settingtypes.txt 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. [GUI]
  2. # Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
  3. # available. You can choose between the default progress-bar-like bars and the good
  4. # old statbars like you know from vanilla Minetest.
  5. # These values are possible:
  6. # - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
  7. # (current, maximum), and an icon. These bars usually convey the most
  8. # information. This is the default and recommended value.
  9. # - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
  10. # half-symbols. Those bars represent the vague ratio between
  11. # the current value and the maximum value. 1 half-symbol stands for
  12. # approximately 5% of the maximum value.
  13. # - statbar_modern: Like the classic statbar, but also supports background images, this
  14. # kind of statbar may be considered to be more user-friendly than the
  15. # classic statbar. This bar type closely resembles the mod
  16. # “Better HUD” [hud] by BlockMen.
  17. hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
  18. # By default the mod uses the bread from the farming mod
  19. # as hunger indicator. This value allows to change it to
  20. # any valid texture.
  21. # hunger_ng_hunger_bar_image (Hunger bar image) string farming_bread.png
  22. # hunger_ng_hunger_bar_image (Hunger bar image) string banana_single.png
  23. # hunger_ng_hunger_bar_image (Hunger bar image) string petz_steak.png
  24. hunger_ng_hunger_bar_image (Hunger bar image) string petz_roasted_chicken_legs.png
  25. # The progressive mode shows recipes you can craft from items you ever had in your inventory.
  26. craftguide_progressive_mode (Learn crafting recipes progressively) bool true
  27. [Liquid]
  28. #Makes water limited (it doesn't spawn new source blocks any more) and causes
  29. #water blocks to move dynamically
  30. dynamic_liquid_water (Dynamic water) bool true
  31. #Causes river water blocks to move dynamically. Use caution when using this
  32. #with the "valleys" mapgen, the streams generated by that mapgen have elevation
  33. #changes and can make a mess if their water moves downhill uncontrolled.
  34. dynamic_liquid_river_water (Dynamic river water) bool false
  35. #Causes lava blocks to move dynamically
  36. dynamic_liquid_lava (Dynamic lava) bool true