123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416 |
- #!/usr/bin/env python
- # -*- coding: utf-8 -*-
- # Texture Converter.
- # Converts Minecraft resource packs to Minetest texture packs.
- # See README.md.
- __author__ = "Wuzzy"
- __license__ = "MIT License"
- __status__ = "Development"
- import shutil, csv, os, tempfile, sys, getopt
- # Helper vars
- home = os.environ["HOME"]
- mineclone2_path = home + "/.minetest/games/mineclone2"
- working_dir = os.getcwd()
- appname = "Texture_Converter.py"
- ### SETTINGS ###
- output_dir = working_dir
- base_dir = None
- # If True, will only make console output but not convert anything.
- dry_run = False
- # If True, textures will be put into a texture pack directory structure.
- # If False, textures will be put into MineClone 2 directories.
- make_texture_pack = True
- # If True, prints all copying actions
- verbose = False
- PXSIZE = 16
- syntax_help = appname+""" -i <input dir> [-o <output dir>] [-d] [-v|-q] [-h]
- Mandatory argument:
- -i <input directory>
- Directory of Minecraft resource pack to convert
- Optional arguments:
- -p <texture size>
- Specify the size (in pixels) of the original textures (default: 16)
- -o <output directory>
- Directory in which to put the resulting Minetest texture pack
- (default: working directory)
- -d
- Just pretend to convert textures and just print output, but do not actually
- change any files.
- -v
- Print out all copying actions
- -h
- Show this help and exit"""
- try:
- opts, args = getopt.getopt(sys.argv[1:],"hi:o:p:dv")
- except getopt.GetoptError:
- print(
- """ERROR! The options you gave me make no sense!
- Here's the syntax reference:""")
- print(syntax_help)
- sys.exit(2)
- for opt, arg in opts:
- if opt == "-h":
- print(
- """This is the official MineClone 2 Texture Converter.
- This will convert textures from Minecraft resource packs to
- a Minetest texture pack.
- Supported Minecraft version: 1.12 (Java Edition)
- Syntax:""")
- print(syntax_help)
- sys.exit()
- elif opt == "-d":
- dry_run = True
- elif opt == "-v":
- verbose = True
- elif opt == "-i":
- base_dir = arg
- elif opt == "-o":
- output_dir = arg
- elif opt == "-p":
- PXSIZE = int(arg)
- if base_dir == None:
- print(
- """ERROR: You didn't tell me the path to the Minecraft resource pack.
- Mind-reading has not been implemented yet.
- Try this:
- """+appname+""" -i <path to resource pack> -p <texture size>
- For the full help, use:
- """+appname+""" -h""")
- sys.exit(2);
- ### END OF SETTINGS ###
- tex_dir = base_dir + "/assets/minecraft/textures"
- # Get texture pack name (from directory name)
- bdir_split = base_dir.split("/")
- output_dir_name = bdir_split[-1]
- if len(output_dir_name) == 0:
- if len(bdir_split) >= 2:
- output_dir_name = base_dir.split("/")[-2]
- else:
- # Fallback
- output_dir_name = "New_MineClone_2_Texture_Pack"
- # FUNCTION DEFINITIONS
- def colorize(colormap, source, colormap_pixel, texture_size, destination):
- os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 -resize "+texture_size+"x"+texture_size+" "+tempfile1.name)
- os.system("composite -compose Multiply "+tempfile1.name+" "+source+" "+destination)
- def colorize_alpha(colormap, source, colormap_pixel, texture_size, destination):
- colorize(colormap, source, colormap_pixel, texture_size, tempfile2.name)
- os.system("composite -compose Dst_In "+source+" "+tempfile2.name+" -alpha Set "+destination)
- # This function is unused atm.
- # TODO: Implemnt colormap extraction
- def extract_colormap(colormap, colormap_pixel, positions):
- os.system("convert -size 16x16 canvas:black "+tempfile1.name)
- x=0
- y=0
- for p in positions:
- os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 "+tempfile2.name)
- os.system("composite -geometry 16x16+"+x+"+"+y+" "+tempfile2.name)
- x = x+1
- def target_dir(directory):
- if make_texture_pack:
- return output_dir + "/" + output_dir_name
- else:
- return mineclone2_path + directory
- # Copy texture files
- def convert_textures():
- failed_conversions = 0
- print("Texture conversion BEGINS NOW!")
- with open("Conversion_Table.csv", newline="") as csvfile:
- reader = csv.reader(csvfile, delimiter=",", quotechar='"')
- first_row = True
- for row in reader:
- # Skip first row
- if first_row:
- first_row = False
- continue
- src_dir = row[0]
- src_filename = row[1]
- dst_dir = row[2]
- dst_filename = row[3]
- if row[4] != "":
- xs = int(row[4])
- ys = int(row[5])
- xl = int(row[6])
- yl = int(row[7])
- xt = int(row[8])
- yt = int(row[9])
- else:
- xs = None
- blacklisted = row[10]
- if blacklisted == "y":
- # Skip blacklisted files
- continue
- if make_texture_pack == False and dst_dir == "":
- # If destination dir is empty, this texture is not supposed to be used in MCL2
- # (but maybe an external mod). It should only be used in texture packs.
- # Otherwise, it must be ignored.
- # Example: textures for mcl_supplemental
- continue
- src_file = base_dir + src_dir + "/" + src_filename # source file
- src_file_exists = os.path.isfile(src_file)
- dst_file = target_dir(dst_dir) + "/" + dst_filename # destination file
- if src_file_exists == False:
- print("WARNING: Source file does not exist: "+src_file)
- failed_conversions = failed_conversions + 1
- continue
- if xs != None:
- # Crop and copy images
- if not dry_run:
- os.system("convert "+src_file+" -crop "+xl+"x"+yl+"+"+xs+"+"+ys+" "+dst_file)
- if verbose:
- print(src_file + " → " + dst_file)
- else:
- # Copy image verbatim
- if not dry_run:
- shutil.copy2(src_file, dst_file)
- if verbose:
- print(src_file + " → " + dst_file)
- # Convert chest textures (requires ImageMagick)
- chest_files = [
- [ tex_dir + "/entity/chest/normal.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "default_chest_top.png", "mcl_chests_chest_bottom.png", "default_chest_front.png", "mcl_chests_chest_left.png", "mcl_chests_chest_right.png", "mcl_chests_chest_back.png" ],
- [ tex_dir + "/entity/chest/trapped.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png", "mcl_chests_chest_trapped_front.png", "mcl_chests_chest_trapped_left.png", "mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_back.png" ],
- [ tex_dir + "/entity/chest/ender.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png", "mcl_chests_ender_chest_front.png", "mcl_chests_ender_chest_left.png", "mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_back.png" ]
- ]
- for c in chest_files:
- chest_file = c[0]
- if os.path.isfile(chest_file):
- PPX = (PXSIZE/16)
- CHPX = (PPX * 14) # Chest width
- LIDPX = (PPX * 5) # Lid height
- LIDLOW = (PPX * 10) # Lower lid section height
- LOCKW = (PPX * 6) # Lock width
- LOCKH = (PPX * 5) # Lock height
- cdir = c[1]
- top = cdir + "/" + c[2]
- bottom = cdir + "/" + c[3]
- front = cdir + "/" + c[4]
- left = cdir + "/" + c[5]
- right = cdir + "/" + c[6]
- back = cdir + "/" + c[7]
- # Top
- os.system("convert " + chest_file + " \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+top)
- # Bottom
- os.system("convert " + chest_file + " \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(CHPX)+"+"+str(CHPX*2)+"+"+str(CHPX+LIDPX)+" \) -geometry +0+0 -composite -extent "+str(CHPX)+"x"+str(CHPX)+" "+bottom)
- # Front
- os.system("convert " + chest_file + " \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
- -extent "+str(CHPX)+"x"+str(CHPX)+" "+front)
- # TODO: Add lock
- # Left, right back (use same texture, we're lazy
- files = [ left, right, back ]
- for f in files:
- os.system("convert " + chest_file + " \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
- -extent "+str(CHPX)+"x"+str(CHPX)+" "+f)
- # Double chests
- chest_files = [
- [ tex_dir + "/entity/chest/normal_double.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "default_chest_front_big.png", "default_chest_top_big.png", "default_chest_side_big.png" ],
- [ tex_dir + "/entity/chest/trapped_double.png", target_dir("/mods/ITEMS/mcl_chests/textures"), "mcl_chests_chest_trapped_front_big.png", "mcl_chests_chest_trapped_top_big.png", "mcl_chests_chest_trapped_side_big.png" ]
- ]
- for c in chest_files:
- chest_file = c[0]
- if os.path.isfile(chest_file):
- PPX = (PXSIZE/16)
- CHPX = (PPX * 14) # Chest width (short side)
- CHPX2 = (PPX * 15) # Chest width (long side)
- LIDPX = (PPX * 5) # Lid height
- LIDLOW = (PPX * 10) # Lower lid section height
- LOCKW = (PPX * 6) # Lock width
- LOCKH = (PPX * 5) # Lock height
- cdir = c[1]
- front = cdir + "/" + c[2]
- top = cdir + "/" + c[3]
- side = cdir + "/" + c[4]
- # Top
- os.system("convert " + chest_file + " \
- \( -clone 0 -crop "+str(CHPX2)+"x"+str(CHPX)+"+"+str(CHPX)+"+0 \) -geometry +0+0 -composite -extent "+str(CHPX2)+"x"+str(CHPX)+" "+top)
- # Front
- # TODO: Add lock
- os.system("convert " + chest_file + " \
- \( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDPX)+"+"+str(CHPX)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
- \( -clone 0 -crop "+str(CHPX2)+"x"+str(LIDLOW)+"+"+str(CHPX)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
- -extent "+str(CHPX2)+"x"+str(CHPX)+" "+front)
- # Side
- os.system("convert " + chest_file + " \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDPX)+"+"+str(0)+"+"+str(CHPX)+" \) -geometry +0+0 -composite \
- \( -clone 0 -crop "+str(CHPX)+"x"+str(LIDLOW)+"+"+str(0)+"+"+str(CHPX*2+LIDPX)+" \) -geometry +0+"+str(LIDPX-PPX)+" -composite \
- -extent "+str(CHPX)+"x"+str(CHPX)+" "+side)
- # Generate railway crossings and t-junctions. Note: They may look strange.
- # Note: these may be only a temporary solution, as crossings and t-junctions do not occour in MC.
- # TODO: Curves
- rails = [
- # (Straigt src, curved src, t-junction dest, crossing dest)
- ("rail_normal.png", "rail_normal_turned.png", "default_rail_t_junction.png", "default_rail_crossing.png"),
- ("rail_golden.png", "rail_normal_turned.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"),
- ("rail_golden_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_golden_t_junction_powered.png", "mcl_minecarts_rail_golden_crossing_powered.png"),
- ("rail_detector.png", "rail_normal_turned.png", "mcl_minecarts_rail_detector_t_junction.png", "mcl_minecarts_rail_detector_crossing.png"),
- ("rail_detector_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_detector_t_junction_powered.png", "mcl_minecarts_rail_detector_crossing_powered.png"),
- ("rail_activator.png", "rail_normal_turned.png", "mcl_minecarts_rail_activator_t_junction.png", "mcl_minecarts_rail_activator_crossing.png"),
- ("rail_activator_powered.png", "rail_normal_turned.png", "mcl_minecarts_rail_activator_d_t_junction.png", "mcl_minecarts_rail_activator_powered_crossing.png"),
- ]
- for r in rails:
- os.system("composite -compose Dst_Over "+tex_dir+"/blocks/"+r[0]+" "+tex_dir+"/blocks/"+r[1]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures")+"/"+r[2])
- os.system("convert "+tex_dir+"/blocks/"+r[0]+" -rotate 90 "+tempfile1.name)
- os.system("composite -compose Dst_Over "+tempfile1.name+" "+tex_dir+"/blocks/"+r[0]+" "+target_dir("/mods/ENTITIES/mcl_minecarts/textures")+"/"+r[3])
- # Convert banner overlays
- overlays = [
- "base",
- "border",
- "bricks",
- "circle",
- "creeper",
- "cross",
- "curly_border",
- "diagonal_left",
- "diagonal_right",
- "diagonal_up_left",
- "diagonal_up_right",
- "flower",
- "gradient",
- "gradient_up",
- "half_horizontal_bottom",
- "half_horizontal",
- "half_vertical",
- "half_vertical_right",
- "rhombus",
- "mojang",
- "skull",
- "small_stripes",
- "straight_cross",
- "stripe_bottom",
- "stripe_center",
- "stripe_downleft",
- "stripe_downright",
- "stripe_left",
- "stripe_middle",
- "stripe_right",
- "stripe_top",
- "square_bottom_left",
- "square_bottom_right",
- "square_top_left",
- "square_top_right",
- "triangle_bottom",
- "triangles_bottom",
- "triangle_top",
- "triangles_top",
- ]
- for o in overlays:
- orig = tex_dir + "/entity/banner/" + o + ".png"
- if os.path.isfile(orig):
- if o == "mojang":
- o = "thing"
- dest = target_dir("/mods/ITEMS/mcl_banners/textures")+"/"+"mcl_banners_"+o+".png"
- os.system("convert "+orig+" -transparent-color white -background black -alpha remove -alpha copy -channel RGB -white-threshold 0 "+dest)
- # Convert grass
- grass_file = tex_dir + "/blocks/grass_top.png"
- if os.path.isfile(grass_file):
- FOLIAG = tex_dir+"/colormap/foliage.png"
- GRASS = tex_dir+"/colormap/grass.png"
-
- # Leaves
- colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_oak.png", "116+143", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_leaves.png")
- colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_big_oak.png", "158+177", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_big_oak.png")
- colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_acacia.png", "40+255", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_acacia_leaves.png")
- colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_spruce.png", "226+230", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_spruce.png")
- colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_birch.png", "141+186", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_leaves_birch.png")
- colorize_alpha(FOLIAG, tex_dir+"/blocks/leaves_jungle.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_jungleleaves.png")
- # Waterlily
- colorize_alpha(FOLIAG, tex_dir+"/blocks/waterlily.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/flowers_waterlily.png")
- # Vines
- colorize_alpha(FOLIAG, tex_dir+"/blocks/vine.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_vine.png")
- # Tall grass, fern (inventory images)
- pcol = "49+172" # Plains grass color
- colorize_alpha(GRASS, tex_dir+"/blocks/tallgrass.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_tallgrass_inv.png")
- colorize_alpha(GRASS, tex_dir+"/blocks/fern.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_fern_inv.png")
- colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_fern_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_inv.png")
- colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_grass_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_inv.png")
- # TODO: Convert grass palette
- offset = [
- [ pcol, "", "grass" ], # Default grass: Plains
- ]
- for o in offset:
- colorize(GRASS, tex_dir+"/blocks/grass_top.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+".png")
- colorize_alpha(GRASS, tex_dir+"/blocks/grass_side_overlay.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+"_side.png")
- # Metadata
- if make_texture_pack:
- # Create description file
- description = "Texture pack for MineClone 2. Automatically converted from a Minecraft resource pack by the MineClone 2 Texture Converter. Size: "+str(PXSIZE)+"×"+str(PXSIZE)
- description_file = open(target_dir("/") + "/description.txt", "w")
- description_file.write(description)
- description_file.close()
- # Create preview image (screenshot.png)
- os.system("convert -size 300x200 canvas:transparent "+target_dir("/") + "/screenshot.png")
- os.system("composite "+base_dir+"/pack.png "+target_dir("/") + "/screenshot.png -gravity center "+target_dir("/") + "/screenshot.png")
- print("Textures conversion COMPLETE!")
- if failed_conversions > 0:
- print("WARNING: Number of missing files in original resource pack: "+str(failed_conversions))
- print("NOTE: Please keep in mind this script does not reliably convert all the textures yet.")
- if make_texture_pack:
- print("You can now retrieve the texture pack in "+output_dir+"/"+output_dir_name+"/")
- # ENTRY POINT
- if make_texture_pack and not os.path.isdir(output_dir+"/"+output_dir_name):
- os.mkdir(output_dir+"/"+output_dir_name)
- tempfile1 = tempfile.NamedTemporaryFile()
- tempfile2 = tempfile.NamedTemporaryFile()
- convert_textures()
- tempfile1.close()
- tempfile2.close()
|