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- -- Version: 2.2
- -- Autor: Sokomine
- -- License: GPLv3
- --
- -- Modified:
- -- 11.03.19 Adjustments for MT 5.x
- -- cottages_feldweg_mode is now a setting in minetest.conf
- -- 27.07.15 Moved into its own repository.
- -- Made sure textures and craft receipe indigrents are available or can be replaced.
- -- Took care of "unregistered globals" warnings.
- -- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
- -- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
- -- Added hatches (wood and steel).
- -- Changed the texture of the fence/handrail.
- -- 17.01.13 Added alternate receipe for fences in case of interference due to xfences
- -- 14.01.13 Added alternate receipes for roof parts in case homedecor is not installed.
- -- Added receipe for stove pipe, tub and barrel.
- -- Added stairs/slabs for dirt road, loam and clay
- -- Added fence_small, fence_corner and fence_end, which are useful as handrails and fences
- -- If two or more window shutters are placed above each other, they will now all close/open simultaneously.
- -- Added threshing floor.
- -- Added hand-driven mill.
- cottages = {}
- -- Boilerplate to support localized strings if intllib mod is installed.
- if minetest.get_modpath( "intllib" ) and intllib then
- cottages.S = intllib.Getter()
- else
- cottages.S = function(s) return s end
- end
- cottages.sounds = {}
- -- MineClone2 needs special treatment; default is only needed for
- -- crafting materials and sounds (less important)
- if( not( minetest.get_modpath("default"))) then
- default = {};
- cottages.sounds.wood = nil
- cottages.sounds.dirt = nil
- cottages.sounds.leaves = nil
- cottages.sounds.stone = nil
- else
- cottages.sounds.wood = default.node_sound_wood_defaults()
- cottages.sounds.dirt = default.node_sound_dirt_defaults()
- cottages.sounds.stone = default.node_sound_stone_defaults()
- cottages.sounds.leaves = default.node_sound_leaves_defaults()
- end
- -- the straw from default comes with stairs as well and might replace
- -- cottages:roof_connector_straw and cottages:roof_flat_straw
- -- however, that does not look very good
- if( false and minetest.registered_nodes["farming:straw"]) then
- cottages.straw_texture = "farming_straw.png"
- cottages.use_farming_straw_stairs = true
- else
- cottages.straw_texture = "cottages_darkage_straw.png"
- end
- --cottages.config_use_mesh_barrel = false;
- --cottages.config_use_mesh_handmill = true;
- -- set alternate crafting materials and textures where needed
- -- (i.e. in combination with realtest)
- dofile(minetest.get_modpath("cottages").."/adaptions.lua");
- -- add to this table what you want the handmill to convert;
- -- add a stack size if you want a higher yield
- cottages.handmill_product = {};
- cottages.handmill_product[ cottages.craftitem_seed_wheat ] = 'farming:flour 1';
- --[[ some examples:
- cottages.handmill_product[ 'default:cobble' ] = 'default:gravel';
- cottages.handmill_product[ 'default:gravel' ] = 'default:sand';
- cottages.handmill_product[ 'default:sand' ] = 'default:dirt 2';
- cottages.handmill_product[ 'flowers:rose' ] = 'dye:red 6';
- cottages.handmill_product[ 'default:cactus' ] = 'dye:green 6';
- cottages.handmill_product[ 'default:coal_lump'] = 'dye:black 6';
- --]]
- -- process that many inputs per turn
- cottages.handmill_max_per_turn = 20;
- cottages.handmill_min_per_turn = 0;
- dofile(minetest.get_modpath("cottages").."/functions.lua");
- -- uncomment parts you do not want
- dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_feldweg.lua");
- -- allows to dig hay and straw fast
- dofile(minetest.get_modpath("cottages").."/nodes_pitchfork.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_hay.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_anvil.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_doorlike.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_fences.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_roof.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_mining.lua");
- dofile(minetest.get_modpath("cottages").."/nodes_water.lua");
- --dofile(minetest.get_modpath("cottages").."/nodes_chests.lua");
- -- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
- dofile(minetest.get_modpath("cottages").."/alias.lua");
- -- variable no longer needed
- cottages.S = nil;
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