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- -- LUALOCALS < ---------------------------------------------------------
- local math, minetest, nodecore, pairs, vector
- = math, minetest, nodecore, pairs, vector
- local math_ceil, math_pow
- = math.ceil, math.pow
- -- LUALOCALS > ---------------------------------------------------------
- local modname = minetest.get_current_modname()
- local function isfluid(pos)
- local def = minetest.registered_nodes[minetest.get_node(pos).name]
- return def and def.groups and def.groups.lux_fluid
- end
- local indirs = {}
- for _, v in pairs(nodecore.dirs()) do
- if v.y == 0 then
- indirs[#indirs + 1] = v
- end
- end
- function nodecore.lux_soak_rate(pos)
- local above = vector.add(pos, {x = 0, y = 1, z = 0})
- if not isfluid(above) then return false end
- local qty = 1
- for _, v in pairs(indirs) do
- if isfluid(vector.add(pos, v)) then qty = qty + 1 end
- end
- local dist = nodecore.scan_flood(above, 14, function(p, d)
- if p.dir and p.dir.y < 0 then return false end
- local nn = minetest.get_node(p).name
- if nn == modname .. ":flux_source" then return d end
- if nn ~= modname .. ":flux_flowing" then return false end
- end)
- if not dist then return false end
- return qty * 20 / math_pow(2, dist / 2)
- end
- local function is_lux_cobble(stack)
- return (not stack:is_empty()) and minetest.get_item_group(stack:get_name(), "lux_cobble") > 0
- end
- function nodecore.lux_react_qty(pos, adjust)
- local minp = vector.subtract(pos, {x = 1, y = 1, z = 1})
- local maxp = vector.add(pos, {x = 1, y = 1, z = 1})
- local qty = #minetest.find_nodes_in_area(minp, maxp, {"group:lux_cobble"})
- if adjust then qty = qty + adjust end
- for _, p in pairs(minetest.find_nodes_with_meta(minp, maxp)) do
- if is_lux_cobble(nodecore.stack_get(p)) then
- qty = qty + 1
- end
- end
- for _, p in pairs(minetest.get_connected_players()) do
- if vector.distance(pos, vector.add(p:get_pos(), {x = 0, y = 1, z = 0})) < 2 then
- local inv = p:get_inventory()
- for i = 1, inv:get_size("main") do
- if is_lux_cobble(inv:get_stack("main", i)) then
- qty = qty + 1
- end
- end
- end
- end
- qty = math_ceil(qty / 2)
- if qty > 8 then qty = 8 end
- if qty < 1 then qty = 1 end
- return qty
- end
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