123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196 |
- local S = minetest.get_translator("homedecor_wardrobe")
- modpath = minetest.get_modpath("homedecor_wardrobe")
- local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}}
- -- cache set_textures function (fallback to old version)
- -- default.player_set_textures is deprecated and will be removed in future
- local set_player_textures =
- minetest.get_modpath("player_api") and player_api.set_textures
- or default.player_set_textures
- local armor_mod_path = minetest.get_modpath("3d_armor")
- local skinslist = {"male1", "male2", "male3", "male4", "male5"}
- local default_skin = "character.png"
- local skinsdb_mod_path = minetest.get_modpath("skinsdb")
- if skinsdb_mod_path then
- for _, shrt in ipairs(skinslist) do
- for _, prefix in ipairs({"", "fe"}) do
- local skin_name = prefix..shrt
- local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png")
- skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
- skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
- skin_obj:set_meta("name", S("Wardrobe").." "..skin_name)
- skin_obj:set_meta("author", 'Calinou and Jordach')
- skin_obj:set_meta("license", 'CC-by-SA-4.0')
- local file = io.open(modpath ..
- "/textures/homedecor_clothes_" .. skin_name .. ".png", "r")
- skin_obj:set_meta("format", skins.get_skin_format(file))
- file:close()
- skin_obj:set_meta("in_inventory_list", false)
- end
- end
- end
- local function set_player_skin(player, skin, save)
- if skinsdb_mod_path then
- skins.set_player_skin(player, skin or skins.default)
- elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
- armor.textures[player:get_player_name()].skin = skin or default_skin
- armor:update_player_visuals(player)
- else
- set_player_textures(player, { skin or default_skin})
- end
- if save and not skinsdb_mod_path then
- if skin == default_skin then
- player:set_attribute("homedecor:player_skin", "")
- else
- player:set_attribute("homedecor:player_skin", skin)
- end
- end
- end
- local def = {
- description = S("Wardrobe"),
- drawtype = "mesh",
- mesh = "homedecor_bedroom_wardrobe.obj",
- tiles = {
- {name = "homedecor_generic_wood_plain.png", color = 0xffa76820},
- "homedecor_wardrobe_drawers.png",
- "homedecor_wardrobe_doors.png"
- },
- inventory_image = "homedecor_wardrobe_inv.png",
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy = 3},
- selection_box = wd_cbox,
- collision_box = wd_cbox,
- sounds = default.node_sound_wood_defaults(),
- on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
- on_place = function(itemstack, placer, pointed_thing)
- return homedecor.stack_vertically(itemstack, placer, pointed_thing,
- itemstack:get_name(), "placeholder")
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos)
- return meta:get_inventory():is_empty("main")
- end,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", S("Wardrobe"))
- meta:get_inventory():set_size("main", 10)
- -- textures made by the Minetest community (mostly Calinou and Jordach)
- local clothes_strings = ""
- for i = 1, 5 do
- clothes_strings = clothes_strings ..
- "image_button_exit[" .. (i-1) ..
- ".5,0;1.1,2;homedecor_clothes_" .. skinslist[i] ..
- "_preview.png;" .. skinslist[i] .. ";]" ..
- "image_button_exit[" .. (i-1) ..
- ".5,2;1.1,2;homedecor_clothes_fe" .. skinslist[i] ..
- "_preview.png;fe" .. skinslist[i] .. ";]"
- end
- meta:set_string("formspec", "size[5.5,8.5]" ..
- default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
- "vertlabel[0,0.5;" .. minetest.formspec_escape(S("Clothes")) .. "]" ..
- "button_exit[0,3.29;0.6,0.6;default;x]" ..
- clothes_strings ..
- "vertlabel[0,5.2;" .. minetest.formspec_escape(S("Storage")) .. "]" ..
- "list[current_name;main;0.5,4.5;5,2;]" ..
- "list[current_player;main;0.5,6.8;5,2;]" ..
- "listring[]"
- )
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- if fields.default then
- set_player_skin(sender, nil, "player")
- return
- end
- for i = 1, 5 do
- if fields[skinslist[i]] then
- set_player_skin(sender,
- "homedecor_clothes_" .. skinslist[i] .. ".png", "player")
- break
- elseif fields["fe" .. skinslist[i]] then
- set_player_skin(sender,
- "homedecor_clothes_fe" .. skinslist[i] .. ".png", "player")
- break
- end
- end
- end
- }
- -- register the actual minetest node
- minetest.register_node(":homedecor:wardrobe", def)
- minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
- minetest.register_alias("homedecor:wardrobe_top", "air")
- if not skinsdb_mod_path then -- If not managed by skinsdb
- minetest.register_on_joinplayer(function(player)
- local skin = player:get_attribute("homedecor:player_skin")
- if skin and skin ~= "" then
- -- setting player skin on connect has no effect, so delay skin change
- minetest.after(1, function(player1, skin1)
- set_player_skin(player1, skin1)
- end, player, skin)
- end
- end)
- end
- minetest.register_craft( {
- output = "homedecor:wardrobe",
- recipe = {
- { "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
- { "homedecor:drawer_small", "group:wood" },
- { "homedecor:drawer_small", "group:wood" }
- },
- })
|