1)
- local rev_dir = vector.direction(self.start_pos,vector.add(self.start_pos,rev_vel))
- local rev_node = minetest.get_node(vector.round(vector.add(self.start_pos,rev_dir)))
- local tube_present = minetest.get_item_group(rev_node.name,"tubedevice") == 1
- if not found_next then
- if pipeworks.drop_on_routing_fail or not tube_present or
- minetest.get_item_group(rev_node.name,"tube") ~= 1 then
- -- Using add_item instead of item_drop since this makes pipeworks backward
- -- compatible with Minetest 0.4.13.
- -- Using item_drop here makes Minetest 0.4.13 crash.
- local dropped_item = minetest.add_item(self.start_pos, stack)
- if dropped_item then
- dropped_item:set_velocity(vector.multiply(velocity, 5))
- self:remove()
- end
- return
- else
- velocity = vector.multiply(velocity, -1)
- self:set_pos(vector.subtract(self.start_pos, vector.multiply(vel, moved_by - 1)))
- self:set_velocity(velocity)
- end
- elseif is_multimode(multimode) then
- -- create new stacks according to returned data.
- local s = self.start_pos
- for _, split in ipairs(multimode) do
- pipeworks.tube_inject_item(s, s, split.velocity, split.itemstack, self.owner)
- end
- -- remove ourself now the splits are sent
- self:remove()
- return
- end
- if new_velocity and not vector.equals(velocity, new_velocity) then
- local nvelr = math.abs(new_velocity.x + new_velocity.y + new_velocity.z)
- self:set_pos(vector.add(self.start_pos, vector.multiply(new_velocity, (moved_by - 1) / nvelr)))
- self:set_velocity(new_velocity)
- end
- end
- end
- })
- if minetest.get_modpath("mesecons_mvps") then
- mesecon.register_mvps_unmov("pipeworks:tubed_item")
- mesecon.register_mvps_unmov("pipeworks:color_entity")
- mesecon.register_on_mvps_move(function(moved_nodes)
- local moved = {}
- for _, n in ipairs(moved_nodes) do
- moved[minetest.hash_node_position(n.oldpos)] = vector.subtract(n.pos, n.oldpos)
- end
- for id, entity in pairs(luaentity.entities) do
- if entity.name == "pipeworks:tubed_item" then
- local pos = entity:get_pos()
- local rpos = vector.round(pos)
- local dir = moved[minetest.hash_node_position(rpos)]
- if dir then
- entity:set_pos(vector.add(pos, dir))
- entity.start_pos = vector.add(entity.start_pos, dir)
- end
- end
- end
- end)
- end
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