init.lua 923 B

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  1. local modpath = minetest.get_modpath("currency")
  2. minetest.log("info", "Currency mod loading...")
  3. currency = {}
  4. if minetest.global_exists("default") then
  5. currency.node_sound_wood_defaults = default.node_sound_wood_defaults
  6. else
  7. currency.node_sound_wood_defaults = function() end
  8. end
  9. dofile(modpath.."/craftitems.lua")
  10. minetest.log("info", "[Currency] Craft_items Loaded!")
  11. dofile(modpath.."/shop.lua")
  12. minetest.log("info", "[Currency] Shop Loaded!")
  13. dofile(modpath.."/barter.lua")
  14. minetest.log("info", "[Currency] Barter Loaded!")
  15. dofile(modpath.."/safe.lua")
  16. minetest.log("info", "[Currency] Safe Loaded!")
  17. dofile(modpath.."/crafting.lua")
  18. minetest.log("info", "[Currency] Crafting Loaded!")
  19. if minetest.settings:get_bool("creative_mode") then
  20. minetest.log("info", "[Currency] Creative mode in use, skipping basic income.")
  21. else
  22. dofile(modpath.."/income.lua")
  23. minetest.log("info", "[Currency] Income Loaded!")
  24. end