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- -- AWARDS
- --
- -- Copyright (C) 2013-2015 rubenwardy
- -- This program is free software; you can redistribute it and/or modify
- -- it under the terms of the GNU Lesser General Public License as published by
- -- the Free Software Foundation; either version 2.1 of the License, or
- -- (at your option) any later version.
- -- This program is distributed in the hope that it will be useful,
- -- but WITHOUT ANY WARRANTY; without even the implied warranty of
- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- -- GNU Lesser General Public License for more details.
- -- You should have received a copy of the GNU Lesser General Public License along
- -- with this program; if not, write to the Free Software Foundation, Inc.,
- -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- --
- local S = lottachievements.gettext
- dofile(minetest.get_modpath("lottachievements").."/api_helpers.lua")
- -- Table Save Load Functions
- function lottachievements.save()
- local file = io.open(minetest.get_worldpath().."/lottachievements.txt", "w")
- if file then
- file:write(minetest.serialize(lottachievements.players))
- file:close()
- end
- end
- function lottachievements.init()
- lottachievements.players = lottachievements.load()
- lottachievements.def = {}
- lottachievements.trigger_types = {}
- lottachievements.on = {}
- lottachievements.on_unlock = {}
- end
- function lottachievements.load()
- local file = io.open(minetest.get_worldpath().."/lottachievements.txt", "r")
- if file then
- local table = minetest.deserialize(file:read("*all"))
- if type(table) == "table" then
- return table
- end
- end
- return {}
- end
- function lottachievements.register_trigger(name, func)
- lottachievements.trigger_types[name] = func
- lottachievements.on[name] = {}
- lottachievements['register_on_'..name] = function(func)
- table.insert(lottachievements.on[name], func)
- end
- end
- function lottachievements.run_trigger_callbacks(player, data, trigger, table_func)
- for i = 1, #lottachievements.on[trigger] do
- local res = nil
- local entry = lottachievements.on[trigger][i]
- if type(entry) == "function" then
- res = entry(player, data)
- elseif type(entry) == "table" and entry.award then
- res = table_func(entry)
- end
- if res then
- lottachievements.unlock(player:get_player_name(), res)
- end
- end
- end
- function lottachievements.increment_item_counter(data, field, itemname, count)
- local name_split = string.split(itemname, ":")
- if #name_split ~= 2 then
- return false
- end
- local mod = name_split[1]
- local item = name_split[2]
- if data and field and mod and item then
- lottachievements.assertPlayer(data)
- lottachievements.tbv(data, field)
- lottachievements.tbv(data[field], mod)
- lottachievements.tbv(data[field][mod], item, 0)
- if data[field][mod][item] + (count or 1) < 0 then
- count = 0
- end
- data[field][mod][item] = data[field][mod][item] + (count or 1)
- return true
- else
- return false
- end
- end
- function lottachievements.get_item_count(data, field, itemname)
- local name_split = string.split(itemname, ":")
- if #name_split ~= 2 then
- return false
- end
- local mod = name_split[1]
- local item = name_split[2]
- if data and field and mod and item then
- lottachievements.assertPlayer(data)
- lottachievements.tbv(data, field)
- lottachievements.tbv(data[field], mod)
- lottachievements.tbv(data[field][mod], item, 0)
- return data[field][mod][item]
- end
- end
- function lottachievements.get_total_item_count(data, field)
- local i = 0
- if data and field then
- lottachievements.assertPlayer(data)
- lottachievements.tbv(data, field)
- for mod,_ in pairs(data[field]) do
- lottachievements.tbv(data[field], mod)
- for item,_ in pairs(data[field][mod]) do
- lottachievements.tbv(data[field][mod], item, 0)
- i = i + data[field][mod][item]
- end
- end
- end
- return i
- end
- function lottachievements.register_on_unlock(func)
- table.insert(lottachievements.on_unlock, func)
- end
- -- API Functions
- function lottachievements._additional_triggers(name, def)
- -- Depreciated!
- end
- function lottachievements.register_achievement(name, def)
- def.name = name
- -- Add Triggers
- if def.trigger and def.trigger.type then
- local func = lottachievements.trigger_types[def.trigger.type]
- if func then
- func(def)
- else
- lottachievements._additional_triggers(name, def)
- end
- end
- -- Add Award
- lottachievements.def[name] = def
- local tdef = lottachievements.def[name]
- if def.description == nil and tdef.getDefaultDescription then
- def.description = tdef:getDefaultDescription()
- end
- end
- function lottachievements.enable(name)
- local data = lottachievements.player(name)
- if data then
- data.disabled = nil
- end
- end
- function lottachievements.disable(name)
- local data = lottachievements.player(name)
- if data then
- data.disabled = true
- end
- end
- function lottachievements.clear_player(name)
- lottachievements.players[name] = {}
- end
- -- This function is called whenever a target condition is met.
- -- It checks if a player already has that achievement, and if they do not,
- -- it gives it to them
- ----------------------------------------------
- --lottachievements.unlock(name, award)
- -- name - the name of the player
- -- award - the name of the award to give
- function lottachievements.unlock(name, award)
- -- Access Player Data
- local data = lottachievements.players[name]
- local awdef = lottachievements.def[award]
- -- Perform checks
- if not data then
- return
- end
- if not awdef then
- return
- end
- if data.disabled then
- return
- end
- lottachievements.tbv(data,"unlocked")
- -- Don't give the achievement if it has already been given
- if data.unlocked[award] and data.unlocked[award] == award then
- return
- end
- -- Unlock Award
- minetest.log("action", name.." has unlocked award "..name)
- data.unlocked[award] = award
- lottachievements.save()
- -- Give Prizes
- if awdef and awdef.prizes then
- for i = 1, #awdef.prizes do
- local itemstack = ItemStack(awdef.prizes[i])
- if not itemstack:is_empty() then
- local receiverref = minetest.get_player_by_name(name)
- if receiverref then
- receiverref:get_inventory():add_item("main", itemstack)
- end
- end
- end
- end
- -- Run callbacks
- if awdef.on_unlock and awdef.on_unlock(name, awdef) then
- return
- end
- for _, callback in pairs(lottachievements.on_unlock) do
- if callback(name, awdef) then
- return
- end
- end
- -- Get Notification Settings
- local title = awdef.title or award
- local desc = awdef.description or ""
- local background = awdef.background or "lottachievements_bg_default.png"
- local icon = awdef.icon or "lottachievements_unknown.png"
- local sound = awdef.sound
- if sound == nil then
- -- Explicit check for nil because sound could be `false` to disable it
- sound = {name="lottachievements_got_generic", gain=0.25}
- end
- local custom_announce = awdef.custom_announce
- if not custom_announce then
- if awdef.secret then
- custom_announce = S("Secret Achievement Unlocked:")
- else
- custom_announce = S("Achievement Unlocked:")
- end
- end
- -- Do Notification
- if sound then
- -- Enforce sound delay to prevent sound spamming
- local lastsound = lottachievements.players[name].lastsound
- if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
- minetest.sound_play(sound, {to_player=name})
- lottachievements.players[name].lastsound = os.time()
- end
- end
- if lottachievements.show_mode == "formspec" then
- -- use a formspec to send it
- minetest.show_formspec(name, "achievements:unlocked", "size[6,2]"..
- "image_button_exit[0,0;6,2;"..background..";close1; ]"..
- "image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
- "label[1.1,1;"..title.."]"..
- "label[0.3,0.1;"..custom_announce.."]")
- elseif lottachievements.show_mode == "chat" then
- local chat_announce
- if awdef.secret == true then
- chat_announce = S("Secret Achievement Unlocked: %s")
- else
- chat_announce = S("Achievement Unlocked: %s")
- end
- -- use the chat console to send it
- minetest.chat_send_player(name, string.format(chat_announce, title))
- if desc~="" then
- minetest.chat_send_player(name, desc)
- end
- else
- local player = minetest.get_player_by_name(name)
- local one = player:hud_add({
- hud_elem_type = "image",
- name = "award_bg",
- scale = {x = 2, y = 1},
- text = background,
- position = {x = 0.5, y = 0},
- offset = {x = 0, y = 138},
- alignment = {x = 0, y = -1}
- })
- local hud_announce
- if awdef.secret == true then
- hud_announce = S("Secret Achievement Unlocked!")
- else
- hud_announce = S("Achievement Unlocked!")
- end
- local two = player:hud_add({
- hud_elem_type = "text",
- name = "award_au",
- number = 0xFFFFFF,
- scale = {x = 100, y = 20},
- text = hud_announce,
- position = {x = 0.5, y = 0},
- offset = {x = 0, y = 40},
- alignment = {x = 0, y = -1}
- })
- local three = player:hud_add({
- hud_elem_type = "text",
- name = "award_title",
- number = 0xFFFFFF,
- scale = {x = 100, y = 20},
- text = title,
- position = {x = 0.5, y = 0},
- offset = {x = 30, y = 100},
- alignment = {x = 0, y = -1}
- })
- local four = player:hud_add({
- hud_elem_type = "image",
- name = "award_icon",
- scale = {x = 4, y = 4},
- text = icon,
- position = {x = 0.4, y = 0},
- offset = {x = -81.5, y = 126},
- alignment = {x = 0, y = -1}
- })
- minetest.after(4, function()
- player:hud_remove(one)
- player:hud_remove(two)
- player:hud_remove(three)
- player:hud_remove(four)
- end)
- end
- end
- -- Backwards compatibility
- lottachievements.give_achievement = lottachievements.unlock
- --[[minetest.register_chatcommand("gawd", {
- params = "award name",
- description = "gawd: give award to self",
- func = function(name, param)
- lottachievements.unlock(name,param)
- end
- })]]--
- function lottachievements.getFormspec(name, to, sid)
- local formspec = ""
- local listoflottachievements = lottachievements._order_lottachievements(name)
- local completed = lottachievements.completed_achievements(name)
- local playerdata = lottachievements.players[name]
- if #listoflottachievements == 0 then
- formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No lottachievements available.")).."]"
- formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
- return formspec
- end
- -- Sidebar
- if sid then
- local item = listoflottachievements[sid+0]
- local def = lottachievements.def[item.name]
- if def and def.secret and not item.got then
- formspec = formspec .. "label[0.64,2.75;"..
- minetest.formspec_escape(minetest.colorize("black", S("(Secret Achievement)"))).."]"..
- "image[1,0;3,3;lottachievements_unknown.png]"
- if def and def.description then
- local text = minetest.colorize("black",
- minetest.wrap_text(S("Unlock this achievement to" ..
- " find out what it is."), 25))
- formspec = formspec .. "label[0.15,3.25;"..
- minetest.formspec_escape(text).."]"
- end
- elseif def and def.requires and not item.got and not completed[def.requires] then
- formspec = formspec .. "label[0.56,2.75;"..
- minetest.formspec_escape(minetest.colorize("black", S("(Hidden Achievement)"))).."]"..
- "image[1,0;3,3;lottachievements_unknown.png]"
- if def and def.description and lottachievements.def[def.requires] then
- if lottachievements.def[def.requires].requires and
- not completed[lottachievements.def[def.requires].requires] then
- local text = minetest.colorize("black",
- minetest.wrap_text(S("To see this achievement you" ..
- "need to complete more achievements!"), 25))
- formspec = formspec .. "label[0.15,3.25;"..
- minetest.formspec_escape(text) .. "]"
- else
- local text = minetest.colorize("black",
- minetest.wrap_text(S("To see this achievement, complete \"")
- .. lottachievements.def[def.requires].title .. "\"", 25))
- formspec = formspec .. "label[0.15,3.25;" ..
- minetest.formspec_escape(text) .. "]"
- end
- end
- else
- local title = item.name
- if def and def.title then
- title = def.title
- end
- local status = ""
- if item.got then
- status = minetest.colorize("green", S("(completed)"))
- end
- formspec = formspec .. "label[0.15,2.7;" ..
- minetest.formspec_escape(minetest.colorize("black", title)) .. "\n" .. status .. "]"
- if def and def.icon then
- formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
- end
- local barwidth = 4.6
- local perc = nil
- local label = nil
- if def.getProgress and playerdata then
- local res = def:getProgress(playerdata)
- perc = res.perc
- label = res.label
- end
- if perc then
- if perc > 1 then
- perc = 1
- end
- formspec = formspec .. "background[0,5.675;" .. barwidth ..",0.425;lottachievements_progress_gray.png;false]"
- formspec = formspec .. "background[0,5.675;" .. (barwidth * perc) ..",0.425;lottachievements_progress_green.png;false]"
- if label then
- formspec = formspec .. "label[1.75,5.6;" .. minetest.formspec_escape(label) .. "]"
- end
- end
- if def and def.description then
- local text = minetest.colorize("black", minetest.wrap_text(def.description, 25))
- formspec = formspec .. "label[0.15,3.75;" .. text .."]"
- end
- end
- end
- -- Create list box
- formspec = formspec .. "textlist[4.75,0;6,6;lottachievements;"
- local first = true
- for _,award in pairs(listoflottachievements) do
- local def = lottachievements.def[award.name]
- if def then
- if not first then
- formspec = formspec .. ","
- end
- first = false
- if def.secret and not award.got then
- formspec = formspec .. "#808080" ..minetest.formspec_escape(S("(Secret Achievement)"))
- elseif def.requires and not award.got and not completed[def.requires] then
- formspec = formspec .. "#ACACAC" ..minetest.formspec_escape(S("(Hidden Achievement)"))
- else
- local title = award.name
- if def and def.title then
- title = def.title
- end
- if award.got then
- formspec = formspec .. "#00CC00" ..minetest.formspec_escape(title)
- else
- formspec = formspec .. minetest.formspec_escape(title)
- end
- end
- end
- end
- return formspec .. ";"..sid.."]"
- end
- function lottachievements.show_to(name, to, sid, text)
- if name == "" or name == nil then
- name = to
- end
- if name == to and lottachievements.player(to).disabled then
- minetest.chat_send_player(S("You've disabled lottachievements. Type /lottachievements enable to reenable."))
- return
- end
- if text then
- local listoflottachievements = lottachievements._order_lottachievements(name)
- if #listoflottachievements == 0 then
- minetest.chat_send_player(to, S("Error: No lottachievements available."))
- return
- elseif not lottachievements.players[name] or not lottachievements.players[name].unlocked then
- minetest.chat_send_player(to, S("You have not unlocked any lottachievements."))
- return
- end
- minetest.chat_send_player(to, string.format(S("%s’s lottachievements:"), name))
- for _, str in pairs(lottachievements.players[name].unlocked) do
- local def = lottachievements.def[str]
- if def then
- if def.title then
- if def.description then
- minetest.chat_send_player(to, string.format(S("%s: %s"), def.title, def.description))
- else
- minetest.chat_send_player(to, def.title)
- end
- else
- minetest.chat_send_player(to, str)
- end
- end
- end
- else
- if sid == nil or sid < 1 then
- sid = 1
- end
- -- Show formspec to user
- minetest.show_formspec(to,"lottachievements:lottachievements",
- "size[11,6]" ..
- "background[5,5;1,1;gui_formbg.png;true]" ..
- lottachievements.getFormspec(name, to, sid))
- end
- end
- lottachievements.showto = lottachievements.show_to
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "lottachievements:lottachievements" then
- return false
- end
- if fields.quit then
- return true
- end
- local name = player:get_player_name()
- if fields.lottachievements then
- local event = minetest.explode_textlist_event(fields.lottachievements)
- if event.type == "CHG" then
- lottachievements.show_to(name, name, event.index, false)
- end
- end
- return true
- end)
- lottachievements.init()
- minetest.register_on_newplayer(function(player)
- local playern = player:get_player_name()
- lottachievements.assertPlayer(playern)
- end)
- minetest.register_on_shutdown(function()
- lottachievements.save()
- end)
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