settingtypes.txt 3.7 KB

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  1. [Performance]
  2. # This value regulates how often weather presets are recalculated.
  3. # Higher values will result in smoother transitions between effects as well as faster response times to traveling players.
  4. # Lower values will significantly increase overall performance at the cost of rougher looking effects.
  5. climate_api_tick_speed (Update speed of weather effects) float 1 0.1 10
  6. # This value regulates how many particles will be spawned.
  7. # A value of 1 will use the recommended amount of particles.
  8. # Lower values can possible increase performance.
  9. climate_api_particle_count (Multiplicator for used particles) float 1 0.1 2
  10. # If set to true, weather packs are allowed to register node update handlers.
  11. # These can be used to dynamically place snow layers, melt ice, or hydrate soil.
  12. climate_api_block_updates (Dynamically modify nodes) bool true
  13. # If set to true, Climate API will factor in wind speed and obstacles to determine damage sources.
  14. # If set to false, a simple check will be used whether the player is outside.
  15. # Only applied if climate_api_damage is also set to true.
  16. climate_api_raycast (Include wind speed in damage checks) bool true
  17. [Weather Effects]
  18. # If set to true, dangerous weather presets will damage affected players over time.
  19. climate_api_damage (Cause player damage) bool true
  20. # If set to true, weather effects (like rain) are allowed to render particles.
  21. # Deactivating this feature will prevent some presets from being visible.
  22. # For performance considerations it is recommended to decrease the amount of particles instead.
  23. climate_api_particles (Show particle effects) bool true
  24. # If set to true, weather effects are allowed to modify a player's sky.
  25. # This includes skybox, sun, moon, and clouds (also used for fog effects).
  26. # Running this mod on Minetest 5.1.2 or earlier versions will automatically disable this feature.
  27. climate_api_skybox (Override the skybox) bool true
  28. # If set to true, weather effects are allowed to render an image on top of the gameplay.
  29. # This is usually an optional effect used to increase immersion (like a frozen-over camera in a snow storm).
  30. climate_api_hud_overlay (Display HUD overlays) bool true
  31. [Environment]
  32. # This value will be added to all biome's base temperatures before applying random modifiers.
  33. # Every unit here will increase the global base heat by one degree Fahrenheit.
  34. # Negative values will cool down global base heat respectively.
  35. climate_api_heat_base (Global base temperature) float 0
  36. # This value will be added to all biome's base humidity before applying random modifiers.
  37. # Every unit here will increase the global base humidity by one percent.
  38. # Negative values will dry up global base humidity respectively.
  39. climate_api_humidity_base (Global base humidity) float 0
  40. # This value regulates how quickly environment factors like heat, humidity and wind are changing.
  41. # A value of 2 will double the speed at which weather presets change.
  42. # A value of 0.5 will half the speed respectively.
  43. climate_api_time_spread (Time rate of weather changes) float 1 0.1 10
  44. [Preferences]
  45. # If set to true, temperature information in /weather command will be displayed in Fahrenheit.
  46. climate_api_fahrenheit (Show degrees in Fahrenheit instead of Celsius) bool false
  47. # If set to true, weather effects are allowed to play sound loops.
  48. # You can also adjust sound levels instead of deactivating this feature completely.
  49. # Setting this value to false will be slightly more performant than setting the volume to zero.
  50. climate_api_sound (Play ambient sound loops) bool true
  51. # This value regulates overall sound volume.
  52. # A value of 2 will double the volume whereas a value of 0.5 will reduce the volume by half.
  53. climate_api_volume (Volume of sound effects) float 1 0 10