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- [3d_armor]
- armor_material_wood (Enable wood armor) bool true
- armor_material_cactus (Enable cactus armor) bool true
- armor_material_steel (Enable steel armor) bool true
- armor_material_bronze (Enable bronze armor) bool true
- armor_material_diamond (Enable diamond armor) bool true
- armor_material_gold (Enable gold armor) bool true
- armor_material_mithril (Enable mithril armor) bool true
- armor_material_crystal (Enable crystal armor) bool true
- # Increase this if you get initialization glitches when a player first joins.
- armor_init_delay (Initialization delay) int 2
- # Number of initialization attempts.
- # Use in conjunction with armor_init_delay if initialization problems persist.
- armor_init_times (Initialization attempts) int 10
- # Increase this if armor is not getting into bones due to server lag.
- armor_bones_delay (Delay for bones) int 1
- # How often player armor items are updated.
- armor_update_time (Armor refresh rate [seconds]) int 1
- # Drop armor when a player dies.
- # Uses bones mod if present, otherwise items are dropped around the player.
- armor_drop (Drop armor on death) bool true
- # Pulverize armor when a player dies, overrides armor_drop.
- armor_destroy (Pulverize armor on death) bool false
- # You can use this to increase or decrease overall armor effectiveness,
- # eg: level_multiplier = 0.5 will reduce armor level by half.
- armor_level_multiplier (Armor effectiveness multiplier) float 1
- # You can use this to increase or decrease overall armor healing,
- # eg: armor_heal_multiplier = 0 will disable healing altogether.
- armor_heal_multiplier (Armor healing multiplier) float 1
- # Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
- armor_set_elements (Armor set items) string head torso legs feet shield
- # Bonus multiplier when wearing armor set, set to the same as armor_level_multiplier to disable
- armor_set_multiplier (Armor Set Bonus multiplier) float 1.1
- # Enable water protection (periodically restores breath when activated).
- armor_water_protect (Enable water protection) bool true
- # Enable fire protection (defaults true if using ethereal mod).
- armor_fire_protect (Enable fire protection) bool false
- # Enable fire damage from torches (defaults true if using ethereal mod).
- armor_fire_protect_torch (Enable fire protection torch damage) bool false
- # Enable punch damage effects.
- armor_punch_damage (Enable damage effects) bool true
- # Enable migration of old armor inventories.
- armor_migrate_old_inventory (Migrate old armor inventories) bool true
- [shields]
- shields_disable_sounds (Disable shield sounds) bool false
- [wieldview]
- # Set number of seconds between visible wielded item updates.
- wieldview_update_time (Wieldview refresh rate [seconds]) int 2
- # Show nodes as tiles, disabled by default.
- wieldview_node_tiles (Show nodes as tiles) bool false
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