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- -- Various settings
- local prefix = "pipeworks_"
- local settings = {
- enable_pipes = true,
- enable_lowpoly = false,
- enable_autocrafter = true,
- enable_deployer = true,
- enable_dispenser = true,
- enable_node_breaker = true,
- enable_teleport_tube = true,
- enable_pipe_devices = true,
- enable_redefines = true,
- enable_mese_tube = true,
- enable_detector_tube = true,
- enable_digiline_detector_tube = true,
- enable_conductor_tube = true,
- enable_digiline_conductor_tube = true,
- enable_accelerator_tube = true,
- enable_crossing_tube = true,
- enable_sand_tube = true,
- enable_mese_sand_tube = true,
- enable_one_way_tube = true,
- enable_priority_tube = true,
- enable_lua_tube = true,
- enable_cyclic_mode = true,
- drop_on_routing_fail = false,
- delete_item_on_clearobject = true,
- }
- pipeworks.toggles = {}
- -- documentation for toggles controlling pressure logic features.
- -- do not edit this file directly;
- -- instead, create pipeworks_settings.txt in your world directory,
- -- and copy the uncommented lines from the block comments below into it.
- --[[
- -- flow logic implementation.
- -- set to one of the following strings.
- -- "classic": classic mode written by VanessaE
- -- "pressure": pressure metadata based, written by thetaepsilon.
- -- has caveats such as water speed issues though.
- -- setting to nil inhibits all flow logic, useful for debugging ABM crashes,
- -- or for rendering the pipes purely decorative.
- ]]
- pipeworks.toggles.pipe_mode = "classic"
- --[[
- -- force-enable finite water handling mode.
- -- this changes the way that water node placement is handled;
- -- volume will always be preserved,
- -- and water is assumed to move itself downwards.
- -- nil (the default) means autodetect from installed finite liquid mods,
- -- true is force-on, false is force-off.
- -- note that you should NOT normally explicitly set this to true/false,
- -- unless the mod you want this for is not covered by auto-detection
- -- (please see autodetect-finite-water.lua).
- -- please file an issue if you have a finite water mod not covered there,
- -- and feel it necessary to explicitly set this toggle
- pipeworks.toggles.finite_water = nil
- ]]
- for name, value in pairs(settings) do
- local setting_type = type(value)
- if setting_type == "boolean" then
- pipeworks[name] = minetest.settings:get_bool(prefix..name)
- if pipeworks[name] == nil then
- pipeworks[name] = value
- end
- else
- pipeworks[name] = value
- end
- end
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