123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196 |
- -- Minetest 0.4 mod: bones
- -- See README.txt for licensing and other information.
- bones = {}
- local share_bones_time = tonumber(minetest.settings:get("share_bones_time") or 1200)
- local function is_owner(pos, name)
- local owner = minetest.get_meta(pos):get_string("owner")
- if owner == "" or owner == name then
- return true
- end
- return false
- end
- minetest.register_node("bones:bones", {
- description = "Bones",
- tiles = {
- "bones_top.png",
- "bones_bottom.png",
- "bones_side.png",
- "bones_side.png",
- "bones_rear.png",
- "bones_front.png"
- },
- paramtype2 = "facedir",
- groups = {crumbly=3},
- drop = "",
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_gravel_footstep", gain=0.45},
- }),
- can_dig = function(pos, player)
- local inv = minetest.get_meta(pos):get_inventory()
- return (is_owner(pos, player:get_player_name()) and inv:is_empty("main")) or inv:is_empty("main")
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- if is_owner(pos, player:get_player_name()) then
- return count
- end
- return 0
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- return 0
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- if is_owner(pos, player:get_player_name()) then
- return stack:get_count()
- end
- return 0
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.get_meta(pos)
- if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
- meta:set_string("infotext", meta:get_string("owner").."'s old bones")
- meta:set_string("formspec", "")
- meta:set_string("owner", "")
- end
- end,
- on_punch = function(pos, node, player)
- local owner = minetest.get_meta(pos):get_string("owner")
- local infotext = minetest.get_meta(pos):get_string("infotext")
- local name = player:get_player_name()
- if infotext == "" then return end
- if owner ~= "" and owner ~= name then
- return
- end
- local inv = minetest.get_meta(pos):get_inventory()
- local player_inv = player:get_inventory()
- local has_space = true
- for i=1,inv:get_size("main") do
- local stk = inv:get_stack("main", i)
- if player_inv:room_for_item("main", stk) then
- inv:set_stack("main", i, nil)
- player_inv:add_item("main", stk)
- else
- has_space = false
- break
- end
- end
- -- Remove bones if player emptied them
- if has_space then
- minetest.remove_node(pos)
- end
- end,
- on_timer = function(pos, elapsed)
- local meta = minetest.get_meta(pos)
- local time = meta:get_int("time") + elapsed
- if time >= share_bones_time then
- meta:set_string("infotext", meta:get_string("owner").."'s old bones")
- meta:set_string("owner", "")
- else
- meta:set_int("time", time)
- return true
- end
- end,
- })
- local function may_replace(pos, player)
- local node_name = minetest.get_node(pos).name
- local node_definition = minetest.registered_nodes[node_name]
- -- if the node is unknown, we let the protection mod decide
- -- this is consistent with when a player could dig or not dig it
- -- unknown decoration would often be removed
- -- while unknown building materials in use would usually be left
- if not node_definition then
- -- only replace nodes that are not protected
- return not minetest.is_protected(pos, player:get_player_name())
- end
- -- allow replacing air and liquids
- if node_name == "air" or node_definition.liquidtype ~= "none" then
- return true
- end
- -- don't replace filled chests and other nodes that don't allow it
- local can_dig_func = node_definition.can_dig
- if can_dig_func and not can_dig_func(pos, player) then
- return false
- end
- -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
- -- flowers being squished by bones are more realistical than a squished stone, too
- -- exception are of course any protected buildable_to
- return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
- end
- function bones.place_bones(player)
- local pos = player:get_pos()
- pos.x = math.floor(pos.x+0.5)
- pos.y = math.floor(pos.y+0.5)
- pos.z = math.floor(pos.z+0.5)
- local param2 = minetest.dir_to_facedir(player:get_look_dir())
- local player_name = player:get_player_name()
- local player_inv = player:get_inventory()
- if (not may_replace(pos, player)) then
- if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
- -- drop one node above if there's space
- -- this should solve most cases of protection related deaths in which players dig straight down
- -- yet keeps the bones reachable
- pos.y = pos.y+1
- else
- -- drop items instead of delete
- for i=1,player_inv:get_size("main") do
- minetest.add_item(pos, player_inv:get_stack("main", i))
- end
- for i=1,player_inv:get_size("craft") do
- minetest.add_item(pos, player_inv:get_stack("craft", i))
- end
- -- empty lists main and craft
- player_inv:set_list("main", {})
- player_inv:set_list("craft", {})
- return
- end
- end
- minetest.set_node(pos, {name="bones:bones", param2=param2})
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- local empty_list = inv:get_list("main")
- inv:set_list("main", player_inv:get_list("main"))
- player_inv:set_list("main", empty_list)
- for i=1,player_inv:get_size("craft") do
- inv:add_item("main", player_inv:get_stack("craft", i))
- player_inv:set_stack("craft", i, nil)
- end
- meta:set_string("formspec", "size[8,9;]"..
- "list[current_name;main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("owner", player_name)
- if share_bones_time ~= 0 then
- meta:set_string("infotext", player_name.."'s fresh bones")
- meta:set_int("time", 0)
- minetest.get_node_timer(pos):start(10)
- else
- meta:set_string("infotext", player_name.."'s bones")
- end
- end
- minetest.register_on_dieplayer(function(player)
- if minetest.settings:get_bool("creative_mode") or
- minetest.settings:get_bool("disable_bones") then
- return
- end
- bones.place_bones(player)
- end)
|