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- local S = mobs.intllib
- local all_colours = {
- {"black", S("Black"), "#000000b0"},
- {"blue", S("Blue"), "#015dbb70"},
- {"brown", S("Brown"), "#663300a0"},
- {"cyan", S("Cyan"), "#01ffd870"},
- {"dark_green", S("Dark Green"), "#005b0770"},
- {"dark_grey", S("Dark Grey"), "#303030b0"},
- {"green", S("Green"), "#61ff0170"},
- {"grey", S("Grey"), "#5b5b5bb0"},
- {"magenta", S("Magenta"), "#ff05bb70"},
- {"orange", S("Orange"), "#ff840170"},
- {"pink", S("Pink"), "#ff65b570"},
- {"red", S("Red"), "#ff0000a0"},
- {"violet", S("Violet"), "#2000c970"},
- {"white", S("White"), "#abababc0"},
- {"yellow", S("Yellow"), "#e3ff0070"},
- }
- -- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
- for _, col in ipairs(all_colours) do
- mobs:register_mob("mobs_animal:sheep_"..col[1], {
- stay_near = {"farming:straw", 10},
- stepheight = 0.6,
- type = "animal",
- passive = true,
- hp_min = 8,
- hp_max = 10,
- armor = 200,
- collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
- visual = "mesh",
- mesh = "mobs_sheep.b3d",
- textures = {
- {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
- },
- gotten_texture = {"mobs_sheep_shaved.png"},
- gotten_mesh = "mobs_sheep_shaved.b3d",
- makes_footstep_sound = true,
- sounds = {
- random = "mobs_sheep",
- },
- walk_velocity = 1,
- run_velocity = 2,
- runaway = true,
- jump = true,
- jump_height = 6,
- pushable = true,
- drops = {
- {name = "mobs:mutton_raw", chance = 1, min = 1, max = 2},
- {name = "wool:"..col[1], chance = 1, min = 1, max = 1},
- },
- water_damage = 0,
- lava_damage = 5,
- light_damage = 0,
- animation = {
- speed_normal = 15,
- speed_run = 15,
- stand_start = 0,
- stand_end = 80,
- walk_start = 81,
- walk_end = 100,
- die_start = 1, -- we dont have a specific death animation so we will
- die_end = 2, -- re-use 2 standing frames at a speed of 1 fps and
- die_speed = 1, -- have mob rotate when dying.
- die_loop = false,
- die_rotate = true,
- },
- follow = {
- "farming:wheat", "default:grass_1", "farming:barley",
- "farming:oat", "farming:rye"
- },
- view_range = 8,
- replace_rate = 10,
- replace_what = {
- {"group:grass", "air", -1},
- {"default:dirt_with_grass", "default:dirt", -2}
- },
- fear_height = 3,
- on_replace = function(self, pos, oldnode, newnode)
- self.food = (self.food or 0) + 1
- -- if sheep replaces 8x grass then it regrows wool
- if self.food >= 8 then
- self.food = 0
- self.gotten = false
- self.object:set_properties({
- textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
- mesh = "mobs_sheep.b3d",
- })
- end
- end,
- on_rightclick = function(self, clicker)
- --are we feeding?
- if mobs:feed_tame(self, clicker, 8, true, true) then
- --if fed 7 times then sheep regrows wool
- if self.food and self.food > 6 then
- self.gotten = false
- self.object:set_properties({
- textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
- mesh = "mobs_sheep.b3d",
- })
- end
- return
- end
- local item = clicker:get_wielded_item()
- local itemname = item:get_name()
- local name = clicker:get_player_name()
- --are we giving a haircut>
- if itemname == "mobs:shears" then
- if self.gotten ~= false
- or self.child ~= false
- or name ~= self.owner
- or not minetest.get_modpath("wool") then
- return
- end
- self.gotten = true -- shaved
- local obj = minetest.add_item(
- self.object:get_pos(),
- ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
- )
- if obj then
- obj:setvelocity({
- x = math.random(-1, 1),
- y = 5,
- z = math.random(-1, 1)
- })
- end
- item:add_wear(650) -- 100 uses
- clicker:set_wielded_item(item)
- self.object:set_properties({
- textures = {"mobs_sheep_shaved.png"},
- mesh = "mobs_sheep_shaved.b3d",
- })
- return
- end
- --are we coloring?
- if itemname:find("dye:") then
- if self.gotten == false
- and self.child == false
- and self.tamed == true
- and name == self.owner then
- local colr = string.split(itemname, ":")[2]
- for _,c in pairs(all_colours) do
- if c[1] == colr then
- local pos = self.object:get_pos()
- self.object:remove()
- local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
- local ent = mob:get_luaentity()
- ent.owner = name
- ent.tamed = true
- -- take item
- if not mobs.is_creative(clicker:get_player_name()) then
- item:take_item()
- clicker:set_wielded_item(item)
- end
- break
- end
- end
- end
- return
- end
- -- protect mod with mobs:protector item
- if mobs:protect(self, clicker) then return end
- --are we capturing?
- if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
- end
- })
- mobs:register_egg("mobs_animal:sheep_"..col[1], S("@1 Sheep", col[2]), "wool_"..col[1]..".png^mobs_sheep_inv.png")
- -- compatibility
- mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
- end
- if not mobs.custom_spawn_animal then
- mobs:spawn({
- name = "mobs_animal:sheep_white",
- nodes = {"default:dirt_with_grass", "ethereal:green_dirt"},
- neighbors = {"group:grass"},
- min_light = 14,
- interval = 60,
- chance = 8000, -- 15000
- min_height = 0,
- max_height = 200,
- day_toggle = true,
- })
- end
- mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility
- -- raw mutton
- minetest.register_craftitem(":mobs:mutton_raw", {
- description = S("Raw Mutton"),
- inventory_image = "mobs_mutton_raw.png",
- on_use = minetest.item_eat(2),
- groups = {food_meat_raw = 1, food_mutton_raw = 1, flammable = 2},
- })
- -- cooked mutton
- minetest.register_craftitem(":mobs:mutton_cooked", {
- description = S("Cooked Mutton"),
- inventory_image = "mobs_mutton_cooked.png",
- on_use = minetest.item_eat(6),
- groups = {food_meat = 1, food_mutton = 1, flammable = 2},
- })
- minetest.register_craft({
- type = "cooking",
- output = "mobs:mutton_cooked",
- recipe = "mobs:mutton_raw",
- cooktime = 5,
- })
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