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- local S = mobs.intllib
- -- Igor by TenPlus1
- mobs.igor_drops = {
- "vessels:glass_bottle", "mobs:meat_raw", "default:sword_steel",
- "farming:bread", "bucket:bucket_water"
- }
- mobs:register_mob("mobs_npc:igor", {
- type = "npc",
- passive = false,
- damage = 5,
- attack_type = "dogfight",
- owner_loyal = true,
- pathfinding = true,
- reach = 2,
- attacks_monsters = true,
- hp_min = 20,
- hp_max = 30,
- armor = 100,
- collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
- visual = "mesh",
- mesh = "mobs_character.b3d",
- textures = {
- {"mobs_igor.png"}, -- skin by ruby32199
- {"mobs_igor2.png"},
- {"mobs_igor3.png"},
- {"mobs_igor4.png"},
- {"mobs_igor5.png"},
- {"mobs_igor6.png"},
- {"mobs_igor7.png"},
- {"mobs_igor8.png"},
- },
- makes_footstep_sound = true,
- sounds = {},
- walk_velocity = 1,
- run_velocity = 2,
- stepheight = 1.1,
- fear_height = 2,
- jump = true,
- drops = {
- {name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
- {name = "default:gold_lump", chance = 3, min = 1, max = 1},
- },
- water_damage = 1,
- lava_damage = 3,
- light_damage = 0,
- follow = {"mobs:meat_raw", "default:diamond"},
- view_range = 15,
- owner = "",
- order = "follow",
- -- model animation
- animation = {
- speed_normal = 30,
- speed_run = 30,
- stand_start = 0,
- stand_end = 79,
- walk_start = 168,
- walk_end = 187,
- run_start = 168,
- run_end = 187,
- punch_start = 200,
- punch_end = 219,
- },
- -- right clicking with raw meat will give Igor more health
- on_rightclick = function(self, clicker)
- -- feed to heal npc
- if mobs:feed_tame(self, clicker, 8, false, true) then return end
- if mobs:protect(self, clicker) then return end
- if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
- local item = clicker:get_wielded_item()
- local name = clicker:get_player_name()
- -- right clicking with gold lump drops random item from mobs.npc_drops
- if item:get_name() == "default:gold_lump" then
- if not mobs.is_creative(name) then
- item:take_item()
- clicker:set_wielded_item(item)
- end
- local pos = self.object:get_pos()
- pos.y = pos.y + 0.5
- local drops = self.igor_drops or mobs.igor_drops
- minetest.add_item(pos, {
- name = drops[math.random(1, #drops)]
- })
- minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
- return
- end
- -- if owner switch between follow and stand
- if self.owner and self.owner == name then
- if self.order == "follow" then
- self.attack = nil
- self.order = "stand"
- self.state = "stand"
- self:set_animation("stand")
- self:set_velocity(0)
- minetest.chat_send_player(name, S("NPC stands still."))
- else
- self.order = "follow"
- minetest.chat_send_player(name, S("NPC will follow you."))
- end
- end
- end,
- })
- -- register spawn egg
- mobs:register_egg("mobs_npc:igor", S("Igor"), "mobs_meat_raw.png", 1)
- -- compatibility
- mobs:alias_mob("mobs:igor", "mobs_npc:igor")
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