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- local S = minetest.get_translator("pipeworks")
- local new_flow_logic_register = pipeworks.flowables.register
- local polys = ""
- if pipeworks.enable_lowpoly then polys = "_lowpoly" end
- -- rotation handlers
- function pipeworks.fix_after_rotation(pos, node, user, mode, new_param2)
- if string.find(node.name, "spigot") then new_param2 = new_param2 % 4 end
- newnode = string.gsub(node.name, "_on", "_off")
- minetest.swap_node(pos, { name = newnode, param2 = new_param2 })
- pipeworks.scan_for_pipe_objects(pos)
- return true
- end
- function pipeworks.rotate_on_place(itemstack, placer, pointed_thing)
- local playername = placer:get_player_name()
- if not minetest.is_protected(pointed_thing.under, playername)
- and not minetest.is_protected(pointed_thing.above, playername) then
- local node = minetest.get_node(pointed_thing.under)
- if (not placer:get_player_control().sneak)
- and minetest.registered_nodes[node.name]
- and minetest.registered_nodes[node.name].on_rightclick then
- minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
- else
- local pitch = placer:get_look_pitch()
- local above = pointed_thing.above
- local under = pointed_thing.under
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local undernode = minetest.get_node(under)
- local abovenode = minetest.get_node(above)
- local uname = undernode.name
- local aname = abovenode.name
- local isabove = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
- local pos1 = above
- -- check if the object should be turned vertically
- if above.x == under.x
- and above.z == under.z
- and (
- string.find(uname, "pipeworks:pipe_")
- or string.find(uname, "pipeworks:storage_")
- or string.find(uname, "pipeworks:expansion_")
- or ( string.find(uname, "pipeworks:grating") and not isabove )
- or ( string.find(uname, "pipeworks:pump_") and not isabove )
- or (
- ( string.find(uname, "pipeworks:valve")
- or string.find(uname, "pipeworks:entry_panel")
- or string.find(uname, "pipeworks:flow_sensor") )
- and minetest.facedir_to_dir(undernode.param2).y ~= 0 )
- )
- then
- fdir = 17
- end
- if minetest.registered_nodes[uname]
- and minetest.registered_nodes[uname]["buildable_to"] then
- pos1 = under
- end
- if minetest.registered_nodes[minetest.get_node(pos1).name]
- and not minetest.registered_nodes[minetest.get_node(pos1).name]["buildable_to"] then return end
- local placednode = string.gsub(itemstack:get_name(), "_loaded", "_empty")
- placednode = string.gsub(placednode, "_on", "_off")
- minetest.swap_node(pos1, {name = placednode, param2 = fdir })
- pipeworks.scan_for_pipe_objects(pos1)
- if not pipeworks.expect_infinite_stacks then
- itemstack:take_item()
- end
- end
- end
- return itemstack
- end
- -- List of devices that should participate in the autoplace algorithm
- local pipereceptor_on = nil
- local pipereceptor_off = nil
- if minetest.get_modpath("mesecons") then
- pipereceptor_on = {
- receptor = {
- state = mesecon.state.on,
- rules = pipeworks.mesecons_rules
- }
- }
- pipereceptor_off = {
- receptor = {
- state = mesecon.state.off,
- rules = pipeworks.mesecons_rules
- }
- }
- end
- local pipes_devicelist = {
- "pump",
- "valve",
- "storage_tank_0",
- "storage_tank_1",
- "storage_tank_2",
- "storage_tank_3",
- "storage_tank_4",
- "storage_tank_5",
- "storage_tank_6",
- "storage_tank_7",
- "storage_tank_8",
- "storage_tank_9",
- "storage_tank_10"
- }
- -- Now define the nodes.
- local states = { "on", "off" }
- local dgroups = ""
- for s in ipairs(states) do
- if states[s] == "off" then
- dgroups = {snappy=3, pipe=1}
- else
- dgroups = {snappy=3, pipe=1, not_in_creative_inventory=1}
- end
- local pumpname = "pipeworks:pump_"..states[s]
- minetest.register_node(pumpname, {
- description = S("Pump/Intake Module"),
- drawtype = "mesh",
- mesh = "pipeworks_pump"..polys..".obj",
- tiles = { "pipeworks_pump_"..states[s]..".png" },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = dgroups,
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- pipe_connections = { top = 1 },
- after_place_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- drop = "pipeworks:pump_off",
- mesecons = {effector = {
- action_on = function (pos, node)
- minetest.swap_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
- end,
- action_off = function (pos, node)
- minetest.swap_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
- end
- }},
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local fdir = node.param2
- minetest.swap_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
- end,
- on_rotate = screwdriver.rotate_simple
- })
- -- FIXME: this currently assumes that pumps can only rotate around the fixed axis pointing Y+.
- new_flow_logic_register.directional_vertical_fixed(pumpname, true)
- local pump_drive = 4
- if states[s] ~= "off" then
- new_flow_logic_register.intake_simple(pumpname, pump_drive)
- end
- local nodename_valve_empty = "pipeworks:valve_"..states[s].."_empty"
- minetest.register_node(nodename_valve_empty, {
- description = S("Valve"),
- drawtype = "mesh",
- mesh = "pipeworks_valve_"..states[s]..polys..".obj",
- tiles = { "pipeworks_valve.png" },
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- selection_box = {
- type = "fixed",
- fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
- },
- collision_box = {
- type = "fixed",
- fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
- },
- groups = dgroups,
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- drop = "pipeworks:valve_off_empty",
- mesecons = {effector = {
- action_on = function (pos, node)
- minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
- end,
- action_off = function (pos, node)
- minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
- end
- }},
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local fdir = node.param2
- minetest.swap_node(pos, { name = "pipeworks:valve_"..states[3-s].."_empty", param2 = fdir })
- end,
- on_rotate = pipeworks.fix_after_rotation
- })
- -- only register flow logic for the "on" ABM.
- -- this means that the off state automatically blocks flow by not participating in the balancing operation.
- if states[s] ~= "off" then
- new_flow_logic_register.directional_horizonal_rotate(nodename_valve_empty, true)
- end
- end
- local nodename_valve_loaded = "pipeworks:valve_on_loaded"
- minetest.register_node(nodename_valve_loaded, {
- description = S("Valve"),
- drawtype = "mesh",
- mesh = "pipeworks_valve_on"..polys..".obj",
- tiles = { "pipeworks_valve.png" },
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- selection_box = {
- type = "fixed",
- fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
- },
- collision_box = {
- type = "fixed",
- fixed = { -5/16, -4/16, -8/16, 5/16, 5/16, 8/16 }
- },
- groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- drop = "pipeworks:valve_off_empty",
- mesecons = {effector = {
- action_on = function (pos, node)
- minetest.swap_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
- end,
- action_off = function (pos, node)
- minetest.swap_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
- end
- }},
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- local fdir = node.param2
- minetest.swap_node(pos, { name = "pipeworks:valve_off_empty", param2 = fdir })
- end,
- on_rotate = pipeworks.fix_after_rotation
- })
- -- register this the same as the on-but-empty variant, so existing nodes of this type work also.
- -- note that as new_flow_logic code does not distinguish empty/full in node states,
- -- right-clicking a "loaded" valve (becoming an off valve) then turning it on again will yield a on-but-empty valve,
- -- but the flow logic will still function.
- -- thus under new_flow_logic this serves as a kind of migration.
- new_flow_logic_register.directional_horizonal_rotate(nodename_valve_loaded, true)
- -- grating
- -- FIXME: should this do anything useful in the new flow logic?
- minetest.register_node("pipeworks:grating", {
- description = S("Decorative grating"),
- tiles = {
- "pipeworks_grating_top.png",
- "pipeworks_grating_sides.png",
- "pipeworks_grating_sides.png",
- "pipeworks_grating_sides.png",
- "pipeworks_grating_sides.png",
- "pipeworks_grating_sides.png"
- },
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = { -0.49, -0.49, -0.49, 0.49, 0.5, 0.49 }
- },
- sunlight_propagates = true,
- paramtype = "light",
- groups = {snappy=3, pipe=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- pipe_connections = { top = 1 },
- after_place_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- on_rotate = false
- })
- -- outlet spigot
- local nodename_spigot_empty = "pipeworks:spigot"
- minetest.register_node(nodename_spigot_empty, {
- description = S("Spigot outlet"),
- drawtype = "mesh",
- mesh = "pipeworks_spigot"..polys..".obj",
- tiles = { "pipeworks_spigot.png" },
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- pipe_connections = { left=1, right=1, front=1, back=1,
- left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
- after_place_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- selection_box = {
- type = "fixed",
- fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
- },
- collision_box = {
- type = "fixed",
- fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
- },
- on_rotate = pipeworks.fix_after_rotation
- })
- local nodename_spigot_loaded = "pipeworks:spigot_pouring"
- minetest.register_node(nodename_spigot_loaded, {
- description = S("Spigot outlet"),
- drawtype = "mesh",
- mesh = "pipeworks_spigot_pouring"..polys..".obj",
- tiles = {
- {
- name = "default_water_flowing_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 0.8,
- },
- },
- { name = "pipeworks_spigot.png" }
- },
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- pipe_connections = { left=1, right=1, front=1, back=1,
- left_param2 = 3, right_param2 = 1, front_param2 = 2, back_param2 = 0 },
- after_place_node = function(pos)
- minetest.set_node(pos, { name = "pipeworks:spigot", param2 = minetest.get_node(pos).param2 })
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- selection_box = {
- type = "fixed",
- fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
- },
- collision_box = {
- type = "fixed",
- fixed = { -2/16, -6/16, -2/16, 2/16, 2/16, 8/16 }
- },
- drop = "pipeworks:spigot",
- on_rotate = pipeworks.fix_after_rotation
- })
- -- new flow logic does not currently distinguish between these two visual states.
- -- register both so existing flowing spigots continue to work (even if the visual doesn't match the spigot's behaviour).
- new_flow_logic_register.directional_horizonal_rotate(nodename_spigot_empty, false)
- new_flow_logic_register.directional_horizonal_rotate(nodename_spigot_loaded, false)
- local spigot_upper = 1.0
- local spigot_lower = 1.0
- local spigot_neighbours={{x=0, y=-1, z=0}}
- new_flow_logic_register.output_simple(nodename_spigot_empty, spigot_upper, spigot_lower, spigot_neighbours)
- new_flow_logic_register.output_simple(nodename_spigot_loaded, spigot_upper, spigot_lower, spigot_neighbours)
- -- sealed pipe entry/exit (horizontal pipe passing through a metal
- -- wall, for use in places where walls should look like they're airtight)
- local panel_cbox = {
- type = "fixed",
- fixed = {
- { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
- { -8/16, -8/16, -1/16, 8/16, 8/16, 1/16 }
- }
- }
- local nodename_panel_empty = "pipeworks:entry_panel_empty"
- minetest.register_node(nodename_panel_empty, {
- description = S("Airtight Pipe entry/exit"),
- drawtype = "mesh",
- mesh = "pipeworks_entry_panel"..polys..".obj",
- tiles = { "pipeworks_entry_panel.png" },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- selection_box = panel_cbox,
- collision_box = panel_cbox,
- on_rotate = pipeworks.fix_after_rotation
- })
- local nodename_panel_loaded = "pipeworks:entry_panel_loaded"
- minetest.register_node(nodename_panel_loaded, {
- description = S("Airtight Pipe entry/exit"),
- drawtype = "mesh",
- mesh = "pipeworks_entry_panel"..polys..".obj",
- tiles = { "pipeworks_entry_panel.png" },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- selection_box = panel_cbox,
- collision_box = panel_cbox,
- drop = "pipeworks:entry_panel_empty",
- on_rotate = pipeworks.fix_after_rotation
- })
- -- TODO: AFAIK the two panels have no visual difference, so are redundant under new flow logic - alias?
- new_flow_logic_register.directional_horizonal_rotate(nodename_panel_empty, true)
- new_flow_logic_register.directional_horizonal_rotate(nodename_panel_loaded, true)
- local nodename_sensor_empty = "pipeworks:flow_sensor_empty"
- minetest.register_node(nodename_sensor_empty, {
- description = S("Flow Sensor"),
- drawtype = "mesh",
- mesh = "pipeworks_flow_sensor"..polys..".obj",
- tiles = { "pipeworks_flow_sensor_off.png" },
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- on_construct = function(pos)
- if mesecon then
- mesecon.receptor_off(pos, rules)
- end
- end,
- selection_box = {
- type = "fixed",
- fixed = {
- { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
- { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
- }
- },
- collision_box = {
- type = "fixed",
- fixed = {
- { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
- { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
- }
- },
- mesecons = pipereceptor_off,
- on_rotate = pipeworks.fix_after_rotation
- })
- local nodename_sensor_loaded = "pipeworks:flow_sensor_loaded"
- minetest.register_node(nodename_sensor_loaded, {
- description = S("Flow sensor (on)"),
- drawtype = "mesh",
- mesh = "pipeworks_flow_sensor"..polys..".obj",
- tiles = { "pipeworks_flow_sensor_on.png" },
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- on_construct = function(pos)
- if mesecon then
- mesecon.receptor_on(pos, rules)
- end
- end,
- selection_box = {
- type = "fixed",
- fixed = {
- { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
- { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
- }
- },
- collision_box = {
- type = "fixed",
- fixed = {
- { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 },
- { -3/16, -3/16, -4/16, 3/16, 3/16, 4/16 },
- }
- },
- drop = "pipeworks:flow_sensor_empty",
- mesecons = pipereceptor_on,
- on_rotate = pipeworks.fix_after_rotation
- })
- new_flow_logic_register.directional_horizonal_rotate(nodename_sensor_empty, true)
- new_flow_logic_register.directional_horizonal_rotate(nodename_sensor_loaded, true)
- -- activate flow sensor at roughly half the pressure pumps drive pipes
- local sensor_pressure_set = { { nodename_sensor_empty, 0.0 }, { nodename_sensor_loaded, 1.0 } }
- new_flow_logic_register.transition_simple_set(sensor_pressure_set, { mesecons=pipeworks.mesecons_rules })
- -- tanks
- -- TODO flow-logic-stub: these don't currently do anything under the new flow logic.
- for fill = 0, 10 do
- local filldesc=S("empty")
- local sgroups = {snappy=3, pipe=1, tankfill=fill+1}
- local image = nil
- if fill ~= 0 then
- filldesc=S("@1% full", 10*fill)
- sgroups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1}
- image = "pipeworks_storage_tank_fittings.png"
- end
- minetest.register_node("pipeworks:expansion_tank_"..fill, {
- description = S("Expansion Tank (@1)", filldesc),
- tiles = {
- "pipeworks_storage_tank_fittings.png",
- "pipeworks_storage_tank_fittings.png",
- "pipeworks_storage_tank_back.png",
- "pipeworks_storage_tank_back.png",
- "pipeworks_storage_tank_back.png",
- pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
- },
- inventory_image = image,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1, tankfill=fill+1, not_in_creative_inventory=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- drop = "pipeworks:storage_tank_0",
- pipe_connections = { top = 1, bottom = 1},
- after_place_node = function(pos)
- pipeworks.look_for_stackable_tanks(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- on_rotate = false
- })
- minetest.register_node("pipeworks:storage_tank_"..fill, {
- description = S("Fluid Storage Tank (@1)", filldesc),
- tiles = {
- "pipeworks_storage_tank_fittings.png",
- "pipeworks_storage_tank_fittings.png",
- "pipeworks_storage_tank_back.png",
- "pipeworks_storage_tank_back.png",
- "pipeworks_storage_tank_back.png",
- pipeworks.liquid_texture.."^pipeworks_storage_tank_front_"..fill..".png"
- },
- inventory_image = image,
- paramtype = "light",
- paramtype2 = "facedir",
- groups = sgroups,
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- drop = "pipeworks:storage_tank_0",
- pipe_connections = { top = 1, bottom = 1},
- after_place_node = function(pos)
- pipeworks.look_for_stackable_tanks(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- on_rotate = false
- })
- end
- -- fountainhead
- local nodename_fountain_empty = "pipeworks:fountainhead"
- minetest.register_node(nodename_fountain_empty, {
- description = S("Fountainhead"),
- drawtype = "mesh",
- mesh = "pipeworks_fountainhead"..polys..".obj",
- tiles = { "pipeworks_fountainhead.png" },
- sunlight_propagates = true,
- paramtype = "light",
- groups = {snappy=3, pipe=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- pipe_connections = { bottom = 1 },
- after_place_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- on_construct = function(pos)
- if mesecon then
- mesecon.receptor_on(pos, rules)
- end
- end,
- selection_box = {
- type = "fixed",
- fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
- },
- collision_box = {
- type = "fixed",
- fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
- },
- on_rotate = false
- })
- local nodename_fountain_loaded = "pipeworks:fountainhead_pouring"
- minetest.register_node(nodename_fountain_loaded, {
- description = S("Fountainhead"),
- drawtype = "mesh",
- mesh = "pipeworks_fountainhead"..polys..".obj",
- tiles = { "pipeworks_fountainhead.png" },
- sunlight_propagates = true,
- paramtype = "light",
- groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- pipe_connections = { bottom = 1 },
- after_place_node = function(pos)
- minetest.set_node(pos, { name = "pipeworks:fountainhead", param2 = minetest.get_node(pos).param2 })
- pipeworks.scan_for_pipe_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- on_construct = function(pos)
- if mesecon then
- mesecon.receptor_on(pos, rules)
- end
- end,
- selection_box = {
- type = "fixed",
- fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
- },
- collision_box = {
- type = "fixed",
- fixed = { -2/16, -8/16, -2/16, 2/16, 8/16, 2/16 }
- },
- drop = "pipeworks:fountainhead",
- on_rotate = false
- })
- new_flow_logic_register.directional_vertical_fixed(nodename_fountain_empty, false)
- new_flow_logic_register.directional_vertical_fixed(nodename_fountain_loaded, false)
- local fountain_upper = 1.0
- local fountain_lower = 1.0
- local fountain_neighbours={{x=0, y=1, z=0}}
- new_flow_logic_register.output_simple(nodename_fountain_empty, fountain_upper, fountain_lower, fountain_neighbours)
- new_flow_logic_register.output_simple(nodename_fountain_loaded, fountain_upper, fountain_lower, fountain_neighbours)
- local sp_cbox = {
- type = "fixed",
- fixed = {
- { -2/16, -2/16, -8/16, 2/16, 2/16, 8/16 }
- }
- }
- local nodename_sp_empty = "pipeworks:straight_pipe_empty"
- minetest.register_node(nodename_sp_empty, {
- description = S("Straight-only Pipe"),
- drawtype = "mesh",
- mesh = "pipeworks_straight_pipe"..polys..".obj",
- tiles = { "pipeworks_straight_pipe_empty.png" },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- selection_box = sp_cbox,
- collision_box = sp_cbox,
- on_rotate = pipeworks.fix_after_rotation,
- check_for_pole = pipeworks.check_for_vert_pipe,
- check_for_horiz_pole = pipeworks.check_for_horiz_pipe
- })
- local nodename_sp_loaded = "pipeworks:straight_pipe_loaded"
- minetest.register_node(nodename_sp_loaded, {
- description = S("Straight-only Pipe"),
- drawtype = "mesh",
- mesh = "pipeworks_straight_pipe"..polys..".obj",
- tiles = { "pipeworks_straight_pipe_loaded.png" },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3, pipe=1, not_in_creative_inventory=1},
- sounds = default.node_sound_metal_defaults(),
- walkable = true,
- on_place = pipeworks.rotate_on_place,
- after_dig_node = function(pos)
- pipeworks.scan_for_pipe_objects(pos)
- end,
- selection_box = sp_cbox,
- collision_box = sp_cbox,
- drop = "pipeworks:straight_pipe_empty",
- on_rotate = pipeworks.fix_after_rotation,
- check_for_pole = pipeworks.check_for_vert_pipe,
- check_for_horiz_pole = pipeworks.check_for_horiz_pipe
- })
- new_flow_logic_register.directional_horizonal_rotate(nodename_sp_empty, true)
- new_flow_logic_register.directional_horizonal_rotate(nodename_sp_loaded, true)
- -- Other misc stuff
- minetest.register_alias("pipeworks:valve_off_loaded", "pipeworks:valve_off_empty")
- minetest.register_alias("pipeworks:entry_panel", "pipeworks:entry_panel_empty")
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