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- -- minetest/wool/init.lua
- -- Backwards compatibility with jordach's 16-color wool mod
- minetest.register_alias("wool:dark_blue", "wool:blue")
- minetest.register_alias("wool:gold", "wool:yellow")
- local wool = {}
- -- This uses a trick: you can first define the recipes using all of the base
- -- colors, and then some recipes using more specific colors for a few non-base
- -- colors available. When crafting, the last recipes will be checked first.
- wool.dyes = {
- {"white", "White", nil},
- {"grey", "Grey", "basecolor_grey"},
- {"black", "Black", "basecolor_black"},
- {"red", "Red", "basecolor_red"},
- {"yellow", "Yellow", "basecolor_yellow"},
- {"green", "Green", "basecolor_green"},
- {"cyan", "Cyan", "basecolor_cyan"},
- {"blue", "Blue", "basecolor_blue"},
- {"magenta", "Magenta", "basecolor_magenta"},
- {"orange", "Orange", "excolor_orange"},
- {"violet", "Violet", "excolor_violet"},
- {"brown", "Brown", "unicolor_dark_orange"},
- {"pink", "Pink", "unicolor_light_red"},
- {"dark_grey", "Dark Grey", "unicolor_darkgrey"},
- {"dark_green", "Dark Green", "unicolor_dark_green"},
- }
- for _, row in ipairs(wool.dyes) do
- local name = row[1]
- local desc = row[2]
- local craft_color_group = row[3]
- -- Node Definition
- minetest.register_node("wool:"..name, {
- description = desc.." Wool",
- tiles = {"wool_"..name..".png"},
- groups = {snappy=2,oddly_breakable_by_hand=3,flammable=3,wool=1, fall_damage_add_percent=default.COUSHION},
- sounds = default.node_sound_leaves_defaults(),
- })
- if craft_color_group then
- -- Crafting from dye and white wool
- minetest.register_craft({
- type = "shapeless",
- output = 'wool:'..name..'',
- recipe = {'group:dye,'..craft_color_group, 'group:wool'},
- })
- end
- end
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