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- function homedecor.sit(pos, node, clicker)
- return -- delete it when the engine is stabler for the player's physics
- --[[
- local meta = minetest.get_meta(pos)
- local param2 = node.param2
- local name = clicker:get_player_name()
- if name == meta:get_string("is_sit") then
- meta:set_string("is_sit", "")
- pos.y = pos.y-0.5
- clicker:setpos(pos)
- clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
- clicker:set_physics_override(1, 1, 1)
- default.player_attached[name] = false
- default.player_set_animation(clicker, "stand", 30)
- else
- meta:set_string("is_sit", clicker:get_player_name())
- clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
- clicker:set_physics_override(0, 0, 0)
- clicker:setpos(pos)
- default.player_attached[name] = true
- default.player_set_animation(clicker, "sit", 30)
- if param2 == 0 then
- clicker:set_look_yaw(3.15)
- elseif param2 == 1 then
- clicker:set_look_yaw(7.9)
- elseif param2 == 2 then
- clicker:set_look_yaw(6.28)
- elseif param2 == 3 then
- clicker:set_look_yaw(4.75)
- else return end
- end
- --]]
- end
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