settingtypes.txt 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. # This file contains settings of minetest_game that can be changed in
  2. # minetest.conf
  3. [Gameplay]
  4. # In creative mode players are able to dig all kind of blocks nearly
  5. # instantly, and have access to unlimited resources.
  6. # Some of the functionality is only available if this setting is present
  7. # at startup.
  8. creative_mode (Creative mode) bool false
  9. # Flammable nodes will be ignited by nearby igniters. Spreading fire may
  10. # cause severe destruction.
  11. disable_fire (Fire) bool false
  12. # The time in seconds after which the bones of a dead player can be looted
  13. # by everyone.
  14. # Setting this to 0 will disable sharing of bones completely.
  15. share_bones_time (Bone share time) int 1200 0
  16. # Makes trees drop down after being dug, which can be useful due to the
  17. # massive size of the trees.
  18. # This can cause extra lag, and can also be disconcerting to players used
  19. # to normal behaviour.
  20. falling_trees (Falling trees) bool false
  21. # Gives certain items to players when they choose a race, to ease the
  22. # start of the game. The items give are customised according to the race
  23. # which the player chooses.
  24. lott_give_initial_stuff (Give initial things) bool true
  25. [Mapgen]
  26. # Protects all automatically generated structures, so that players cannot
  27. # damage, destroy or vandalize them.
  28. # Requires the areas mod in order to work.
  29. protect_structures (Protect generated structures) bool false
  30. # Causes the edges of biomes to be mixed with each other, which can create
  31. # a more realistic feeling.
  32. biome_blend (Biome blend) bool false
  33. # Allows v6 to be used with LOTT. This needs to be a setting, as mapgen v6
  34. # does not work perfectly with LOTT, and therefore, should only be used by
  35. # users who don't mind some mapgen glitches...
  36. lott_v6 (Allow v6 with LOTT) bool false
  37. [Hunger]
  38. # If enabled, players will have to look watch their hunger levels.
  39. enable_stamina (Enable hunger) bool true
  40. # If enabled, this will allow players to sprint, if they have enough hunger,
  41. # at the expense of using up a bit more hunger.
  42. enable_sprint (Enable sprint) bool true
  43. [Mobs]
  44. # If enabled, no hostile mobs will spawn. Not recommended, as it will take
  45. # away a large part of the game's enjoyability!
  46. only_peaceful_mobs (No hostile mobs) bool false
  47. # If enabled, blood particles will not appear when mobs are punched.
  48. mobs_disable_blood (Disable blood) bool false
  49. # If enabled, mobs will not spawn in protected areas.
  50. mobs_spawn_protected (No mobs in protected areas) int 1 0 1
  51. # If enabled, mobs fairly far away from the player will disappear.
  52. # This means that areas will need to be repopulated with mobs when a player
  53. # revisits them.
  54. # This can, if there is some lag, result in mobs being removed when the
  55. # player is fairly close to them, which can make things appear to be buggy!
  56. remove_far_mobs (Remove far mobs) bool false