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- local modpath = minetest.get_modpath("currency")
- minetest.log("info", "Currency mod loading...")
- currency = {}
- if minetest.global_exists("default") then
- currency.node_sound_wood_defaults = default.node_sound_wood_defaults
- else
- currency.node_sound_wood_defaults = function() end
- end
- dofile(modpath.."/craftitems.lua")
- minetest.log("info", "[Currency] Craft_items Loaded!")
- dofile(modpath.."/shop.lua")
- minetest.log("info", "[Currency] Shop Loaded!")
- dofile(modpath.."/barter.lua")
- minetest.log("info", "[Currency] Barter Loaded!")
- dofile(modpath.."/safe.lua")
- minetest.log("info", "[Currency] Safe Loaded!")
- dofile(modpath.."/crafting.lua")
- minetest.log("info", "[Currency] Crafting Loaded!")
- if minetest.settings:get_bool("creative_mode") then
- minetest.log("info", "[Currency] Creative mode in use, skipping basic income.")
- else
- dofile(modpath.."/income.lua")
- minetest.log("info", "[Currency] Income Loaded!")
- end
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