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- local S = cottages.S
- --- if no owner is set, all players may use the node; else only the owner
- cottages.player_can_use = function( meta, player )
- if( not( player) or not( meta )) then
- return false;
- end
- local pname = player:get_player_name();
- local owner = meta:get_string('owner' );
- local public = meta:get_string('public')
- if( not(owner) or owner=="" or owner==pname or public=="public") then
- return true;
- end
- return false;
- end
- -- call this in on_receive_fields and add suitable buttons in order
- -- to switch between public and private use
- cottages.switch_public = function(pos, formname, fields, sender, name_of_the_thing)
- -- switch between public and private
- local meta = minetest.get_meta(pos)
- local public = meta:get_string("public")
- local owner = meta:get_string("owner")
- if( sender and sender:get_player_name() == owner and fields.public) then
- if( public ~= "public") then
- meta:set_string("public", "public")
- meta:set_string("infotext",
- S("Public "..name_of_the_thing.." (owned by %s)"):format(owner))
- minetest.chat_send_player(owner,
- S("Your "..name_of_the_thing.." can now be used by other players as well."))
- else
- meta:set_string("public", "")
- meta:set_string("infotext",
- S("Private "..name_of_the_thing.." (owned by %s)"):format(owner))
- minetest.chat_send_player(owner,
- S("Your "..name_of_the_thing.." can only be used by yourself."))
- end
- return true
- end
- end
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