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- minetest.register_craftitem("lottthrowing:arrow_fire", {
- description = "Fire Arrow",
- inventory_image = "lottthrowing_arrow_fire.png",
- })
- minetest.register_node("lottthrowing:arrow_fire_box", {
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- -- Shaft
- {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
- --Spitze
- {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
- {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
- --Federn
- {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
- {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
- {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
- {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
-
- {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
- {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
- {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
- {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
- }
- },
- tiles = {"lottthrowing_arrow_fire.png", "lottthrowing_arrow_fire.png", "lottthrowing_arrow_fire_back.png", "lottthrowing_arrow_fire_front.png", "lottthrowing_arrow_fire_2.png", "lottthrowing_arrow_fire.png"},
- groups = {not_in_creative_inventory=1},
- })
- local THROWING_ARROW_ENTITY={
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.1, y=0.1},
- textures = {"lottthrowing:arrow_fire_box"},
- lastpos={},
- collisionbox = {0,0,0,0,0,0},
- player = nil,
- }
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- self.timer=self.timer+dtime
- local pos = self.object:getpos()
- local node = minetest.get_node(pos)
- if self.timer>0.2 then
- local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
- for k, obj in pairs(objs) do
- if obj:get_luaentity() ~= nil then
- if obj:get_luaentity().name ~= "lottthrowing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
- local damage = 5
- obj:punch(self.player, 1.0, {
- full_punch_interval=1.0,
- damage_groups={fleshy=damage},
- }, nil)
- self.object:remove()
- end
- else
- local damage = 5
- obj:punch(self.player, 1.0, {
- full_punch_interval=1.0,
- damage_groups={fleshy=damage},
- }, nil)
- self.object:remove()
- end
- end
- end
- if self.lastpos.x~=nil then
- if node.name ~= "air" and node.name ~= "lottthrowing:light" then
- minetest.set_node(self.lastpos, {name="fire:basic_flame"})
- self.object:remove()
- end
- if math.floor(self.lastpos.x+0.5) ~= math.floor(pos.x+0.5) or math.floor(self.lastpos.y+0.5) ~= math.floor(pos.y+0.5) or math.floor(self.lastpos.z+0.5) ~= math.floor(pos.z+0.5) then
- if minetest.get_node(self.lastpos).name == "lottthrowing:light" then
- minetest.remove_node(self.lastpos)
- end
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="lottthrowing:light"})
- end
- end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z}
- end
- minetest.register_entity("lottthrowing:arrow_fire_entity", THROWING_ARROW_ENTITY)
- minetest.register_craft({
- output = 'lottthrowing:arrow_fire 1',
- recipe = {
- {'default:stick', 'default:stick', 'default:torch'},
- },
- })
- minetest.register_node("lottthrowing:light", {
- drawtype = "airlike",
- paramtype = "light",
- sunlight_propagates = true,
- tiles = {"lottthrowing_empty.png"},
- light_source = LIGHT_MAX-4,
- selection_box = {
- type = "fixed",
- fixed = {
- {0,0,0,0,0,0}
- }
- },
- groups = {not_in_creative_inventory=1}
- })
- minetest.register_abm({
- nodenames = {"lottthrowing:light"},
- interval = 10,
- chance = 1,
- action = function(pos, node)
- minetest.remove_node(pos)
- end
- })
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