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- lottpotion.register_arrow = function(potion_name, name, hname, potion_use_funct, desc, img)
- minetest.register_craftitem(potion_name.."_arrow", {
- description = "Potion Arrow: "..desc,
- inventory_image = img.."^lottthrowing_arrow.png",
- groups = {},
- })
- local THROWING_ARROW_ENTITY={
- physical = false,
- timer=0,
- visual = "wielditem",
- visual_size = {x=0.1, y=0.1},
- textures = {"lottthrowing:arrow_box"},
- lastpos={},
- collisionbox = {0,0,0,0,0,0},
- }
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- self.timer=self.timer+dtime
- local pos = self.object:getpos()
- local node = minetest.get_node(pos)
- if self.timer>0.2 then
- local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
- for k, obj in pairs(objs) do
- if obj:get_luaentity() ~= nil then
- if obj:get_luaentity().name ~= potion_name.."_arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
- local damage = 20
- obj:punch(self.player, 1.0, {
- full_punch_interval=1.0,
- damage_groups={fleshy=damage},
- }, nil)
- self.object:remove()
- end
- else
- potion_use_funct({take_item = function()end}, obj)
- self.object:remove()
- end
- end
- end
- if self.lastpos.x~=nil then
- if node.name ~= "air" then
- self.object:remove()
- end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z}
- end
- minetest.register_entity(potion_name.."_arrow_entity", THROWING_ARROW_ENTITY)
- minetest.register_craft({
- output = potion_name.."_arrow",
- recipe = {
- {'lottthrowing:arrow', potion_name},
- }
- })
- arrows[#arrows+1] = {potion_name.."_arrow", potion_name.."_arrow_entity"}
- end
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