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- -- minetest/fire/init.lua
- minetest.register_node("fire:basic_flame", {
- description = "Fire",
- drawtype = "firelike",
- tiles = {{
- name="fire_basic_flame_animated.png",
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
- }},
- inventory_image = "fire_basic_flame.png",
- light_source = 14,
- groups = {igniter=2,dig_immediate=3,hot=3},
- drop = '',
- walkable = false,
- buildable_to = true,
- damage_per_second = 4,
- after_place_node = function(pos, placer)
- fire.on_flame_add_at(pos)
- end,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- fire.on_flame_remove_at(pos)
- end,
- })
- fire = {}
- fire.D = 6
- -- key: position hash of low corner of area
- -- value: {handle=sound handle, name=sound name}
- fire.sounds = {}
- function fire.get_area_p0p1(pos)
- local p0 = {
- x=math.floor(pos.x/fire.D)*fire.D,
- y=math.floor(pos.y/fire.D)*fire.D,
- z=math.floor(pos.z/fire.D)*fire.D,
- }
- local p1 = {
- x=p0.x+fire.D-1,
- y=p0.y+fire.D-1,
- z=p0.z+fire.D-1
- }
- return p0, p1
- end
- function fire.update_sounds_around(pos)
- local p0, p1 = fire.get_area_p0p1(pos)
- local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2}
- local flames_p = minetest.find_nodes_in_area(p0, p1, {"fire:basic_flame"})
- --print("number of flames at "..minetest.pos_to_string(p0).."/"
- -- ..minetest.pos_to_string(p1)..": "..#flames_p)
- local should_have_sound = (#flames_p > 0)
- local wanted_sound = nil
- if #flames_p >= 9 then
- wanted_sound = {name="fire_large", gain=1.5}
- elseif #flames_p > 0 then
- wanted_sound = {name="fire_small", gain=1.5}
- end
- local p0_hash = minetest.hash_node_position(p0)
- local sound = fire.sounds[p0_hash]
- if not sound then
- if should_have_sound then
- fire.sounds[p0_hash] = {
- handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
- name = wanted_sound.name,
- }
- end
- else
- if not wanted_sound then
- minetest.sound_stop(sound.handle)
- fire.sounds[p0_hash] = nil
- elseif sound.name ~= wanted_sound.name then
- minetest.sound_stop(sound.handle)
- fire.sounds[p0_hash] = {
- handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}),
- name = wanted_sound.name,
- }
- end
- end
- end
- function fire.on_flame_add_at(pos)
- --print("flame added at "..minetest.pos_to_string(pos))
- fire.update_sounds_around(pos)
- end
- function fire.on_flame_remove_at(pos)
- --print("flame removed at "..minetest.pos_to_string(pos))
- fire.update_sounds_around(pos)
- end
- function fire.find_pos_for_flame_around(pos)
- return minetest.find_node_near(pos, 1, {"air"})
- end
- function fire.flame_should_extinguish(pos)
- if minetest.setting_getbool("disable_fire") then return true end
- --return minetest.find_node_near(pos, 1, {"group:puts_out_fire"})
- local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2}
- local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2}
- local ps = minetest.find_nodes_in_area(p0, p1, {"group:puts_out_fire"})
- return (#ps ~= 0)
- end
- -- Ignite neighboring nodes
- minetest.register_abm({
- nodenames = {"group:flammable"},
- neighbors = {"group:igniter"},
- interval = 1,
- chance = 2,
- action = function(p0, node, _, _)
- -- If there is water or stuff like that around flame, don't ignite
- if fire.flame_should_extinguish(p0) then
- return
- end
- local p = fire.find_pos_for_flame_around(p0)
- if p then
- minetest.set_node(p, {name="fire:basic_flame"})
- fire.on_flame_add_at(p)
- end
- end,
- })
- -- Rarely ignite things from far
- minetest.register_abm({
- nodenames = {"group:igniter"},
- neighbors = {"air"},
- interval = 2,
- chance = 10,
- action = function(p0, node, _, _)
- local reg = minetest.registered_nodes[node.name]
- if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then
- return
- end
- local d = reg.groups.igniter
- local p = minetest.find_node_near(p0, d, {"group:flammable"})
- if p then
- -- If there is water or stuff like that around flame, don't ignite
- if fire.flame_should_extinguish(p) then
- return
- end
- local p2 = fire.find_pos_for_flame_around(p)
- if p2 then
- minetest.set_node(p2, {name="fire:basic_flame"})
- fire.on_flame_add_at(p2)
- end
- end
- end,
- })
- -- Remove flammable nodes and flame
- minetest.register_abm({
- nodenames = {"fire:basic_flame"},
- interval = 1,
- chance = 2,
- action = function(p0, node, _, _)
- -- If there is water or stuff like that around flame, remove flame
- if fire.flame_should_extinguish(p0) then
- minetest.remove_node(p0)
- fire.on_flame_remove_at(p0)
- return
- end
- -- Make the following things rarer
- if math.random(1,3) == 1 then
- return
- end
- -- If there are no flammable nodes around flame, remove flame
- if not minetest.find_node_near(p0, 1, {"group:flammable"}) then
- minetest.remove_node(p0)
- fire.on_flame_remove_at(p0)
- return
- end
- if math.random(1,4) == 1 then
- -- remove a flammable node around flame
- local p = minetest.find_node_near(p0, 1, {"group:flammable"})
- if p then
- -- If there is water or stuff like that around flame, don't remove
- if fire.flame_should_extinguish(p0) then
- return
- end
- minetest.remove_node(p)
- minetest.check_for_falling(p)
- end
- else
- -- remove flame
- minetest.remove_node(p0)
- fire.on_flame_remove_at(p0)
- end
- end,
- })
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