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- local S = mobs.intllib
- -- custom particle effects
- local effect = function(
- pos, amount, texture, min_size, max_size, radius, gravity, glow)
- radius = radius or 2
- min_size = min_size or 0.5
- max_size = max_size or 1
- gravity = gravity or -10
- glow = glow or 0
- minetest.add_particlespawner({
- amount = amount,
- time = 0.25,
- minpos = pos,
- maxpos = pos,
- minvel = {x = -radius, y = -radius, z = -radius},
- maxvel = {x = radius, y = radius, z = radius},
- minacc = {x = 0, y = gravity, z = 0},
- maxacc = {x = -20, y = gravity, z = 15},
- minexptime = 0.1,
- maxexptime = 1,
- minsize = min_size,
- maxsize = max_size,
- texture = texture,
- glow = glow,
- })
- end
- -- Sand Monster by PilzAdam
- mobs:register_mob("mobs_monster:sand_monster", {
- type = "monster",
- passive = false,
- attack_type = "dogfight",
- pathfinding = true,
- --specific_attack = {"player", "mobs_npc:npc"},
- reach = 2,
- damage = 1,
- hp_min = 4,
- hp_max = 20,
- armor = 100,
- collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
- visual = "mesh",
- mesh = "mobs_sand_monster.b3d",
- textures = {
- {"mobs_sand_monster.png"},
- },
- blood_texture = "default_desert_sand.png",
- makes_footstep_sound = true,
- sounds = {
- random = "mobs_sandmonster",
- },
- walk_velocity = 1.5,
- run_velocity = 4,
- view_range = 8, --15
- jump = true,
- floats = 0,
- drops = {
- {name = "default:desert_sand", chance = 1, min = 3, max = 5},
- },
- water_damage = 3,
- lava_damage = 4,
- light_damage = 0,
- fear_height = 4,
- animation = {
- speed_normal = 15,
- speed_run = 15,
- stand_start = 0,
- stand_end = 39,
- walk_start = 41,
- walk_end = 72,
- run_start = 74,
- run_end = 105,
- punch_start = 74,
- punch_end = 105,
- },
- immune_to = {
- {"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
- {"default:shovel_stone", 3},
- {"default:shovel_bronze", 4},
- {"default:shovel_steel", 4},
- {"default:shovel_mese", 5},
- {"default:shovel_diamond", 7},
- },
- --[[
- custom_attack = function(self, p)
- local pos = self.object:get_pos()
- minetest.add_item(pos, "default:sand")
- end,
- ]]
- on_die = function(self, pos)
- pos.y = pos.y + 0.5
- mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
- pos.y = pos.y + 0.25
- mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
- end,
- --[[
- on_rightclick = function(self, clicker)
- local tool = clicker:get_wielded_item()
- local name = clicker:get_player_name()
- if tool:get_name() == "default:sand" then
- self.owner = name
- self.type = "npc"
- mobs:force_capture(self, clicker)
- end
- end,
- ]]
- })
- mobs:spawn({
- name = "mobs_monster:sand_monster",
- nodes = {"default:desert_sand"},
- chance = 7000,
- active_object_count = 2,
- min_height = 0,
- })
- mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
- mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility
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