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- -- Mod global namespace
- binoculars = {}
- -- Detect creative mod
- local creative_mod = minetest.get_modpath("creative")
- -- Cache creative mode setting as fallback if creative mod not present
- local creative_mode_cache = minetest.settings:get_bool("creative_mode")
- -- Update player property
- -- Global to allow overriding
- function binoculars.update_player_property(player)
- -- local creative_enabled =
- -- (creative_mod and creative.is_enabled_for(player:get_player_name())) or
- -- creative_mode_cache
- local new_zoom_fov = 0
- if player:get_inventory():contains_item(
- "main", "binoculars:binoculars") then
- new_zoom_fov = 10
- -- elseif creative_enabled then
- -- new_zoom_fov = 15
- end
- -- Only set property if necessary to avoid player mesh reload
- if player:get_properties().zoom_fov ~= new_zoom_fov then
- player:set_properties({zoom_fov = new_zoom_fov})
- end
- end
- -- Set player property 'on joinplayer'
- minetest.register_on_joinplayer(function(player)
- binoculars.update_player_property(player)
- end)
- -- Cyclic update of player property
- local function cyclic_update()
- for _, player in ipairs(minetest.get_connected_players()) do
- binoculars.update_player_property(player)
- end
- minetest.after(4.7, cyclic_update)
- end
- minetest.after(4.7, cyclic_update)
- -- Binoculars item
- minetest.register_craftitem("binoculars:binoculars", {
- description = "Binoculars\nUse with 'Zoom' key",
- inventory_image = "binoculars_binoculars.png",
- stack_max = 1,
- on_use = function(itemstack, user, pointed_thing)
- binoculars.update_player_property(user)
- end,
- })
- -- Crafting
- minetest.register_craft({
- output = "binoculars:binoculars",
- recipe = {
- {"default:glass", "", "default:glass"},
- {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
- {"default:glass", "", "default:glass"},
- }
- })
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