123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210 |
- -- ZCG mod for minetest
- -- See README for more information
- -- Released by Zeg9 under WTFPL
- zcg = {}
- zcg.users = {}
- zcg.crafts = {}
- zcg.itemlist = {}
- zcg.items_in_group = function(group)
- local items = {}
- local ok = true
- for name, item in pairs(minetest.registered_items) do
- -- the node should be in all groups
- ok = true
- for _, g in ipairs(group:split(',')) do
- if not item.groups[g] then
- ok = false
- end
- end
- if ok then table.insert(items,name) end
- end
- return items
- end
- local table_copy = function(table)
- local out = {}
- for k,v in pairs(table) do
- out[k] = v
- end
- return out
- end
- zcg.add_craft = function(input, output, groups)
- if minetest.get_item_group(output, "not_in_craft_guide") > 0 then
- return
- end
- if not groups then groups = {} end
- local c = {}
- c.width = input.width
- c.type = input.type
- c.items = input.items
- if c.items == nil then return end
- for i, item in pairs(c.items) do
- if item:sub(0,6) == "group:" then
- local groupname = item:sub(7)
- if groups[groupname] ~= nil then
- c.items[i] = groups[groupname]
- else
- for _, gi in ipairs(zcg.items_in_group(groupname)) do
- local g2 = groups
- g2[groupname] = gi
- zcg.add_craft({
- width = c.width,
- type = c.type,
- items = table_copy(c.items)
- }, output, g2) -- it is needed to copy the table, else groups won't work right
- end
- return
- end
- end
- end
- if c.width == 0 then c.width = 3 end
- table.insert(zcg.crafts[output],c)
- end
- zcg.load_crafts = function(name)
- zcg.crafts[name] = {}
- local _recipes = minetest.get_all_craft_recipes(name)
- if _recipes then
- for i, recipe in ipairs(_recipes) do
- if (recipe and recipe.items and recipe.type) then
- zcg.add_craft(recipe, name)
- end
- end
- end
- if zcg.crafts[name] == nil or #zcg.crafts[name] == 0 then
- zcg.crafts[name] = nil
- else
- table.insert(zcg.itemlist,name)
- end
- end
- zcg.need_load_all = true
- zcg.load_all = function()
- print("Loading all crafts, this may take some time...")
- local i = 0
- for name, item in pairs(minetest.registered_items) do
- if (name and name ~= "") then
- zcg.load_crafts(name)
- end
- i = i+1
- end
- table.sort(zcg.itemlist)
- zcg.need_load_all = false
- print("All crafts loaded !")
- end
- zcg.formspec = function(pn)
- if zcg.need_load_all then zcg.load_all() end
- local page = zcg.users[pn].page
- local alt = zcg.users[pn].alt
- local current_item = zcg.users[pn].current_item
- local formspec = "size[8,7.5]"
- .. "button[0,0;2,.5;main;Back]"
- if zcg.users[pn].history.index > 1 then
- formspec = formspec .. "image_button[0,1;1,1;zcg_previous.png;zcg_previous;;false;false;zcg_previous_press.png]"
- else
- formspec = formspec .. "image[0,1;1,1;zcg_previous_inactive.png]"
- end
- if zcg.users[pn].history.index < #zcg.users[pn].history.list then
- formspec = formspec .. "image_button[1,1;1,1;zcg_next.png;zcg_next;;false;false;zcg_next_press.png]"
- else
- formspec = formspec .. "image[1,1;1,1;zcg_next_inactive.png]"
- end
- -- Show craft recipe
- if current_item ~= "" then
- if zcg.crafts[current_item] then
- if alt > #zcg.crafts[current_item] then
- alt = #zcg.crafts[current_item]
- end
- if alt > 1 then
- formspec = formspec .. "button[7,0;1,1;zcg_alt:"..(alt-1)..";^]"
- end
- if alt < #zcg.crafts[current_item] then
- formspec = formspec .. "button[7,2;1,1;zcg_alt:"..(alt+1)..";v]"
- end
- local c = zcg.crafts[current_item][alt]
- if c then
- local x = 3
- local y = 0
- for i, item in pairs(c.items) do
- formspec = formspec .. "item_image_button["..((i-1)%c.width+x)..","..(math.floor((i-1)/c.width+y))..";1,1;"..item..";zcg:"..item..";]"
- end
- if c.type == "normal" or c.type == "cooking" then
- formspec = formspec .. "image[6,2;1,1;zcg_method_"..c.type..".png]"
- else -- we don't have an image for other types of crafting
- formspec = formspec .. "label[0,2;Method: "..c.type.."]"
- end
- formspec = formspec .. "image[6,1;1,1;zcg_craft_arrow.png]"
- formspec = formspec .. "item_image_button[7,1;1,1;"..zcg.users[pn].current_item..";;]"
- end
- end
- end
-
- -- Node list
- local npp = 8*3 -- nodes per page
- local i = 0 -- for positionning buttons
- local s = 0 -- for skipping pages
- for _, name in ipairs(zcg.itemlist) do
- if s < page*npp then s = s+1 else
- if i >= npp then break end
- formspec = formspec .. "item_image_button["..(i%8)..","..(math.floor(i/8)+3.5)..";1,1;"..name..";zcg:"..name..";]"
- i = i+1
- end
- end
- if page > 0 then
- formspec = formspec .. "button[0,7;1,.5;zcg_page:"..(page-1)..";<<]"
- end
- if i >= npp then
- formspec = formspec .. "button[1,7;1,.5;zcg_page:"..(page+1)..";>>]"
- end
- formspec = formspec .. "label[2,6.85;Page "..(page+1).."/"..(math.floor(#zcg.itemlist/npp+1)).."]" -- The Y is approximatively the good one to have it centered vertically...
- return formspec
- end
- minetest.register_on_joinplayer(function(player)
- inventory_plus.register_button(player,"zcg","Craft guide")
- end)
- minetest.register_on_player_receive_fields(function(player,formname,fields)
- local pn = player:get_player_name();
- if zcg.users[pn] == nil then zcg.users[pn] = {current_item = "", alt = 1, page = 0, history={index=0,list={}}} end
- if fields.zcg then
- inventory_plus.set_inventory_formspec(player, zcg.formspec(pn))
- return
- elseif fields.zcg_previous then
- if zcg.users[pn].history.index > 1 then
- zcg.users[pn].history.index = zcg.users[pn].history.index - 1
- zcg.users[pn].current_item = zcg.users[pn].history.list[zcg.users[pn].history.index]
- inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
- end
- elseif fields.zcg_next then
- if zcg.users[pn].history.index < #zcg.users[pn].history.list then
- zcg.users[pn].history.index = zcg.users[pn].history.index + 1
- zcg.users[pn].current_item = zcg.users[pn].history.list[zcg.users[pn].history.index]
- inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
- end
- end
- for k, v in pairs(fields) do
- if (k:sub(0,4)=="zcg:") then
- local ni = k:sub(5)
- if zcg.crafts[ni] then
- zcg.users[pn].current_item = ni
- table.insert(zcg.users[pn].history.list, ni)
- zcg.users[pn].history.index = #zcg.users[pn].history.list
- inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
- end
- elseif (k:sub(0,9)=="zcg_page:") then
- zcg.users[pn].page = tonumber(k:sub(10))
- inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
- elseif (k:sub(0,8)=="zcg_alt:") then
- zcg.users[pn].alt = tonumber(k:sub(9))
- inventory_plus.set_inventory_formspec(player,zcg.formspec(pn))
- end
- end
- end)
|