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- -- screwdriver/init.lua
- screwdriver = {}
- -- Load support for MT game translation.
- local S = minetest.get_translator("screwdriver")
- screwdriver.ROTATE_FACE = 1
- screwdriver.ROTATE_AXIS = 2
- screwdriver.disallow = function(pos, node, user, mode, new_param2)
- return false
- end
- screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
- if mode ~= screwdriver.ROTATE_FACE then
- return false
- end
- end
- -- For attached wallmounted nodes: returns true if rotation is valid
- -- simplified version of minetest:builtin/game/falling.lua#L148.
- local function check_attached_node(pos, rotation)
- local d = minetest.wallmounted_to_dir(rotation)
- local p2 = vector.add(pos, d)
- local n = minetest.get_node(p2).name
- local def2 = minetest.registered_nodes[n]
- if def2 and not def2.walkable then
- return false
- end
- return true
- end
- screwdriver.rotate = {}
- local facedir_tbl = {
- [screwdriver.ROTATE_FACE] = {
- [0] = 1, [1] = 2, [2] = 3, [3] = 0,
- [4] = 5, [5] = 6, [6] = 7, [7] = 4,
- [8] = 9, [9] = 10, [10] = 11, [11] = 8,
- [12] = 13, [13] = 14, [14] = 15, [15] = 12,
- [16] = 17, [17] = 18, [18] = 19, [19] = 16,
- [20] = 21, [21] = 22, [22] = 23, [23] = 20,
- },
- [screwdriver.ROTATE_AXIS] = {
- [0] = 4, [1] = 4, [2] = 4, [3] = 4,
- [4] = 8, [5] = 8, [6] = 8, [7] = 8,
- [8] = 12, [9] = 12, [10] = 12, [11] = 12,
- [12] = 16, [13] = 16, [14] = 16, [15] = 16,
- [16] = 20, [17] = 20, [18] = 20, [19] = 20,
- [20] = 0, [21] = 0, [22] = 0, [23] = 0,
- },
- }
- screwdriver.rotate.facedir = function(pos, node, mode)
- local rotation = node.param2 % 32 -- get first 5 bits
- local other = node.param2 - rotation
- rotation = facedir_tbl[mode][rotation] or 0
- return rotation + other
- end
- screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
- local wallmounted_tbl = {
- [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
- [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
- }
- screwdriver.rotate.wallmounted = function(pos, node, mode)
- local rotation = node.param2 % 8 -- get first 3 bits
- local other = node.param2 - rotation
- rotation = wallmounted_tbl[mode][rotation] or 0
- if minetest.get_item_group(node.name, "attached_node") ~= 0 then
- -- find an acceptable orientation
- for i = 1, 5 do
- if not check_attached_node(pos, rotation) then
- rotation = wallmounted_tbl[mode][rotation] or 0
- else
- break
- end
- end
- end
- return rotation + other
- end
- screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
- -- Handles rotation
- screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
- if pointed_thing.type ~= "node" then
- return
- end
- local pos = pointed_thing.under
- local player_name = user and user:get_player_name() or ""
- if minetest.is_protected(pos, player_name) then
- minetest.record_protection_violation(pos, player_name)
- return
- end
- local node = minetest.get_node(pos)
- local ndef = minetest.registered_nodes[node.name]
- if not ndef then
- return itemstack
- end
- -- can we rotate this paramtype2?
- local fn = screwdriver.rotate[ndef.paramtype2]
- if not fn and not ndef.on_rotate then
- return itemstack
- end
- local should_rotate = true
- local new_param2
- if fn then
- new_param2 = fn(pos, node, mode)
- else
- new_param2 = node.param2
- end
- -- Node provides a handler, so let the handler decide instead if the node can be rotated
- if ndef.on_rotate then
- -- Copy pos and node because callback can modify it
- local result = ndef.on_rotate(vector.new(pos),
- {name = node.name, param1 = node.param1, param2 = node.param2},
- user, mode, new_param2)
- if result == false then -- Disallow rotation
- return itemstack
- elseif result == true then
- should_rotate = false
- end
- elseif ndef.on_rotate == false then
- return itemstack
- elseif ndef.can_dig and not ndef.can_dig(pos, user) then
- return itemstack
- end
- if should_rotate and new_param2 ~= node.param2 then
- node.param2 = new_param2
- minetest.swap_node(pos, node)
- minetest.check_for_falling(pos)
- end
- if not (creative and creative.is_enabled_for and
- creative.is_enabled_for(player_name)) then
- itemstack:add_wear(65535 / ((uses or 200) - 1))
- end
- return itemstack
- end
- -- Screwdriver
- minetest.register_tool("screwdriver:screwdriver", {
- description = S("Screwdriver") .. "\n" .. S("(left-click rotates face, right-click rotates axis)"),
- inventory_image = "screwdriver.png",
- groups = {tool = 1},
- on_use = function(itemstack, user, pointed_thing)
- screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
- return itemstack
- end,
- on_place = function(itemstack, user, pointed_thing)
- screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_AXIS, 200)
- return itemstack
- end,
- })
- minetest.register_craft({
- output = "screwdriver:screwdriver",
- recipe = {
- {"default:steel_ingot"},
- {"group:stick"}
- }
- })
- minetest.register_alias("screwdriver:screwdriver1", "screwdriver:screwdriver")
- minetest.register_alias("screwdriver:screwdriver2", "screwdriver:screwdriver")
- minetest.register_alias("screwdriver:screwdriver3", "screwdriver:screwdriver")
- minetest.register_alias("screwdriver:screwdriver4", "screwdriver:screwdriver")
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