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- -- Based on https://github.com/minetest-mods/realchess
- -- WTFPL by kilbith
- local realchess = {}
- local function index_to_xy(idx)
- idx = idx - 1
- local x = idx % 8
- local y = (idx - x) / 8
- return x, y
- end
- local function xy_to_index(x, y)
- return x + y * 8 + 1
- end
- function realchess.move(data, pos, from_list, from_index, to_list, to_index, _, player)
- if from_list ~= "board" and to_list ~= "board" then
- return 0
- end
- local playerName = player:get_player_name()
- local meta = minetest.get_meta(pos)
- if data.winner ~= "" then
- data.messageOther = "This game is over."
- return 0
- end
- local inv = meta:get_inventory()
- local pieceFrom = inv:get_stack(from_list, from_index):get_name():sub(8) --:sub(8) cuts "laptop:"
- local pieceTo = inv:get_stack(to_list, to_index):get_name():sub(8) --:sub(8) cuts "laptop:"
- local thisMove -- will replace lastMove when move is legal
- if pieceFrom:find("white") then
- if data.playerWhite ~= "" and data.playerWhite ~= playerName then
- data.messageOther = "Someone else plays white pieces!"
- return 0
- end
- if data.lastMove ~= "" and data.lastMove ~= "black" then
- data.messageWhite = "It's not your turn, wait for your opponent to play."
- return 0
- end
- if pieceTo:find("white") then
- -- Don't replace pieces of same color
- return 0
- end
- data.playerWhite = playerName
- thisMove = "white"
- elseif pieceFrom:find("black") then
- if data.playerBlack ~= "" and data.playerBlack ~= playerName then
- data.messageOther = "Someone else plays white pieces!"
- return 0
- end
- if data.lastMove ~= "" and data.lastMove ~= "white" then
- data.messageBlack = "It's not your turn, wait for your opponent to play."
- return 0
- end
- if pieceTo:find("black") then
- -- Don't replace pieces of same color
- return 0
- end
- data.playerBlack = playerName
- thisMove = "black"
- end
- -- DETERMINISTIC MOVING
- local from_x, from_y = index_to_xy(from_index)
- local to_x, to_y = index_to_xy(to_index)
- if pieceFrom:sub(11,14) == "pawn" then
- if thisMove == "white" then
- local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
- -- white pawns can go up only
- if from_y - 1 == to_y then
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- elseif to_index >= 1 and to_index <= 8 then
- inv:set_stack(from_list, from_index, "laptop:realchess_queen_white")
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("black") then
- return 0
- elseif to_index >= 1 and to_index <= 8 then
- inv:set_stack(from_list, from_index, "laptop:realchess_queen_white")
- end
- else
- return 0
- end
- elseif from_y - 2 == to_y then
- if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
- return 0
- end
- else
- return 0
- end
- -- if x not changed,
- -- ensure that destination cell is empty
- -- elseif x changed one unit left or right
- -- ensure the pawn is killing opponent piece
- -- else
- -- move is not legal - abort
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("black") then
- return 0
- end
- else
- return 0
- end
- elseif thisMove == "black" then
- local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
- -- black pawns can go down only
- if from_y + 1 == to_y then
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- elseif to_index >= 57 and to_index <= 64 then
- inv:set_stack(from_list, from_index, "laptop:realchess_queen_black")
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("white") then
- return 0
- elseif to_index >= 57 and to_index <= 64 then
- inv:set_stack(from_list, from_index, "laptop:realchess_queen_black")
- end
- else
- return 0
- end
- elseif from_y + 2 == to_y then
- if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
- return 0
- end
- else
- return 0
- end
- -- if x not changed,
- -- ensure that destination cell is empty
- -- elseif x changed one unit left or right
- -- ensure the pawn is killing opponent piece
- -- else
- -- move is not legal - abort
- if from_x == to_x then
- if pieceTo ~= "" then
- return 0
- end
- elseif from_x - 1 == to_x or from_x + 1 == to_x then
- if not pieceTo:find("white") then
- return 0
- end
- else
- return 0
- end
- else
- return 0
- end
- elseif pieceFrom:sub(11,14) == "rook" then
- if from_x == to_x then
- -- moving vertically
- if from_y < to_y then
- -- moving down
- -- ensure that no piece disturbs the way
- for i = from_y + 1, to_y - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- mocing up
- -- ensure that no piece disturbs the way
- for i = to_y + 1, from_y - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
- return 0
- end
- end
- end
- elseif from_y == to_y then
- -- mocing horizontally
- if from_x < to_x then
- -- mocing right
- -- ensure that no piece disturbs the way
- for i = from_x + 1, to_x - 1 do
- if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- mocing left
- -- ensure that no piece disturbs the way
- for i = to_x + 1, from_x - 1 do
- if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- end
- else
- -- attempt to move arbitrarily -> abort
- return 0
- end
- if thisMove == "white" or thisMove == "black" then
- if pieceFrom:sub(-1) == "1" then
- data.castlingWhiteL = 0
- elseif pieceFrom:sub(-1) == "2" then
- data.castlingWhiteR = 0
- end
- end
- elseif pieceFrom:sub(11,16) == "knight" then
- -- get relative pos
- local dx = from_x - to_x
- local dy = from_y - to_y
- -- get absolute values
- if dx < 0 then dx = -dx end
- if dy < 0 then dy = -dy end
- -- sort x and y
- if dx > dy then dx, dy = dy, dx end
- -- ensure that dx == 1 and dy == 2
- if dx ~= 1 or dy ~= 2 then
- return 0
- end
- -- just ensure that destination cell does not contain friend piece
- -- ^ it was done already thus everything ok
- elseif pieceFrom:sub(11,16) == "bishop" then
- -- get relative pos
- local dx = from_x - to_x
- local dy = from_y - to_y
- -- get absolute values
- if dx < 0 then dx = -dx end
- if dy < 0 then dy = -dy end
- -- ensure dx and dy are equal
- if dx ~= dy then return 0 end
- if from_x < to_x then
- if from_y < to_y then
- -- moving right-down
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- moving right-up
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- else
- if from_y < to_y then
- -- moving left-down
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- moving left-up
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- end
- elseif pieceFrom:sub(11,15) == "queen" then
- local dx = from_x - to_x
- local dy = from_y - to_y
- -- get absolute values
- if dx < 0 then dx = -dx end
- if dy < 0 then dy = -dy end
- -- ensure valid relative move
- if dx ~= 0 and dy ~= 0 and dx ~= dy then
- return 0
- end
- if from_x == to_x then
- if from_y < to_y then
- -- goes down
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- goes up
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- elseif from_x < to_x then
- if from_y == to_y then
- -- goes right
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- elseif from_y < to_y then
- -- goes right-down
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- goes right-up
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- else
- if from_y == to_y then
- -- goes left
- -- ensure that no piece disturbs the way and destination cell does
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
- return 0
- end
- end
- elseif from_y < to_y then
- -- goes left-down
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
- return 0
- end
- end
- else
- -- goes left-up
- -- ensure that no piece disturbs the way
- for i = 1, dx - 1 do
- if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
- return 0
- end
- end
- end
- end
- elseif pieceFrom:sub(11,14) == "king" then
- local dx = from_x - to_x
- local dy = from_y - to_y
- local check = true
- if thisMove == "white" then
- if from_y == 7 and to_y == 7 then
- if to_x == 1 then
- local idx57 = inv:get_stack(from_list, 57):get_name()
- if data.castlingWhiteL == 1 and idx57 == "laptop:realchess_rook_white_1" then
- for i = 58, from_index - 1 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 57, "")
- inv:set_stack(from_list, 59, "laptop:realchess_rook_white_1")
- check = false
- end
- elseif to_x == 6 then
- local idx64 = inv:get_stack(from_list, 64):get_name()
- if data.castlingWhiteR == 1 and idx64 == "laptop:realchess_rook_white_2" then
- for i = from_index + 1, 63 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 62, "laptop:realchess_rook_white_2")
- inv:set_stack(from_list, 64, "")
- check = false
- end
- end
- end
- elseif thisMove == "black" then
- if from_y == 0 and to_y == 0 then
- if to_x == 1 then
- local idx1 = inv:get_stack(from_list, 1):get_name()
- if data.castlingBlackL == 1 and idx1 == "laptop:realchess_rook_black_1" then
- for i = 2, from_index - 1 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 1, "")
- inv:set_stack(from_list, 3, "laptop:realchess_rook_black_1")
- check = false
- end
- elseif to_x == 6 then
- local idx8 = inv:get_stack(from_list, 1):get_name()
- if data.castlingBlackR == 1 and idx8 == "laptop:realchess_rook_black_2" then
- for i = from_index + 1, 7 do
- if inv:get_stack(from_list, i):get_name() ~= "" then
- return 0
- end
- end
- inv:set_stack(from_list, 6, "laptop:realchess_rook_black_2")
- inv:set_stack(from_list, 8, "")
- check = false
- end
- end
- end
- end
- if check then
- if dx < 0 then dx = -dx end
- if dy < 0 then dy = -dy end
- if dx > 1 or dy > 1 then return 0 end
- end
- if thisMove == "white" then
- data.castlingWhiteL = 0
- data.castlingWhiteR = 0
- elseif thisMove == "black" then
- data.castlingBlackL = 0
- data.castlingBlackR = 0
- end
- end
- data.lastMove = thisMove
- data.lastMoveTime = minetest.get_gametime()
- if data.lastMove == "black" then
- data.messageWhite = "["..os.date("%H:%M:%S").."] "..
- playerName.." moved a "..pieceFrom:match("_(%a+)")..", it's now your turn."
- elseif data.lastMove == "white" then
- data.messageBlack = "["..os.date("%H:%M:%S").."] "..
- playerName.." moved a "..pieceFrom:match("_(%a+)")..", it's now your turn."
- end
- if pieceTo:sub(11,14) == "king" then
- data.messageWhite = playerName.." won the game."
- data.messageBlack = playerName.." won the game."
- data.winner = thisMove
- end
- return 1
- end
- local function timeout_format(timeout_limit)
- local time_remaining = timeout_limit - minetest.get_gametime()
- local minutes = math.floor(time_remaining / 60)
- local seconds = time_remaining % 60
- if minutes == 0 then return seconds.." sec." end
- return minutes.." min. "..seconds.." sec."
- end
- local function register_piece(name, count)
- for _, color in pairs({"black", "white"}) do
- if not count then
- minetest.register_craftitem("laptop:realchess_"..name.."_"..color, {
- description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
- inventory_image = "laptop_realchess_"..name.."_"..color..".png",
- stack_max = 1,
- groups = {not_in_creative_inventory=1}
- })
- else
- for i = 1, count do
- minetest.register_craftitem("laptop:realchess_"..name.."_"..color.."_"..i, {
- description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
- inventory_image = "laptop_realchess_"..name.."_"..color..".png",
- stack_max = 1,
- groups = {not_in_creative_inventory=1}
- })
- end
- end
- end
- end
- register_piece("pawn", 8)
- register_piece("rook", 2)
- register_piece("knight", 2)
- register_piece("bishop", 2)
- register_piece("queen")
- register_piece("king")
- -- Laptop app registration
- laptop.register_app("realchess", {
- app_name = "Realchess",
- app_icon = "laptop_realchess_chessboard_icon.png",
- app_info = "A Chess game",
- os_min_version = "5.51",
- formspec_func = function(app, mtos)
- local data = mtos.bdev:get_app_storage('ram', 'realchess')
- if not data.init_done then
- data.init_done = true
- -- Initialize the game
- data.playerBlack = ""
- data.playerWhite = ""
- data.lastMove = ""
- data.winner = ""
- data.lastMoveTime = 0
- data.castlingBlackL = 1
- data.castlingBlackR = 1
- data.castlingWhiteL = 1
- data.castlingWhiteR = 1
- local meta = minetest.get_meta(mtos.pos)
- local inv = meta:get_inventory()
- inv:set_size("board", 64)
- inv:set_list("board", {
- "laptop:realchess_rook_black_1",
- "laptop:realchess_knight_black_1",
- "laptop:realchess_bishop_black_1",
- "laptop:realchess_queen_black",
- "laptop:realchess_king_black",
- "laptop:realchess_bishop_black_2",
- "laptop:realchess_knight_black_2",
- "laptop:realchess_rook_black_2",
- "laptop:realchess_pawn_black_1",
- "laptop:realchess_pawn_black_2",
- "laptop:realchess_pawn_black_3",
- "laptop:realchess_pawn_black_4",
- "laptop:realchess_pawn_black_5",
- "laptop:realchess_pawn_black_6",
- "laptop:realchess_pawn_black_7",
- "laptop:realchess_pawn_black_8",
- '','','','','','','','','','','','','','','','',
- '','','','','','','','','','','','','','','','',
- "laptop:realchess_pawn_white_1",
- "laptop:realchess_pawn_white_2",
- "laptop:realchess_pawn_white_3",
- "laptop:realchess_pawn_white_4",
- "laptop:realchess_pawn_white_5",
- "laptop:realchess_pawn_white_6",
- "laptop:realchess_pawn_white_7",
- "laptop:realchess_pawn_white_8",
- "laptop:realchess_rook_white_1",
- "laptop:realchess_knight_white_1",
- "laptop:realchess_bishop_white_1",
- "laptop:realchess_queen_white",
- "laptop:realchess_king_white",
- "laptop:realchess_bishop_white_2",
- "laptop:realchess_knight_white_2",
- "laptop:realchess_rook_white_2"
- })
- end
- local formspec =
- "bgcolor[#080808BB;true]background[3,1;8,8;laptop_realchess_chess_bg.png]"..
- mtos.theme:get_button('12,1;2,2', 'major', 'new', 'New Game', 'Start a new game')..
- "list[context;board;3,1;8,8;]"..
- "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]"
- if data.messageOther then
- formspec = formspec..mtos.theme:get_label('4,9.3', mtos.sysram.current_player.." "..data.messageOther)
- else
- formspec=formspec..
- mtos.theme:get_label('2,0.3', data.playerBlack.." "..(data.messageBlack or ""))..
- mtos.theme:get_label('4,9.3', data.playerWhite.." "..(data.messageWhite or ""))
- end
- return formspec
- end,
- receive_fields_func = function(app, mtos, sender, fields)
- local data = mtos.bdev:get_app_storage('ram', 'realchess')
- local playerName = sender:get_player_name()
- local timeout_limit = (data.lastMoveTime or 0) + 300
- if fields.quit then return end
- data.messageBlack = nil
- data.messageWhite = nil
- data.messageOther = nil
- -- timeout is 5 min. by default for resetting the game (non-players only)
- if fields.new and (data.playerWhite == playerName or data.playerBlack == playerName) then
- data.init_done = nil
- elseif fields.new and data.lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
- (data.playerWhite ~= playerName or data.playerBlack ~= playerName) then
- data.init_done = nil
- else
- data.messageOther = "[!] You can't reset the chessboard, a game has been started.\n"..
- "If you are not a current player, try again in "..timeout_format(timeout_limit)
- end
- end,
- allow_metadata_inventory_move = function(app, mtos, player, from_list, from_index, to_list, to_index, count)
- local data = mtos.bdev:get_app_storage('ram', 'realchess')
- data.messageBlack = nil
- data.messageWhite = nil
- data.messageOther = nil
- local ret = realchess.move(data, mtos.pos, from_list, from_index, to_list, to_index, count, player), false --reshow = true
- minetest.after(0, mtos.set_app, mtos, mtos.sysram.current_app) -- refresh screen
- return ret
- end,
- on_metadata_inventory_move = function(app, mtos, player, from_list, from_index, to_list, to_index, count)
- local inv = minetest.get_meta(mtos.pos):get_inventory()
- inv:set_stack(from_list, from_index, '')
- return false
- end,
- allow_metadata_inventory_take = function()
- return 0
- end,
- })
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