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- # This file contains settings of minetest_game that can be changed in
- # minetest.conf
- [Gameplay]
- # In creative mode players are able to dig all kind of blocks nearly
- # instantly, and have access to unlimited resources.
- # Some of the functionality is only available if this setting is present
- # at startup.
- creative_mode (Creative mode) bool false
- # Flammable nodes will be ignited by nearby igniters. Spreading fire may
- # cause severe destruction.
- disable_fire (Fire) bool false
- # The time in seconds after which the bones of a dead player can be looted
- # by everyone.
- # Setting this to 0 will disable sharing of bones completely.
- share_bones_time (Bone share time) int 1200 0
- # Makes trees drop down after being dug, which can be useful due to the
- # massive size of the trees.
- # This can cause extra lag, and can also be disconcerting to players used
- # to normal behaviour.
- falling_trees (Falling trees) bool false
- # Gives certain items to players when they choose a race, to ease the
- # start of the game. The items give are customised according to the race
- # which the player chooses.
- lott_give_initial_stuff (Give initial things) bool true
- [Mapgen]
- # Protects all automatically generated structures, so that players cannot
- # damage, destroy or vandalize them.
- # Requires the areas mod in order to work.
- protect_structures (Protect generated structures) bool false
- # Causes the edges of biomes to be mixed with each other, which can create
- # a more realistic feeling.
- biome_blend (Biome blend) bool false
- # Allows v6 to be used with LOTT. This needs to be a setting, as mapgen v6
- # does not work perfectly with LOTT, and therefore, should only be used by
- # users who don't mind some mapgen glitches...
- lott_v6 (Allow v6 with LOTT) bool false
- [Hunger]
- # If enabled, players will have to look watch their hunger levels.
- enable_stamina (Enable hunger) bool true
- # If enabled, this will allow players to sprint, if they have enough hunger,
- # at the expense of using up a bit more hunger.
- enable_sprint (Enable sprint) bool true
- [Mobs]
- # If enabled, no hostile mobs will spawn. Not recommended, as it will take
- # away a large part of the game's enjoyability!
- only_peaceful_mobs (No hostile mobs) bool false
- # If enabled, blood particles will not appear when mobs are punched.
- mobs_disable_blood (Disable blood) bool false
- # If enabled, mobs will not spawn in protected areas.
- mobs_spawn_protected (No mobs in protected areas) int 1 0 1
- # If enabled, mobs fairly far away from the player will disappear.
- # This means that areas will need to be repopulated with mobs when a player
- # revisits them.
- # This can, if there is some lag, result in mobs being removed when the
- # player is fairly close to them, which can make things appear to be buggy!
- remove_far_mobs (Remove far mobs) bool false
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