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- local S = minetest.get_translator("computer")
- local shapes = {
- { { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
- { { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
- { x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
- { { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
- { x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
- { { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
- { x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
- { { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
- { x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
- { x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
- { x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
- { { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
- { x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
- { x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
- { x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
- { { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
- { x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
- { x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
- { x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
- local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png",
- "computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
- local background = "image[0,0;3.55,6.66;computer_black.png]"
- local buttons = "button[3,4.5;0.6,0.6;left;<]"
- .."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
- .."button[4.2,4.5;0.6,0.6;down;v]"
- .."button[4.2,5.3;0.6,0.6;drop;V]"
- .."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
- .."button[5.4,4.5;0.6,0.6;right;>]"
- .."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
- local formsize = "size[5.9,5.7]"
- local boardx, boardy = 0, 0
- local sizex, sizey, size = 0.29, 0.29, 0.31
- local comma = ","
- local semi = ";"
- local close = "]"
- local concat = table.concat
- local insert = table.insert
- local draw_shape = function(id, x, y, rot, posx, posy)
- local d = shapes[id][rot]
- local scr = {}
- local ins = #scr
- for i=1,4 do
- local tmp = { "image[",
- (d.x[i]+x)*sizex+posx, comma,
- (d.y[i]+y)*sizey+posy, semi,
- size, comma, size, semi,
- colors[id], close }
- ins = ins + 1
- scr[ins] = concat(tmp)
- end
- return concat(scr)
- end
- local function step(pos, fields)
- local meta = minetest.get_meta(pos)
- local t = minetest.deserialize(meta:get_string("tetris"))
- local function new_game(p)
- local nex = math.random(7)
- t = {
- board = {},
- boardstring = "",
- previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
- score = 0,
- cur = math.random(7),
- nex = nex,
- x=4, y=0, rot=1
- }
- local timer = minetest.get_node_timer(p)
- timer:set(0.3, 0)
- end
- local function update_boardstring()
- local scr = {}
- local ins = #scr
- for i, line in pairs(t.board) do
- for _, tile in pairs(line) do
- local tmp = { "image[",
- tile[1]*sizex+boardx, comma,
- i*sizey+boardy, semi,
- size, comma, size, semi,
- colors[tile[2]], close }
- ins = ins + 1
- scr[ins] = concat(tmp)
- end
- end
- t.boardstring = concat(scr)
- end
- local function add()
- local d = shapes[t.cur][t.rot]
- for i=1,4 do
- local l = d.y[i] + t.y
- if not t.board[l] then t.board[l] = {} end
- insert(t.board[l], {d.x[i] + t.x, t.cur})
- end
- end
- local function scroll(l)
- for i=l, 1, -1 do
- t.board[i] = t.board[i-1] or {}
- end
- end
- local function check_lines()
- for i, line in pairs(t.board) do
- if #line >= 10 then
- scroll(i)
- t.score = t.score + 20
- end
- end
- end
- local function check_position(x, y, rot)
- local d = shapes[t.cur][rot]
- for i=1,4 do
- local cx, cy = d.x[i]+x, d.y[i]+y
- if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
- return false
- end
- for _, tile in pairs(t.board[ cy ] or {}) do
- if tile[1] == cx then return false end
- end
- end
- return true
- end
- local function stuck()
- if check_position(t.x, t.y+1, t.rot) then return false end
- return true
- end
- local function tick()
- if stuck() then
- if t.y <= 0 then
- return false end
- add()
- check_lines()
- update_boardstring()
- t.cur, t.nex = t.nex, math.random(7)
- t.x, t.y, t.rot = 4, 0, 1
- t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
- else
- t.y = t.y + 1
- end
- return true
- end
- local function move(dx, dy)
- local newx, newy = t.x+dx, t.y+dy
- if not check_position(newx, newy, t.rot) then return end
- t.x, t.y = newx, newy
- end
- local function rotate(dr)
- local no = #(shapes[t.cur])
- local newrot = (t.rot+dr) % no
- if newrot<1 then newrot = newrot+no end
- if not check_position(t.x, t.y, newrot) then return end
- t.rot = newrot
- end
- local function key()
- if fields.left then
- move(-1, 0)
- end
- if fields.rotateleft then
- rotate(-1)
- end
- if fields.down then
- t.score = t.score + 1
- move(0, 1)
- end
- if fields.drop then
- while not stuck() do
- t.score = t.score + 2
- move(0, 1)
- end
- end
- if fields.rotateright then
- rotate(1)
- end
- if fields.right then
- move(1, 0)
- end
- end
- local run = true
- if fields then
- if fields.new then
- new_game(pos)
- elseif t then
- key(fields)
- end
- elseif t then
- run = tick()
- end
- if t then
- local scr = { formsize, background,
- t.boardstring, t.previewstring,
- draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
- "label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
- t.score, close, buttons }
- meta:set_string("formspec", concat(scr)
- ..default.gui_bg..default.gui_bg_img..default.gui_slots)
- meta:set_string("tetris", minetest.serialize(t))
- end
- return run
- end
- minetest.register_node("computer:tetris_arcade", {
- description=S("Tetris Arcade"),
- drawtype = "mesh",
- mesh = "tetris_arcade.obj",
- tiles = {"tetris_arcade.png"},
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3},
- on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple or nil,
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
- },
- collision_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
- },
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", formsize
- .."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
- ..default.gui_bg..default.gui_bg_img..default.gui_slots)
- end,
- on_timer = function(pos)
- return step(pos, nil)
- end,
- on_receive_fields = function(pos, formanme, fields, sender)
- step(pos, fields)
- end,
- on_place = function(itemstack, placer, pointed_thing)
- local pos = pointed_thing.above
- if minetest.is_protected(pos, placer:get_player_name()) or
- minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
- return itemstack
- end
- if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
- minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
- return itemstack
- end
- local dir = placer:get_look_dir()
- local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
- minetest.set_node(pos, node)
- itemstack:take_item()
- return itemstack
- end
- })
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