read.me 1.2 KB

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  1. Don't use buildscripts, game is already build.
  2. This is helping me to update the mods from their git sources.
  3. You need upper directory mods_src, where all mods are cloned from git.
  4. Something like:
  5. - mods_src (Mod sources directory)
  6. - my_changes (Directory with my changes - files and patches)
  7. - a-planet-alive (Game directory - from git)
  8. - buildscripts (build scripts directory)
  9. - menu (game data, like pictures, ...)
  10. - mods (Game mod directory)
  11. - ...
  12. Scripts are originally from "minetest-game-whynot" and they helped me, so I decided to let them here.
  13. NOT NEEDED FOR GAME, CAN BE REMOVED.
  14. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  15. Script info
  16. -----------
  17. Bash scripts
  18. - default use on Linux
  19. - WLS on Windows could work (not tested)
  20. 01_src-update.sh
  21. ****************
  22. - get new date from git repository into the mods_src directory
  23. 02_build_pa.sh
  24. **************
  25. - copy all mods to game mods directory "./mods/"
  26. - generates mod_sources.txt
  27. 03_my_updates.sh
  28. ****************
  29. - copy my extra files to the mods (like extra textures, skins, ...)
  30. - use my patches to the mods (tenporary solution, till implemented in the mods)
  31. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++