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- -- This code was derived by sofar from the 'torches' mod by
- -- BlockMen (LGPLv2.1+), modified by Amaz
- -- The models from Minetest Game were not used, they made from scratch
- -- https://forum.minetest.net/viewtopic.php?f=11&t=6099
- -- https://github.com/minetest/minetest_game/blob/master/mods/default/torch.lua
- local function on_flood(pos, oldnode, newnode)
- minetest.add_item(pos, ItemStack("default:torch 1"))
- return false
- end
- minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "mesh",
- mesh = "default_torch_floor.obj",
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- tiles = {{
- name = "default_torch_on_floor_animated.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- liquids_pointable = false,
- light_source = 12,
- groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
- drop = "default:torch",
- selection_box = {
- type = "wallmounted",
- wall_bottom = {-1/8, -1/2, -1/8, 1/8, 2/16, 1/8},
- wall_top = {-1/8, -3/16, -1/8, 1/8, 1/2, 1/8},
- },
- on_place = function(itemstack, placer, pointed_thing)
- local under = pointed_thing.under
- local node = minetest.get_node(under)
- local def = minetest.registered_nodes[node.name]
- if def and def.on_rightclick and
- not (placer and placer:is_player() and
- placer:get_player_control().sneak) then
- return def.on_rightclick(under, node, placer, itemstack,
- pointed_thing) or itemstack
- end
- local above = pointed_thing.above
- local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
- local fakestack = itemstack
- if wdir == 0 or wdir == 1 then
- fakestack:set_name("default:torch")
- else
- fakestack:set_name("default:torch_wall")
- end
- itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
- itemstack:set_name("default:torch")
- return itemstack
- end,
- floodable = true,
- on_flood = on_flood,
- })
- minetest.register_node("default:torch_wall", {
- drawtype = "mesh",
- mesh = "default_torch_wall.obj",
- tiles = {{
- name = "default_torch_on_floor_animated.png",
- animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
- }},
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = 12,
- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
- drop = "default:torch",
- selection_box = {
- type = "wallmounted",
- wall_side = {-1/2, -1/2, -1/8, -5/16, 1/8, 1/8},
- },
- floodable = true,
- on_flood = on_flood,
- })
- minetest.register_lbm({
- name = "default:3dtorch",
- nodenames = {"default:torch", "torches:floor", "torches:wall"},
- action = function(pos, node)
- if node.param2 == 0 or node.param2 == 1 then
- minetest.set_node(pos, {name = "default:torch",
- param2 = node.param2})
- else
- minetest.set_node(pos, {name = "default:torch_wall",
- param2 = node.param2})
- end
- end
- })
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