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- --[[
- # Skybox Effect
- Use this effect to modify a player's sky, clouds, sun, moon, or stars
- Expects a table as the parameter containing the following values:
- - ``sky_data <table>`` (optional): Sky paramaters to be applied using player.set_sky
- - ``cloud_data <table>`` (optional): Cloud paramaters to be applied using player.set_clouds
- - ``sun_data <table>`` (optional): Sun paramaters to be applied using player.set_sun
- - ``moon_data <table>`` (optional): Sky paramaters to be applied using player.set_moon
- - ``star_data <table>`` (optional): Sky paramaters to be applied using player.set_stars
- - ``priority <number>`` (optional): A skybox with higher priority will override lower rated ones (defaults to 1)
- ]]
- if not climate_mod.settings.skybox then return end
- local EFFECT_NAME = "climate_api:skybox"
- local function handle_effect(player_data, prev_data)
- for playername, data in pairs(prev_data) do
- for weather, _ in pairs(data) do
- if player_data[playername] == nil or player_data[playername][weather] == nil then
- climate_api.skybox.remove(playername, weather)
- end
- end
- end
- for playername, data in pairs(player_data) do
- for weather, value in pairs(data) do
- climate_api.skybox.add(playername, weather, value)
- end
- climate_api.skybox.update(playername)
- end
- end
- local function remove_effect(player_data)
- for playername, data in pairs(player_data) do
- for weather, _ in pairs(data) do
- climate_api.skybox.remove(playername, weather)
- end
- climate_api.skybox.update(playername)
- end
- end
- climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
- climate_api.register_effect(EFFECT_NAME, remove_effect, "stop")
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