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- local reverse = true
- local function destruct_bed(pos, n)
- local node = minetest.get_node(pos)
- local other
- if n == 2 then
- local dir = minetest.facedir_to_dir(node.param2)
- other = vector.subtract(pos, dir)
- elseif n == 1 then
- local dir = minetest.facedir_to_dir(node.param2)
- other = vector.add(pos, dir)
- end
- if reverse then
- reverse = not reverse
- minetest.remove_node(other)
- minetest.check_for_falling(other)
- else
- reverse = not reverse
- end
- end
- function beds.register_bed(name, def)
- minetest.register_node(name .. "_bottom", {
- description = def.description,
- inventory_image = def.inventory_image,
- wield_image = def.wield_image,
- drawtype = "nodebox",
- tiles = def.tiles.bottom,
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- stack_max = 1,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
- sounds = def.sounds or default.node_sound_wood_defaults(),
- node_box = {
- type = "fixed",
- fixed = def.nodebox.bottom,
- },
- selection_box = {
- type = "fixed",
- fixed = def.selectionbox,
- },
- on_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local udef = minetest.registered_nodes[node.name]
- if udef and udef.on_rightclick and
- not (placer and placer:is_player() and
- placer:get_player_control().sneak) then
- return udef.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- local pos
- if udef and udef.buildable_to then
- pos = under
- else
- pos = pointed_thing.above
- end
- local player_name = placer and placer:get_player_name() or ""
- if minetest.is_protected(pos, player_name) and
- not minetest.check_player_privs(player_name, "protection_bypass") then
- minetest.record_protection_violation(pos, player_name)
- return itemstack
- end
- local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
- if not node_def or not node_def.buildable_to then
- return itemstack
- end
- local dir = placer and placer:get_look_dir() and
- minetest.dir_to_facedir(placer:get_look_dir()) or 0
- local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
- if minetest.is_protected(botpos, player_name) and
- not minetest.check_player_privs(player_name, "protection_bypass") then
- minetest.record_protection_violation(botpos, player_name)
- return itemstack
- end
- local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
- if not botdef or not botdef.buildable_to then
- return itemstack
- end
- minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
- minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
- if not (creative and creative.is_enabled_for
- and creative.is_enabled_for(player_name)) then
- itemstack:take_item()
- end
- return itemstack
- end,
- on_destruct = function(pos)
- destruct_bed(pos, 1)
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- beds.on_rightclick(pos, clicker)
- return itemstack
- end,
- on_rotate = function(pos, node, user, _, new_param2)
- local dir = minetest.facedir_to_dir(node.param2)
- local p = vector.add(pos, dir)
- local node2 = minetest.get_node_or_nil(p)
- if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
- not node.param2 == node2.param2 then
- return false
- end
- if minetest.is_protected(p, user:get_player_name()) then
- minetest.record_protection_violation(p, user:get_player_name())
- return false
- end
- if new_param2 % 32 > 3 then
- return false
- end
- local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
- local node3 = minetest.get_node_or_nil(newp)
- local node_def = node3 and minetest.registered_nodes[node3.name]
- if not node_def or not node_def.buildable_to then
- return false
- end
- if minetest.is_protected(newp, user:get_player_name()) then
- minetest.record_protection_violation(newp, user:get_player_name())
- return false
- end
- node.param2 = new_param2
- -- do not remove_node here - it will trigger destroy_bed()
- minetest.set_node(p, {name = "air"})
- minetest.set_node(pos, node)
- minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
- return true
- end,
- can_dig = function(pos, player)
- return beds.can_dig(pos)
- end,
- })
- minetest.register_node(name .. "_top", {
- drawtype = "nodebox",
- tiles = def.tiles.top,
- paramtype = "light",
- paramtype2 = "facedir",
- is_ground_content = false,
- pointable = false,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
- sounds = def.sounds or default.node_sound_wood_defaults(),
- drop = name .. "_bottom",
- node_box = {
- type = "fixed",
- fixed = def.nodebox.top,
- },
- on_destruct = function(pos)
- destruct_bed(pos, 2)
- end,
- can_dig = function(pos, player)
- local node = minetest.get_node(pos)
- local dir = minetest.facedir_to_dir(node.param2)
- local p = vector.add(pos, dir)
- return beds.can_dig(p)
- end,
- })
- minetest.register_alias(name, name .. "_bottom")
- minetest.register_craft({
- output = name,
- recipe = def.recipe
- })
- end
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