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- Don't use buildscripts, game is already build.
- This is helping me to update the mods from their git sources.
- You need upper directory mods_src, where all mods are cloned from git.
- Something like:
- - mods_src (Mod sources directory)
- - my_changes (Directory with my changes - files and patches)
- - a-planet-alive (Game directory - from git)
- - buildscripts (build scripts directory)
- - menu (game data, like pictures, ...)
- - mods (Game mod directory)
- - ...
- Scripts are originally from "minetest-game-whynot" and they helped me, so I decided to let them here.
- NOT NEEDED FOR GAME, CAN BE REMOVED.
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Script info
- -----------
- Bash scripts
- - default use on Linux
- - WLS on Windows could work (not tested)
- 01_src-update.sh
- ****************
- - get new date from git repository into the mods_src directory
- 02_build_pa.sh
- **************
- - copy all mods to game mods directory "./mods/"
- - generates mod_sources.txt
-
- 03_my_updates.sh
- ****************
- - copy my extra files to the mods (like extra textures, skins, ...)
- - use my patches to the mods (tenporary solution, till implemented in the mods)
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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