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- minetest.register_on_generated(function(minp, maxp, seed)
- if maxp.y >= 2 and minp.y <= 0 then
- -- Generate flowers
- local perlin1 = minetest.get_perlin(436, 3, 0.6, 100)
- -- Assume X and Z lengths are equal
- local divlen = 16
- local divs = (maxp.x-minp.x)/divlen+1;
- for divx=0,divs-1 do
- for divz=0,divs-1 do
- local x0 = minp.x + math.floor((divx+0)*divlen)
- local z0 = minp.z + math.floor((divz+0)*divlen)
- local x1 = minp.x + math.floor((divx+1)*divlen)
- local z1 = minp.z + math.floor((divz+1)*divlen)
- -- Determine flowers amount from perlin noise
- local grass_amount = math.floor(perlin1:get_2d({x=x0, y=z0}) ^ 3 * 9)
- -- Find random positions for flowers based on this random
- local pr = PseudoRandom(seed+456)
- for i=0,grass_amount do
- local x = pr:next(x0, x1)
- local z = pr:next(z0, z1)
- -- Find ground level (0...15)
- local ground_y = nil
- for y=30,0,-1 do
- if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
- ground_y = y
- break
- end
- end
-
- if ground_y then
- local p = {x=x,y=ground_y+1,z=z}
- local nn = minetest.get_node(p).name
- -- Check if the node can be replaced
- if minetest.registered_nodes[nn] and
- minetest.registered_nodes[nn].buildable_to then
- nn = minetest.get_node({x=x,y=ground_y,z=z}).name
- if nn == "default:dirt_with_grass" then
- local flower_choice = pr:next(1, 6)
- local flower
- if flower_choice == 1 then
- flower = "flowers:tulip"
- elseif flower_choice == 2 then
- flower = "flowers:rose"
- elseif flower_choice == 3 then
- flower = "flowers:dandelion_yellow"
- elseif flower_choice == 4 then
- flower = "flowers:dandelion_white"
- elseif flower_choice == 5 then
- flower = "flowers:geranium"
- elseif flower_choice == 6 then
- flower = "flowers:viola"
- end
- minetest.set_node(p, {name=flower})
- end
- end
- end
-
- end
- end
- end
- end
- end)
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