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- -- default support (for use with MineClone2 and other [games]
- default = default or {
- node_sound_stone_defaults = function(table) end,
- node_sound_wood_defaults = function(table) end,
- gui_bg = "",
- gui_bg_img = "",
- gui_slots = "",
- }
- -- Load support for intllib.
- local MP = minetest.get_modpath(minetest.get_current_modname())
- local F = minetest.formspec_escape
- local S = minetest.get_translator and minetest.get_translator("protector") or
- dofile(MP .. "/intllib.lua")
- -- Load support for factions
- local factions_available = minetest.global_exists("factions")
- protector = {
- mod = "redo",
- modpath = MP,
- intllib = S
- }
- local protector_max_share_count = 12
- -- get minetest.conf settings
- local protector_radius = tonumber(minetest.settings:get("protector_radius")) or 5
- local protector_flip = minetest.settings:get_bool("protector_flip") or false
- local protector_hurt = tonumber(minetest.settings:get("protector_hurt")) or 0
- local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
- or minetest.settings:get("protector_pvp_spawn")) or 0
- local protector_show = tonumber(minetest.settings:get("protector_show_interval")) or 5
- local protector_recipe = minetest.settings:get_bool("protector_recipe") ~= false
- local protector_msg = minetest.settings:get_bool("protector_msg") ~= false
- -- radius limiter (minetest cannot handle node volume of more than 4096000)
- if protector_radius > 22 then protector_radius = 22 end
- -- get static spawn position
- local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
- or {x = 0, y = 2, z = 0}
- -- return list of members as a table
- local get_member_list = function(meta)
- return meta:get_string("members"):split(" ")
- end
- -- write member list table in protector meta as string
- local set_member_list = function(meta, list)
- meta:set_string("members", table.concat(list, " "))
- end
- -- check for owner name
- local is_owner = function(meta, name)
- return name == meta:get_string("owner")
- end
- -- check for member name
- local is_member = function(meta, name)
- if factions_available
- and meta:get_int("faction_members") == 1 then
- if factions.version == nil then
- -- backward compatibility
- if factions.get_player_faction(name) ~= nil
- and factions.get_player_faction(meta:get_string("owner")) ==
- factions.get_player_faction(name) then
- return true
- end
- else
- -- is member if player and owner share at least one faction
- local owner_factions = factions.get_player_factions(name)
- local owner = meta:get_string("owner")
- if owner_factions ~= nil and owner_factions ~= false then
- for _, f in ipairs(owner_factions) do
- if factions.player_is_in_faction(f, owner) then
- return true
- end
- end
- end
- end
- end
- for _, n in pairs(get_member_list(meta)) do
- if n == name then
- return true
- end
- end
- return false
- end
- -- add player name to table as member
- local add_member = function(meta, name)
- -- Constant (20) defined by player.h
- if name:len() > 25 then
- return
- end
- -- does name already exist?
- if is_owner(meta, name)
- or is_member(meta, name) then
- return
- end
- local list = get_member_list(meta)
- if #list >= protector_max_share_count then
- return
- end
- table.insert(list, name)
- set_member_list(meta, list)
- end
- -- remove player name from table
- local del_member = function(meta, name)
- local list = get_member_list(meta)
- for i, n in pairs(list) do
- if n == name then
- table.remove(list, i)
- break
- end
- end
- set_member_list(meta, list)
- end
- -- protector interface
- local protector_formspec = function(meta)
- local formspec = "size[8,7]"
- .. default.gui_bg
- .. default.gui_bg_img
- .. default.gui_slots
- .. "label[2.5,0;" .. F(S("-- Protector interface --")) .. "]"
- .. "label[0,1;" .. F(S("PUNCH node to show protected area")) .. "]"
- .. "label[0,2;" .. F(S("Members:")) .. "]"
- .. "button_exit[2.5,6.2;3,0.5;close_me;" .. F(S("Close")) .. "]"
- .. "field_close_on_enter[protector_add_member;false]"
- local members = get_member_list(meta)
- local npp = protector_max_share_count -- max users added to protector list
- local i = 0
- local checkbox_faction = false
- -- Display the checkbox only if the owner is member of at least 1 faction
- if factions_available then
- if factions.version == nil then
- -- backward compatibility
- if factions.get_player_faction(meta:get_string("owner")) then
- checkbox_faction = true
- end
- else
- if factions.get_player_factions(meta:get_string("owner")) ~= nil then
- if next(factions.get_player_faction(meta:get_string("owner"))) then
- checkbox_faction = true
- end
- end
- end
- end
- if checkbox_faction then
- formspec = formspec .. "checkbox[0,5;faction_members;"
- .. F(S("Allow faction access"))
- .. ";" .. (meta:get_int("faction_members") == 1 and
- "true" or "false") .. "]"
- if npp > 8 then
- npp = 8
- end
- end
- for n = 1, #members do
- if i < npp then
- -- show username
- formspec = formspec .. "button[" .. (i % 4 * 2)
- .. "," .. math.floor(i / 4 + 3)
- .. ";1.5,.5;protector_member;" .. F(members[n]) .. "]"
- -- username remove button
- .. "button[" .. (i % 4 * 2 + 1.25) .. ","
- .. math.floor(i / 4 + 3)
- .. ";.75,.5;protector_del_member_" .. F(members[n]) .. ";X]"
- end
- i = i + 1
- end
- if i < npp then
- -- user name entry field
- formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
- .. (math.floor(i / 4 + 3) + 1 / 3)
- .. ";1.433,.5;protector_add_member;;]"
- -- username add button
- .."button[" .. (i % 4 * 2 + 1.25) .. ","
- .. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
- end
- return formspec
- end
- -- check if pos is inside a protected spawn area
- local inside_spawn = function(pos, radius)
- if protector_spawn <= 0 then
- return false
- end
- if pos.x < statspawn.x + radius
- and pos.x > statspawn.x - radius
- and pos.y < statspawn.y + radius
- and pos.y > statspawn.y - radius
- and pos.z < statspawn.z + radius
- and pos.z > statspawn.z - radius then
- return true
- end
- return false
- end
- -- show protection message if enabled
- local show_msg = function(player, msg)
- -- if messages disabled or no player name provided
- if protector_msg == false or not player or player == "" then
- return
- end
- minetest.chat_send_player(player, msg)
- end
- -- Infolevel:
- -- 0 for no info
- -- 1 for "This area is owned by <owner> !" if you can't dig
- -- 2 for "This area is owned by <owner>.
- -- 3 for checking protector overlaps
- protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
- if not digger or not pos then
- return false
- end
- -- protector_bypass privileged users can override protection
- if infolevel == 1
- and minetest.check_player_privs(digger, {protection_bypass = true}) then
- return true
- end
- -- infolevel 3 is only used to bypass priv check, change to 1 now
- if infolevel == 3 then infolevel = 1 end
- -- is spawn area protected ?
- if inside_spawn(pos, protector_spawn) then
- show_msg(digger,
- S("Spawn @1 has been protected up to a @2 block radius.",
- minetest.pos_to_string(statspawn), protector_spawn))
- return false
- end
- -- find the protector nodes
- local pos = minetest.find_nodes_in_area(
- {x = pos.x - r, y = pos.y - r, z = pos.z - r},
- {x = pos.x + r, y = pos.y + r, z = pos.z + r},
- {"protector:protect", "protector:protect2", "protector:protect_hidden"})
- local meta, owner, members
- for n = 1, #pos do
- meta = minetest.get_meta(pos[n])
- owner = meta:get_string("owner") or ""
- members = meta:get_string("members") or ""
- -- node change and digger isn't owner
- if infolevel == 1 and owner ~= digger then
- -- and you aren't on the member list
- if onlyowner or not is_member(meta, digger) then
- show_msg(digger,
- S("This area is owned by @1", owner) .. "!")
- return false
- end
- end
- -- when using protector as tool, show protector information
- if infolevel == 2 then
- minetest.chat_send_player(digger,
- S("This area is owned by @1", owner) .. ".")
- minetest.chat_send_player(digger,
- S("Protection located at: @1", minetest.pos_to_string(pos[n])))
- if members ~= "" then
- minetest.chat_send_player(digger, S("Members: @1.", members))
- end
- return false
- end
- end
- -- show when you can build on unprotected area
- if infolevel == 2 then
- if #pos < 1 then
- minetest.chat_send_player(digger, S("This area is not protected."))
- end
- minetest.chat_send_player(digger, S("You can build here."))
- end
- return true
- end
- local old_is_protected = minetest.is_protected
- -- check for protected area, return true if protected and digger isn't on list
- function minetest.is_protected(pos, digger)
- digger = digger or "" -- nil check
- -- is area protected against digger?
- if not protector.can_dig(protector_radius, pos, digger, false, 1) then
- local player = minetest.get_player_by_name(digger)
- if player and player:is_player() then
- -- hurt player if protection violated
- if protector_hurt > 0 and player:get_hp() > 0 then
- -- This delay fixes item duplication bug (thanks luk3yx)
- minetest.after(0.1, function()
- player:set_hp(player:get_hp() - protector_hurt)
- end)
- end
- -- flip player when protection violated
- if protector_flip then
- -- yaw + 180°
- local yaw = player:get_look_horizontal() + math.pi
- if yaw > 2 * math.pi then
- yaw = yaw - 2 * math.pi
- end
- player:set_look_horizontal(yaw)
- -- invert pitch
- player:set_look_vertical(-player:get_look_vertical())
- -- if digging below player, move up to avoid falling through hole
- local pla_pos = player:get_pos()
- if pos.y < pla_pos.y then
- player:set_pos({
- x = pla_pos.x,
- y = pla_pos.y + 0.8,
- z = pla_pos.z
- })
- end
- end
- end
- return true
- end
- -- otherwise can dig or place
- return old_is_protected(pos, digger)
- end
- -- make sure protection block doesn't overlap another protector's area
- local check_overlap = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- local pos = pointed_thing.above
- local name = placer:get_player_name()
- -- make sure protector doesn't overlap onto protected spawn area
- if inside_spawn(pos, protector_spawn + protector_radius) then
- minetest.chat_send_player(name,
- S("Spawn @1 has been protected up to a @2 block radius.",
- minetest.pos_to_string(statspawn), protector_spawn))
- return itemstack
- end
- -- make sure protector doesn't overlap any other player's area
- if not protector.can_dig(protector_radius * 2, pos, name, true, 3) then
- minetest.chat_send_player(name,
- S("Overlaps into above players protected area"))
- return itemstack
- end
- return minetest.item_place(itemstack, placer, pointed_thing)
- end
- -- remove protector display entities
- local del_display = function(pos)
- local objects = minetest.get_objects_inside_radius(pos, 0.5)
- for _, v in ipairs(objects) do
- if v and v:get_luaentity()
- and v:get_luaentity().name == "protector:display" then
- v:remove()
- end
- end
- end
- -- temporary pos store
- local player_pos = {}
- -- protection node
- minetest.register_node("protector:protect", {
- description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
- drawtype = "nodebox",
- tiles = {
- "default_stone.png^protector_overlay.png",
- "default_stone.png^protector_overlay.png",
- "default_stone.png^protector_overlay.png^protector_logo.png"
- },
- sounds = default.node_sound_stone_defaults(),
- groups = {dig_immediate = 2, unbreakable = 1},
- is_ground_content = false,
- paramtype = "light",
- light_source = 4,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
- }
- },
- on_place = check_overlap,
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("members", "")
- meta:set_string("infotext",
- S("Protection (owned by @1)", meta:get_string("owner")))
- end,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then
- return
- end
- protector.can_dig(protector_radius, pointed_thing.under,
- user:get_player_name(), false, 2)
- end,
- on_rightclick = function(pos, node, clicker, itemstack)
- local meta = minetest.get_meta(pos)
- local name = clicker:get_player_name()
- if meta
- and protector.can_dig(1, pos, name, true, 1) then
- player_pos[name] = pos
- minetest.show_formspec(name, "protector:node", protector_formspec(meta))
- end
- end,
- on_punch = function(pos, node, puncher)
- if minetest.is_protected(pos, puncher:get_player_name()) then
- return
- end
- minetest.add_entity(pos, "protector:display")
- end,
- can_dig = function(pos, player)
- return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
- end,
- on_blast = function() end,
- after_destruct = del_display
- })
- -- default recipe and alternative for MineClone2
- if protector_recipe then
- if minetest.registered_items["default:stone"] then
- minetest.register_craft({
- output = "protector:protect",
- recipe = {
- {"default:stone", "default:stone", "default:stone"},
- {"default:stone", "default:gold_ingot", "default:stone"},
- {"default:stone", "default:stone", "default:stone"},
- }
- })
- else
- minetest.register_craft({
- output = "protector:protect",
- recipe = {
- {"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"},
- {"mcl_core:stone", "mcl_core:gold_ingot", "mcl_core:stone"},
- {"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"},
- }
- })
- end
- end
- -- protection logo
- minetest.register_node("protector:protect2", {
- description = S("Protection Logo") .. " (" .. S("USE for area check") .. ")",
- tiles = {"protector_logo.png"},
- wield_image = "protector_logo.png",
- inventory_image = "protector_logo.png",
- sounds = default.node_sound_stone_defaults(),
- groups = {dig_immediate = 2, unbreakable = 1},
- paramtype = "light",
- paramtype2 = "wallmounted",
- legacy_wallmounted = true,
- light_source = 4,
- drawtype = "nodebox",
- sunlight_propagates = true,
- walkable = true,
- node_box = {
- type = "wallmounted",
- wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
- wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
- wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
- },
- selection_box = {type = "wallmounted"},
- on_place = check_overlap,
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("members", "")
- meta:set_string("infotext",
- S("Protection (owned by @1)", meta:get_string("owner")))
- end,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then
- return
- end
- protector.can_dig(protector_radius, pointed_thing.under,
- user:get_player_name(), false, 2)
- end,
- on_rightclick = function(pos, node, clicker, itemstack)
- local meta = minetest.get_meta(pos)
- local name = clicker:get_player_name()
- if meta
- and protector.can_dig(1, pos, name, true, 1) then
- player_pos[name] = pos
- minetest.show_formspec(name, "protector:node", protector_formspec(meta))
- end
- end,
- on_punch = function(pos, node, puncher)
- if minetest.is_protected(pos, puncher:get_player_name()) then
- return
- end
- minetest.add_entity(pos, "protector:display")
- end,
- can_dig = function(pos, player)
- return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
- end,
- on_blast = function() end,
- after_destruct = del_display
- })
- -- recipes to switch between protectors
- minetest.register_craft({
- type = "shapeless",
- output = "protector:protect",
- recipe = {"protector:protect2"}
- })
- minetest.register_craft({
- type = "shapeless",
- output = "protector:protect2",
- recipe = {"protector:protect"}
- })
- -- check formspec buttons or when name entered
- minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "protector:node" then
- return
- end
- local name = player:get_player_name()
- local pos = player_pos[name]
- if not name or not pos then
- return
- end
- local add_member_input = fields.protector_add_member
- -- reset formspec until close button pressed
- if (fields.close_me or fields.quit)
- and (not add_member_input or add_member_input == "") then
- player_pos[name] = nil
- return
- end
- -- only owner can add names
- if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
- return
- end
- -- are we adding member to a protection node ? (csm protection)
- local nod = minetest.get_node(pos).name
- if nod ~= "protector:protect"
- and nod ~= "protector:protect2" then
- player_pos[name] = nil
- return
- end
- local meta = minetest.get_meta(pos)
- if not meta then
- return
- end
- -- add faction members
- if factions_available then
- meta:set_int("faction_members", fields.faction_members == "true" and 1 or 0)
- end
- -- add member [+]
- if add_member_input then
- for _, i in pairs(add_member_input:split(" ")) do
- add_member(meta, i)
- end
- end
- -- remove member [x]
- for field, value in pairs(fields) do
- if string.sub(field, 0,
- string.len("protector_del_member_")) == "protector_del_member_" then
- del_member(meta,
- string.sub(field,string.len("protector_del_member_") + 1))
- end
- end
- minetest.show_formspec(name, formname, protector_formspec(meta))
- end)
- -- display entity shown when protector node is punched
- minetest.register_entity("protector:display", {
- physical = false,
- collisionbox = {0, 0, 0, 0, 0, 0},
- visual = "wielditem",
- -- wielditem seems to be scaled to 1.5 times original node size
- visual_size = {x = 0.67, y = 0.67},
- textures = {"protector:display_node"},
- timer = 0,
- glow = 10,
- on_step = function(self, dtime)
- self.timer = self.timer + dtime
- -- remove after set number of seconds
- if self.timer > protector_show then
- self.object:remove()
- end
- end,
- })
- -- Display-zone node, Do NOT place the display as a node,
- -- it is made to be used as an entity (see above)
- local x = protector_radius
- minetest.register_node("protector:display_node", {
- tiles = {"protector_display.png"},
- use_texture_alpha = true,
- walkable = false,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = {
- -- sides
- {-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
- {-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
- {(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
- {-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
- -- top
- {-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
- -- bottom
- {-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
- -- middle (surround protector)
- {-.55,-.55,-.55, .55,.55,.55},
- },
- },
- selection_box = {
- type = "regular",
- },
- paramtype = "light",
- groups = {dig_immediate = 3, not_in_creative_inventory = 1},
- drop = "",
- })
- dofile(MP .. "/doors_chest.lua")
- dofile(MP .. "/pvp.lua")
- dofile(MP .. "/admin.lua")
- dofile(MP .. "/tool.lua")
- dofile(MP .. "/hud.lua")
- dofile(MP .. "/lucky_block.lua")
- -- stop mesecon pistons from pushing protectors
- if minetest.get_modpath("mesecons_mvps") then
- mesecon.register_mvps_stopper("protector:protect")
- mesecon.register_mvps_stopper("protector:protect2")
- mesecon.register_mvps_stopper("protector:chest")
- end
- print (S("[MOD] Protector Redo loaded"))
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