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- local environment = {}
- function environment.get_heat(pos)
- if climate_mod.forced_enviroment.heat ~= nil then
- return climate_mod.forced_enviroment.heat
- end
- local base = climate_mod.settings.heat
- local biome = minetest.get_heat(pos)
- local height = climate_api.utility.rangelim((-pos.y + 10) / 15, -10, 10)
- local time = climate_api.utility.normalized_cycle(minetest.get_timeofday()) * 0.6 + 0.7
- local random = climate_mod.state:get_float("heat_random");
- return (base + biome + height) * time * random
- end
- function environment.get_humidity(pos)
- if climate_mod.forced_enviroment.humidity ~= nil then
- return climate_mod.forced_enviroment.humidity
- end
- local base = climate_mod.settings.humidity
- local biome = minetest.get_humidity(pos)
- local random = climate_mod.state:get_float("humidity_random");
- local random_base = climate_mod.state:get_float("humidity_base");
- return (base + biome * 0.7 + random_base * 0.3) * random
- end
- function environment.get_wind(pos)
- if climate_mod.forced_enviroment.wind ~= nil then
- return climate_mod.forced_enviroment.wind
- end
- local wind_x = climate_mod.state:get_float("wind_x")
- local wind_z = climate_mod.state:get_float("wind_z")
- local base_wind = vector.new({ x = wind_x, y = 0, z = wind_z })
- local height_modifier = climate_api.utility.sigmoid(pos.y, 2, 0.02, 1)
- return vector.multiply(base_wind, height_modifier)
- end
- function environment.get_weather_presets(player)
- local pname = player:get_player_name()
- local weathers = climate_mod.current_weather[pname]
- if type(weathers) == "nil" then weathers = {} end
- return weathers
- end
- function environment.get_effects(player)
- local pname = player:get_player_name()
- local effects = {}
- for effect, players in pairs(climate_mod.current_effects) do
- if type(players[pname]) ~= "nil" then
- table.insert(effects, effect)
- end
- end
- return effects
- end
- return environment
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