123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378 |
- local S = minetest.get_translator("homedecor_common")
- -- vectors to place one node next to or behind another
- homedecor.fdir_to_right = {
- { 1, 0 },
- { 0, -1 },
- { -1, 0 },
- { 0, 1 },
- }
- homedecor.fdir_to_left = {
- { -1, 0 },
- { 0, 1 },
- { 1, 0 },
- { 0, -1 },
- }
- homedecor.fdir_to_fwd = {
- { 0, 1 },
- { 1, 0 },
- { 0, -1 },
- { -1, 0 },
- }
- -- special case for wallmounted nodes
- homedecor.wall_fdir_to_right = {
- nil,
- nil,
- { -1, 0 },
- { 1, 0 },
- { 0, -1 },
- { 0, 1 },
- }
- homedecor.wall_fdir_to_left = {
- nil,
- nil,
- { 1, 0 },
- { -1, 0 },
- { 0, 1 },
- { 0, -1 },
- }
- homedecor.wall_fdir_to_fwd = {
- nil,
- nil,
- { 0, -1 },
- { 0, 1 },
- { 1, 0 },
- { -1, 0 },
- }
- local placeholder_node = "air"
- minetest.register_alias("homedecor:expansion_placeholder", "air")
- --- select which node was pointed at based on it being known, not ignored, buildable_to
- -- returns nil if no node could be selected
- local function select_node(pointed_thing)
- local pos = pointed_thing.under
- local node = minetest.get_node_or_nil(pos)
- local def = node and minetest.registered_nodes[node.name]
- if not def or not def.buildable_to then
- pos = pointed_thing.above
- node = minetest.get_node_or_nil(pos)
- def = node and minetest.registered_nodes[node.name]
- end
- return def and pos, def
- end
- --- check if all nodes can and may be build to
- local function is_buildable_to(placer_name, ...)
- for _, pos in ipairs({...}) do
- local node = minetest.get_node_or_nil(pos)
- local def = node and minetest.registered_nodes[node.name]
- if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
- return false
- end
- end
- return true
- end
- -- place one or two nodes if and only if both can be placed
- local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing)
- local placer_name = placer:get_player_name() or ""
- if is_buildable_to(placer_name, pos, pos2) then
- local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
- minetest.set_node(pos, { name = node1, param2 = lfdir })
- node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
- -- do not assume by default, as we still might want to allow overlapping in some cases
- local has_facedir = node2 ~= "air"
- if node2 == "placeholder" then
- has_facedir = false
- node2 = placeholder_node
- end
- minetest.set_node(pos2, { name = node2, param2 = (has_facedir and lfdir) or nil })
- -- call after_place_node of the placed node if available
- local ctrl_node_def = minetest.registered_nodes[node1]
- if ctrl_node_def and ctrl_node_def.after_place_node then
- ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
- end
- if not creative.is_enabled_for(placer_name) then
- itemstack:take_item()
- end
- end
- return itemstack
- end
- local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
- local node = minetest.get_node_or_nil(pos)
- if not node then return false end
- local def = minetest.registered_nodes[node.name]
- if not def or not def.on_rightclick then return false end
- return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
- end
- -- Stack one node above another
- -- leave the last argument nil if it's one 2m high node
- function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
- local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
- if rightclick_result then return rightclick_result end
- local pos, def = select_node(pointed_thing)
- if not pos then return itemstack end
- local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
- return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2, pointed_thing)
- end
- -- Stack one door node above another
- -- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
- function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
- local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
- if rightclick_result then return rightclick_result end
- local pos, def = select_node(pointed_thing)
- if not pos then return itemstack end
- local forceright = placer:get_player_control()["sneak"]
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local is_right_wing = node1 == minetest.get_node(
- {
- x = pos.x + homedecor.fdir_to_left[fdir+1][1],
- y = pos.y,
- z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
- if forceright or is_right_wing then
- node1, node2 = node1_right, node2_right
- end
- local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
- return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2, pointed_thing)
- end
- function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
- local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
- if rightclick_result then return rightclick_result end
- local pos, def = select_node(pointed_thing)
- if not pos then return itemstack end
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
- local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] }
- return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing)
- end
- function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks)
- local thisnode = minetest.get_node(pos)
- local param2 = thisnode.param2
- local fdir = param2 % 8
- local fxd = homedecor.wall_fdir_to_fwd[fdir+1][1]
- local fzd = homedecor.wall_fdir_to_fwd[fdir+1][2]
- local forwardpos = {x=pos.x+fxd, y=pos.y, z=pos.z+fzd}
- local forwardnode = minetest.get_node(forwardpos)
- local def = minetest.registered_nodes[forwardnode.name]
- local placer_name = placer:get_player_name()
- if not (def and def.buildable_to) then
- minetest.chat_send_player( placer:get_player_name(),
- S("Not enough room - the space for the headboard is occupied!"))
- minetest.set_node(pos, {name = "air"})
- return true
- end
- if minetest.is_protected(forwardpos, placer_name) then
- minetest.chat_send_player( placer:get_player_name(),
- S("Someone already owns the spot where the headboard goes."))
- return true
- end
- minetest.set_node(forwardpos, {name = "air"})
- local lxd = homedecor.wall_fdir_to_left[fdir+1][1]
- local lzd = homedecor.wall_fdir_to_left[fdir+1][2]
- local leftpos = {x=pos.x+lxd, y=pos.y, z=pos.z+lzd}
- local leftnode = minetest.get_node(leftpos)
- local rxd = homedecor.wall_fdir_to_right[fdir+1][1]
- local rzd = homedecor.wall_fdir_to_right[fdir+1][2]
- local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd}
- local rightnode = minetest.get_node(rightpos)
- if leftnode.name == "homedecor:bed_regular" then
- local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
- minetest.set_node(pos, {name = "air"})
- minetest.swap_node(leftpos, { name = newname, param2 = param2})
- elseif rightnode.name == "homedecor:bed_regular" then
- local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
- minetest.set_node(rightpos, {name = "air"})
- minetest.swap_node(pos, { name = newname, param2 = param2})
- end
- local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
- local topposfwd = {x=toppos.x+fxd, y=toppos.y, z=toppos.z+fzd}
- if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
- local newname = string.gsub(thisnode.name, "_regular", "_extended")
- local newparam2 = param2 % 8
- -- FIXME: is newparam2 a legacy unused variable from a8729575abfbd15cc622b413b71976c9157fbab4? or should this variable be used somewhere?
- minetest.swap_node(toppos, { name = thisnode.name, param2 = param2})
- minetest.swap_node(pos, { name = newname, param2 = param2})
- itemstack:take_item()
- end
- end
- function homedecor.unextend_bed(pos)
- local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
- local param2 = bottomnode.param2
- if bottomnode.name == "homedecor:bed_extended" then
- local newname = string.gsub(bottomnode.name, "_extended", "_regular")
- minetest.swap_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = param2})
- end
- end
- function homedecor.place_banister(itemstack, placer, pointed_thing)
- local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
- if rightclick_result then return rightclick_result end
- local pos, _ = select_node(pointed_thing)
- if not pos then return itemstack end
- local fdir = minetest.dir_to_facedir(placer:get_look_dir())
- local meta = itemstack:get_meta()
- local pindex = meta:get_int("palette_index")
- local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
- local abovenode = minetest.get_node(abovepos)
- local adef = minetest.registered_nodes[abovenode.name]
- local placer_name = placer:get_player_name()
- if not (adef and adef.buildable_to) then
- minetest.chat_send_player(placer_name, S("Not enough room - the upper space is occupied!" ))
- return itemstack
- end
- if minetest.is_protected(abovepos, placer_name) then
- minetest.chat_send_player(placer_name, S("Someone already owns that spot."))
- return itemstack
- end
- local lxd = homedecor.fdir_to_left[fdir+1][1]
- local lzd = homedecor.fdir_to_left[fdir+1][2]
- local rxd = homedecor.fdir_to_right[fdir+1][1]
- local rzd = homedecor.fdir_to_right[fdir+1][2]
- local fxd = homedecor.fdir_to_fwd[fdir+1][1]
- local fzd = homedecor.fdir_to_fwd[fdir+1][2]
- local below_pos = { x=pos.x, y=pos.y-1, z=pos.z }
- local fwd_pos = { x=pos.x+fxd, y=pos.y, z=pos.z+fzd }
- local left_pos = { x=pos.x+lxd, y=pos.y, z=pos.z+lzd }
- local right_pos = { x=pos.x+rxd, y=pos.y, z=pos.z+rzd }
- local left_fwd_pos = { x=pos.x+lxd+fxd, y=pos.y, z=pos.z+lzd+fzd }
- local right_fwd_pos = { x=pos.x+rxd+fxd, y=pos.y, z=pos.z+rzd+fzd }
- local right_fwd_above_pos = { x=pos.x+rxd+fxd, y=pos.y+1, z=pos.z+rzd+fzd }
- local left_fwd_above_pos = { x=pos.x+lxd+fxd, y=pos.y+1, z=pos.z+lzd+fzd }
- local right_fwd_below_pos = { x=pos.x+rxd+fxd, y=pos.y-1, z=pos.z+rzd+fzd }
- local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd }
- local below_node = minetest.get_node(below_pos)
- --local fwd_node = minetest.get_node(fwd_pos)
- local left_node = minetest.get_node(left_pos)
- local right_node = minetest.get_node(right_pos)
- local left_fwd_node = minetest.get_node(left_fwd_pos)
- local right_fwd_node = minetest.get_node(right_fwd_pos)
- local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z})
- local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z})
- --local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
- --local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
- local right_fwd_below_node = minetest.get_node(right_fwd_below_pos)
- local left_fwd_below_node = minetest.get_node(left_fwd_below_pos)
- local new_place_name = itemstack:get_name()
- -- try to place a diagonal one on the side of blocks stacked like stairs
- -- or follow an existing diagonal with another.
- if (left_below_node and string.find(left_below_node.name, "banister_.-_diagonal_right")
- and below_node and is_buildable_to(placer_name, below_pos, below_pos))
- or not is_buildable_to(placer_name, right_fwd_above_pos, right_fwd_above_pos) then
- new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_right")
- elseif (right_below_node and string.find(right_below_node.name, "banister_.-_diagonal_left")
- and below_node and is_buildable_to(placer_name, below_pos, below_pos))
- or not is_buildable_to(placer_name, left_fwd_above_pos, left_fwd_above_pos) then
- new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_left")
- -- try to follow a diagonal with the corresponding horizontal
- -- from the top of a diagonal...
- elseif left_below_node and string.find(left_below_node.name, "homedecor:banister_.*_diagonal") then
- fdir = left_below_node.param2
- new_place_name = string.gsub(left_below_node.name, "_diagonal_.-$", "_horizontal")
- elseif right_below_node and string.find(right_below_node.name, "homedecor:banister_.*_diagonal") then
- fdir = right_below_node.param2
- new_place_name = string.gsub(right_below_node.name, "_diagonal_.-$", "_horizontal")
- -- try to place a horizontal in-line with the nearest diagonal, at the top
- elseif left_fwd_below_node and string.find(left_fwd_below_node.name, "homedecor:banister_.*_diagonal")
- and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
- fdir = left_fwd_below_node.param2
- pos = fwd_pos
- new_place_name = string.gsub(left_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
- elseif right_fwd_below_node and string.find(right_fwd_below_node.name, "homedecor:banister_.*_diagonal")
- and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
- fdir = right_fwd_below_node.param2
- pos = fwd_pos
- new_place_name = string.gsub(right_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
- -- try to follow a diagonal with a horizontal, at the bottom of the diagonal
- elseif left_node and string.find(left_node.name, "homedecor:banister_.*_diagonal") then
- fdir = left_node.param2
- new_place_name = string.gsub(left_node.name, "_diagonal_.-$", "_horizontal")
- elseif right_node and string.find(right_node.name, "homedecor:banister_.*_diagonal") then
- fdir = right_node.param2
- new_place_name = string.gsub(right_node.name, "_diagonal_.-$", "_horizontal")
- -- try to place a horizontal in-line with the nearest diagonal, at the bottom
- elseif left_fwd_node and string.find(left_fwd_node.name, "homedecor:banister_.*_diagonal")
- and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
- fdir = left_fwd_node.param2
- pos = fwd_pos
- new_place_name = string.gsub(left_fwd_node.name, "_diagonal_.-$", "_horizontal")
- elseif right_fwd_node and string.find(right_fwd_node.name, "homedecor:banister_.*_diagonal")
- and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
- fdir = right_fwd_node.param2
- pos = fwd_pos
- new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal")
- end
- -- manually invert left-right orientation
- if placer:get_player_control()["sneak"] then
- if string.find(new_place_name, "banister_.*_diagonal") then
- new_place_name = string.gsub(new_place_name, "_left", "_right")
- else
- new_place_name = string.gsub(new_place_name, "_right", "_left")
- end
- end
- minetest.set_node(pos, {name = new_place_name, param2 = fdir+pindex})
- itemstack:take_item()
- return itemstack
- end
|