settingtypes.txt 2.8 KB

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  1. [3d_armor]
  2. armor_material_wood (Enable wood armor) bool true
  3. armor_material_cactus (Enable cactus armor) bool true
  4. armor_material_steel (Enable steel armor) bool true
  5. armor_material_bronze (Enable bronze armor) bool true
  6. armor_material_diamond (Enable diamond armor) bool true
  7. armor_material_gold (Enable gold armor) bool true
  8. armor_material_mithril (Enable mithril armor) bool true
  9. armor_material_crystal (Enable crystal armor) bool true
  10. # Increase this if you get initialization glitches when a player first joins.
  11. armor_init_delay (Initialization delay) int 2
  12. # Number of initialization attempts.
  13. # Use in conjunction with armor_init_delay if initialization problems persist.
  14. armor_init_times (Initialization attempts) int 10
  15. # Increase this if armor is not getting into bones due to server lag.
  16. armor_bones_delay (Delay for bones) int 1
  17. # How often player armor items are updated.
  18. armor_update_time (Armor refresh rate [seconds]) int 1
  19. # Drop armor when a player dies.
  20. # Uses bones mod if present, otherwise items are dropped around the player.
  21. armor_drop (Drop armor on death) bool true
  22. # Pulverize armor when a player dies, overrides armor_drop.
  23. armor_destroy (Pulverize armor on death) bool false
  24. # You can use this to increase or decrease overall armor effectiveness,
  25. # eg: level_multiplier = 0.5 will reduce armor level by half.
  26. armor_level_multiplier (Armor effectiveness multiplier) float 1
  27. # You can use this to increase or decrease overall armor healing,
  28. # eg: armor_heal_multiplier = 0 will disable healing altogether.
  29. armor_heal_multiplier (Armor healing multiplier) float 1
  30. # Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
  31. armor_set_elements (Armor set items) string head torso legs feet shield
  32. # Bonus multiplier when wearing armor set, set to the same as armor_level_multiplier to disable
  33. armor_set_multiplier (Armor Set Bonus multiplier) float 1.1
  34. # Enable water protection (periodically restores breath when activated).
  35. armor_water_protect (Enable water protection) bool true
  36. # Enable fire protection (defaults true if using ethereal mod).
  37. armor_fire_protect (Enable fire protection) bool false
  38. # Enable fire damage from torches (defaults true if using ethereal mod).
  39. armor_fire_protect_torch (Enable fire protection torch damage) bool false
  40. # Enable punch damage effects.
  41. armor_punch_damage (Enable damage effects) bool true
  42. # Enable migration of old armor inventories.
  43. armor_migrate_old_inventory (Migrate old armor inventories) bool true
  44. [shields]
  45. shields_disable_sounds (Disable shield sounds) bool false
  46. [wieldview]
  47. # Set number of seconds between visible wielded item updates.
  48. wieldview_update_time (Wieldview refresh rate [seconds]) int 2
  49. # Show nodes as tiles, disabled by default.
  50. wieldview_node_tiles (Show nodes as tiles) bool false