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- [GUI]
- # Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
- # available. You can choose between the default progress-bar-like bars and the good
- # old statbars like you know from vanilla Minetest.
- # These values are possible:
- # - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
- # (current, maximum), and an icon. These bars usually convey the most
- # information. This is the default and recommended value.
- # - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
- # half-symbols. Those bars represent the vague ratio between
- # the current value and the maximum value. 1 half-symbol stands for
- # approximately 5% of the maximum value.
- # - statbar_modern: Like the classic statbar, but also supports background images, this
- # kind of statbar may be considered to be more user-friendly than the
- # classic statbar. This bar type closely resembles the mod
- # “Better HUD” [hud] by BlockMen.
- hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
- # By default the mod uses the bread from the farming mod
- # as hunger indicator. This value allows to change it to
- # any valid texture.
- # hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png
- # hunger_ng_hunger_bar_image (Hunger bar image) string banana_single.png
- # hunger_ng_hunger_bar_image (Hunger bar image) string petz_steak.png
- hunger_ng_hunger_bar_image (Hunger bar image) string petz_roasted_chicken_legs.png
- # The progressive mode shows recipes you can craft from items you ever had in your inventory.
- craftguide_progressive_mode (Learn crafting recipes progressively) bool true
- [Liquid]
- #Makes water limited (it doesn't spawn new source blocks any more) and causes
- #water blocks to move dynamically
- dynamic_liquid_water (Dynamic water) bool true
- #Causes river water blocks to move dynamically. Use caution when using this
- #with the "valleys" mapgen, the streams generated by that mapgen have elevation
- #changes and can make a mess if their water moves downhill uncontrolled.
- dynamic_liquid_river_water (Dynamic river water) bool false
- #Causes lava blocks to move dynamically
- dynamic_liquid_lava (Dynamic lava) bool true
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