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- -- wool/init.lua
- -- Load support for MT game translation.
- local S = minetest.get_translator("wool")
- local dyes = dye.dyes
- for i = 1, #dyes do
- local name, desc = unpack(dyes[i])
- minetest.register_node("wool:" .. name, {
- description = S(desc .. " Wool"),
- tiles = {"wool_" .. name .. ".png"},
- is_ground_content = false,
- groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,
- flammable = 3, wool = 1},
- sounds = default.node_sound_defaults(),
- })
- minetest.register_craft{
- type = "shapeless",
- output = "wool:" .. name,
- recipe = {"group:dye,color_" .. name, "group:wool"},
- }
- end
- -- Legacy
- -- Backwards compatibility with jordach's 16-color wool mod
- minetest.register_alias("wool:dark_blue", "wool:blue")
- minetest.register_alias("wool:gold", "wool:yellow")
- -- Dummy calls to S() to allow translation scripts to detect the strings.
- -- To update this run:
- -- for _,e in ipairs(dye.dyes) do print(("S(%q)"):format(e[2].." Wool")) end
- --[[
- S("White Wool")
- S("Grey Wool")
- S("Dark Grey Wool")
- S("Black Wool")
- S("Violet Wool")
- S("Blue Wool")
- S("Cyan Wool")
- S("Dark Green Wool")
- S("Green Wool")
- S("Yellow Wool")
- S("Brown Wool")
- S("Orange Wool")
- S("Red Wool")
- S("Magenta Wool")
- S("Pink Wool")
- --]]
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