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- --[[
- # Particle Effect
- Use this effect to render downfall or similar visuals using particles.
- Expects a table as the parameter containing information for the spawner.
- All values for ParticleSpawner definitions are valid.
- See https://minetest.gitlab.io/minetest/definition-tables/#particlespawner-definition
- Furthermore, the following default values have been changed:
- - time <int> [0.5] (reduced time results in smoother position updates, but more lag)
- - collisiondetection <bool> [true]
- - collision_removal <bool> [true]
- - playername <string> [current player] (Set to empty string to show for everyone)
- - vertical <bool> [nil] (Unless explicitly set, particle facing rotation will be automatically set based on direction of velocity)
- The following optional values have been introduced for convenience:
- - boxsize <vector> [nil] (Overrides minpos and maxpos based on specified sizes per direction with the player in the center)
- - boxsize <number> [nil] (If set to a number, the resulting vector will have the specified size in all directions)
- - v_offset <int> [0] (Use in conjunctin with boxsize. Adds specified height to minpos and maxpos y-coordinates)
- - attach_to_player <bool> [false] (Overrides attached object with current player)
- The following optional values have been expanded with additional value types for convenience:
- - size <int> [nil] (Overrides both minsize and maxsize if set)
- - minvel <int> [nil] (Overrides minvel with a downward facing vector of specified length)
- - maxvel <int> [nil] (Overrides maxvel with a downward facing vector of specified length)
- - velocity <vector | int> [nil] (Overrides both minvel and maxvel if set)
- - minacc <int> [nil] (Overrides minacc with a downward facing vector of specified length)
- - maxacc <int> [nil] (Overrides maxacc with a downward facing vector of specified length)
- - acceleration <vector | int> [nil] (Overrides both minacc and maxacc if set)
- The following new behaviours have been introduced:
- - use_wind <bool> [true] (Adjusts velocity and position for current windspeed)
- - detach <bool> [false] (Unless enabled, considers positions as relative to current player as if spawner's position would be attached)
- - adjust_for_velocity <bool> [true] (Corrects position of particle spawner by player's movement speed. Only applicable if detach = false and not manually attached)
- ]]
- if not climate_mod.settings.particles then return end
- local EFFECT_NAME = "climate_api:particles"
- local CYCLE_LENGTH = climate_api.SHORT_CYCLE
- -- parse config by injecting default values and adding additional parameters
- local function parse_config(player, particles)
- -- override default values with more useful ones
- local defaults = {
- time = 0.5,
- collisiondetection = true,
- collision_removal = true,
- playername = player:get_player_name(),
- use_wind = true,
- attach_to_player = false,
- detach = false,
- adjust_for_velocity = true
- }
- -- inject missing default values into specified config
- local config = climate_api.utility.merge_tables(defaults, particles)
- -- scale particle amount based on mod config
- if particles.amount ~= nil then
- config.amount = particles.amount * climate_mod.settings.particle_count
- end
- -- restore default visibility if specified
- if particles.playername == "" then
- config.playername = nil
- end
- -- provide easier param for exptime
- if particles.expirationtime ~= nil then
- config.minexptime = particles.expirationtime
- config.maxexptime = particles.expirationtime
- config.expirationtime = nil
- end
- -- provide easier param for size
- if particles.size ~= nil then
- config.minsize = particles.size
- config.maxsize = particles.size
- config.size = nil
- end
- -- randomly select a texture when given a table
- if type(particles.texture) == "table" then
- config.texture = particles.texture[math.random(#particles.texture)]
- end
- if particles.pos ~= nil then
- config.minpos = particles.pos
- config.maxpos = particles.pos
- config.pos = nil
- end
- -- provide easier size based param for position
- if type(particles.boxsize) == "number" then
- particles.boxsize = {
- x = particles.boxsize,
- y = particles.boxsize,
- z = particles.boxsize
- }
- end
- if particles.boxsize ~= nil then
- local size_x = particles.boxsize.x or 0
- local size_y = particles.boxsize.y or 0
- local size_z = particles.boxsize.z or 0
- local v_offset = particles.v_offset or 0
- v_offset = v_offset + (size_y / 2)
- config.minpos = {
- x = -size_x / 2,
- y = v_offset - (size_y / 2),
- z = -size_z / 2
- }
- config.maxpos = {
- x = size_x / 2,
- y = v_offset + (size_y / 2),
- z = size_z / 2
- }
- config.size_x = nil
- config.size_y = nil
- config.size_z = nil
- config.v_offset = nil
- end
- -- provide easy param to define unanimous falling speed
- if particles.velocity ~= nil then
- particles.minvel = particles.velocity
- particles.maxvel = particles.velocity
- config.velocity = nil
- end
- if type(particles.minvel) == "number" then
- config.minvel = { x = 0, y = -particles.minvel, z = 0 }
- end
- if type(particles.maxvel) ~= nil then
- config.maxvel = { x = 0, y = -particles.maxvel, z = 0 }
- end
- -- provide easy param to define unanimous falling acceleration
- if particles.acceleration ~= nil then
- particles.minacc = particles.acceleration
- particles.maxacc = particles.acceleration
- config.acceleration = nil
- end
- if type(particles.minacc) == "number" then
- config.minacc = { x = 0, y = -particles.minacc, z = 0 }
- end
- if type(particles.maxacc) == "number" then
- config.maxacc = { x = 0, y = -particles.maxacc, z = 0 }
- end
- -- attach particles to current player if specified
- if config.attach_to_player then
- config.attached = player
- end
- config.attach_to_player = nil
- -- attach coordinates to player unless specified or already attached
- if (not config.detach) and config.attached == nil then
- local ppos = player:get_pos()
- config.minpos = vector.add(config.minpos, ppos)
- config.maxpos = vector.add(config.maxpos, ppos)
- -- correct spawn coordinates to adjust for player movement
- if config.adjust_for_velocity then
- local velocity = player:get_player_velocity()
- config.minpos = vector.add(config.minpos, velocity)
- config.maxpos = vector.add(config.maxpos, velocity)
- end
- end
- config.detach = nil
- config.adjust_for_velocity = nil
- -- move particles in wind direction
- if config.use_wind then
- local pos = vector.multiply(vector.add(config.minpos, config.maxpos), 0.5)
- local wind = climate_api.environment.get_wind(pos)
- -- adjust velocity to include wind
- config.minvel = vector.add(config.minvel, wind)
- config.maxvel = vector.add(config.maxvel, wind)
- -- adjust spawn position for better visibility
- local vel = vector.multiply(vector.add(config.minvel, config.maxvel), 0.5)
- local windpos = vector.multiply(
- vector.normalize(vel),
- -vector.length(wind)
- )
- config.minpos = vector.add(config.minpos, windpos)
- config.maxpos = vector.add(config.maxpos, windpos)
- end
- config.use_wind = nil
- -- if unspecified, use 2D or 3D rotation based on movement direction
- if particles.vertical == nil then
- local vel = vector.multiply(vector.add(config.minvel, config.maxvel), 0.5)
- config.vertical = math.abs(vector.normalize(vel).y) >= 0.6
- end
- return config
- end
- local function handle_effect(player_data)
- for playername, data in pairs(player_data) do
- local player = minetest.get_player_by_name(playername)
- for weather, value in pairs(data) do
- local config = parse_config(player, value)
- minetest.add_particlespawner(config)
- end
- end
- end
- climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
- climate_api.set_effect_cycle(EFFECT_NAME, CYCLE_LENGTH)
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